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RE: Tutorial: Making new units from scratch
Posted: Sun Nov 09, 2014 10:25 am
by GaryChildress
Thanks Twotribes. I'll check it out. [:)]
RE: Tutorial: Making new units from scratch
Posted: Sat Oct 01, 2016 10:00 am
by Strategiusz
Is it possible in the started game to do by events:
1. Create a new SFType (not only make it possible to build)?
2. Same but delete SFtype?
3. Modify SFType weight or carrying capacity?
4. Make some SFType disappear from the SFType list that a player can see in the game (when he chooses SFType to compare their stats)?
It will be good when at least one of those thing will be possible.
Re: Tutorial: Making new units from scratch
Posted: Sun Jul 21, 2024 11:18 am
by Khanti
Simple question.
If I set up units to have 0% kill chance and 100% retreat chance, will there be any killed units in scenario or they all will only retreat?
In picture: instead of 10% kill and 30% retreat.
Re: Tutorial: Making new units from scratch
Posted: Sun Jul 21, 2024 11:20 am
by ernieschwitz
I believe it would be as you describe.
0% kills, and all retreats.