Third party combat resolution tutorial

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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gazfun
Posts: 734
Joined: Wed Jun 30, 2004 9:59 pm
Location: Australia

RE: Third party combat resolution tutorial

Post by gazfun »

Marshall
Did you get a email from JMM of Histwar.
I sent you a letter a while agao.

Also Reinforcements in Third Party would you be able to get this in the patch up and coming?
gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

RE: Third party combat resolution tutorial

Post by gcbisset »

There seems to be a design flaw in not allowing players to fight defensive battles as 3rd party.

Am I missing something? Or is this something you can fix.

The feature works fine if I attack the AI, but not if it attacks me.

Thanks,

George
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gazfun
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Joined: Wed Jun 30, 2004 9:59 pm
Location: Australia

RE: Third party combat resolution tutorial

Post by gazfun »

ORIGINAL: gcbisset

There seems to be a design flaw in not allowing players to fight defensive battles as 3rd party.

Am I missing something? Or is this something you can fix.

The feature works fine if I attack the AI, but not if it attacks me.

Thanks,

George
Third party was meant to have at least two human players. you can also use the admin feature to get the data you need though.

We have a 3rd Party going invoving 4 players at the moment.
gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

RE: Third party combat resolution tutorial

Post by gcbisset »

Oh, Good, is there any special resource you can direct me to for the admin feature, or is the manual sufficient?

BTW, I do think you should fix that for solo play, youll sell more copies.

Thanks!

George
Kai
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Joined: Mon Dec 12, 2005 6:33 am
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RE: Third party combat resolution tutorial

Post by Kai »

Third party combat for ships is not quite implemented.

The option for third party resolution works for attacking other stacks at sea. It doesn't currently work for combats that result from interception or running blockades. Would be really nice to get this addressed, particularly because the majority of ship combat results from interceptions or blockade running.

Aetius_Varras
Posts: 22
Joined: Wed Aug 27, 2003 9:20 am

Re: RE: Third party combat resolution tutorial

Post by Aetius_Varras »

gazfun wrote: Sun May 12, 2013 7:03 pm
ORIGINAL: gcbisset

There seems to be a design flaw in not allowing players to fight defensive battles as 3rd party.

Am I missing something? Or is this something you can fix.

The feature works fine if I attack the AI, but not if it attacks me.

Thanks,

George
Third party was meant to have at least two human players. you can also use the admin feature to get the data you need though.

We have a 3rd Party going invoving 4 players at the moment.
What exactly is the procedure for using the admin feature to obtain the data?
pzgndr
Posts: 3705
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: RE: Third party combat resolution tutorial

Post by pzgndr »

Aetius_Varras wrote: Thu Jun 27, 2024 1:57 pm What exactly is the procedure for using the admin feature to obtain the data?
If you play a PBEM game, there is a host who has access to the Admin Menu. Section 4.2.8, The Role of the PBEM Game Host (The Hub), provides details. You can not only obtain some game data, but can edit the data. Hope this helps!
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Aetius_Varras
Posts: 22
Joined: Wed Aug 27, 2003 9:20 am

Re: Third party combat resolution tutorial

Post by Aetius_Varras »

It does, thanks!
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