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RE: Third party combat resolution tutorial

Posted: Thu Jan 20, 2011 6:25 pm
by gazfun
Marshall
Did you get a email from JMM of Histwar.
I sent you a letter a while agao.

Also Reinforcements in Third Party would you be able to get this in the patch up and coming?

RE: Third party combat resolution tutorial

Posted: Sun May 12, 2013 6:45 pm
by gcbisset
There seems to be a design flaw in not allowing players to fight defensive battles as 3rd party.

Am I missing something? Or is this something you can fix.

The feature works fine if I attack the AI, but not if it attacks me.

Thanks,

George

RE: Third party combat resolution tutorial

Posted: Sun May 12, 2013 7:03 pm
by gazfun
ORIGINAL: gcbisset

There seems to be a design flaw in not allowing players to fight defensive battles as 3rd party.

Am I missing something? Or is this something you can fix.

The feature works fine if I attack the AI, but not if it attacks me.

Thanks,

George
Third party was meant to have at least two human players. you can also use the admin feature to get the data you need though.

We have a 3rd Party going invoving 4 players at the moment.

RE: Third party combat resolution tutorial

Posted: Sun May 12, 2013 7:12 pm
by gcbisset
Oh, Good, is there any special resource you can direct me to for the admin feature, or is the manual sufficient?

BTW, I do think you should fix that for solo play, youll sell more copies.

Thanks!

George

RE: Third party combat resolution tutorial

Posted: Sun May 17, 2015 12:00 am
by Kai
Third party combat for ships is not quite implemented.

The option for third party resolution works for attacking other stacks at sea. It doesn't currently work for combats that result from interception or running blockades. Would be really nice to get this addressed, particularly because the majority of ship combat results from interceptions or blockade running.


Re: RE: Third party combat resolution tutorial

Posted: Thu Jun 27, 2024 1:57 pm
by Aetius_Varras
gazfun wrote: Sun May 12, 2013 7:03 pm
ORIGINAL: gcbisset

There seems to be a design flaw in not allowing players to fight defensive battles as 3rd party.

Am I missing something? Or is this something you can fix.

The feature works fine if I attack the AI, but not if it attacks me.

Thanks,

George
Third party was meant to have at least two human players. you can also use the admin feature to get the data you need though.

We have a 3rd Party going invoving 4 players at the moment.
What exactly is the procedure for using the admin feature to obtain the data?

Re: RE: Third party combat resolution tutorial

Posted: Thu Jun 27, 2024 4:21 pm
by pzgndr
Aetius_Varras wrote: Thu Jun 27, 2024 1:57 pm What exactly is the procedure for using the admin feature to obtain the data?
If you play a PBEM game, there is a host who has access to the Admin Menu. Section 4.2.8, The Role of the PBEM Game Host (The Hub), provides details. You can not only obtain some game data, but can edit the data. Hope this helps!

Re: Third party combat resolution tutorial

Posted: Thu Jun 27, 2024 5:10 pm
by Aetius_Varras
It does, thanks!