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RE: First Impressions & Feedback Thread
Posted: Sat Oct 24, 2009 2:21 pm
by Hanal
ORIGINAL: sabre1
Ok, I'm in. Downloading now. I haven't even tried the demo, but small developers need support if our hobby is going to survive. At least that's the lie I tell myself. [:D]
Yup, that's what I say too, we need to support the small publishers...that's why I buy JUGGS magazine instead of PLAYBOY!.....[:D]
RE: First Impressions & Feedback Thread
Posted: Sat Oct 24, 2009 3:14 pm
by sabre1
Ayyyyy Falcon, let's not go to the gutter man...[8|]
RE: First Impressions & Feedback Thread
Posted: Sat Oct 24, 2009 3:20 pm
by killroyishere
ORIGINAL: sabre1
Ok, I'm in. Downloading now. I haven't even tried the demo, but small developers need support if our hobby is going to survive. At least that's the lie I tell myself. [:D]
I'm a small developer sabre1 I'm developing my retirement account please send monies asap.
Thank you
And you shall be rewarded in the afterlife. [&o]
RE: First Impressions & Feedback Thread
Posted: Sat Oct 24, 2009 3:58 pm
by sabre1
I could respond to that Kilroy, but it would start a firestorm of political debate...[;)]
So start a thread and tell me what you are developing? Enquiring minds want to know.[:)]
RE: First Impressions & Feedback Thread
Posted: Sat Oct 24, 2009 4:10 pm
by Hanal
ORIGINAL: sabre1
Ayyyyy Falcon, let's not go to the gutter man...[8|]
I thought it was rather tame, compared to what I could have wrote...anyway, the point being, that I'll be picking this game up too...it looks like a nice change of pace from Gal Civ which has been my favorite 4X game....
RE: First Impressions & Feedback Thread
Posted: Sat Oct 24, 2009 4:38 pm
by sabre1
Galactic Civ, definitely one of the great ones.
RE: First Impressions & Feedback Thread
Posted: Sun Oct 25, 2009 2:27 am
by sabre1
I am enjoying this wonderful game. It has that one more turn aspect, at least for me. Combat is repetitive, but not boring. Upgrading ships is fun. I'm still doing missions in Sol.
Thank you NielsB.
RE: First Impressions & Feedback Thread
Posted: Sun Oct 25, 2009 6:06 am
by JudgeDredd
Ok - I'm in. I've seen nothing but positive from this game and it'd be a travesty if I didn't buy it, being as I've bought other games only to discover they weren't all that. This game has kept me up late the last couple of nights and that's just the demo.
RE: First Impressions & Feedback Thread
Posted: Sun Oct 25, 2009 10:14 am
by sabre1
The game reminds me of the old games from the late 80's early 90's. It uses your imagination to fill in the blanks like the old Interstel games. That's a good feature.
I don't think you will regret it JD. I have already played it more than some games I have bought in recent memory.
I haven't noticed any game problems after several hours of play.
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 10:33 am
by NielsB
ORIGINAL: sabre1
I am enjoying this wonderful game. It has that one more turn aspect, at least for me. Combat is repetitive, but not boring. Upgrading ships is fun. I'm still doing missions in Sol.
Thank you NielsB.
Thanks for the praise. [:)] I am making games just to provide fun and enjoyment to everyone and it makes me very glad when this happens.
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 12:46 pm
by killroyishere
to provide fun and enjoyment to everyone
Then you have a long ways to go to hit my enjoyment level in that combat engine. [:'(]
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 3:25 pm
by Justascratch
I have been having a blast with this one. I think the developer has done a great job of making the player earn the right to apply more strategic decisions by slowly building combat options over an extended period of time. You can take it to the bank that combat on turn 1000 is much more thought provoking than combat on turn 300.
Then of course the ship capture routines and of course fleet combat are also included as time goes by. I knew it was getting more interesting the first time the AI used an em pulse on my ship and took out all my electronics for a turn. Then there was my first boarding attempt when I stupidly attacked an airlock held by marines with just a bunch of crewmen.
I also like having to balance abilities between ship equipment and my characters skill tree, nicely done.
All in all it is a fast paced trade and combat game w/o planet management that continues to add small twists and turns and grows more strategically challenging as your character grows more powerful - that's good programming!
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 6:49 pm
by killroyishere
You can take it to the bank that combat on turn 1000 is much more thought provoking than combat on turn 300.
Now have you gotten this far and seen a lot of combat adjustments or are you just speculating?
I knew it was getting more interesting the first time the AI used an em pulse on my ship and took out all my electronics for a turn
Is the 1st above statement based on this quote? Just because the AI used an em pulse you made a blanket statement that combat turn 1000 will be different than combat turn 300?
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 7:31 pm
by JudgeDredd
He could very well be at turn 1000+
I thought the demos 300 turnes were over very quickly!
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 10:10 pm
by killroyishere
That's why I asked.
RE: First Impressions & Feedback Thread
Posted: Mon Oct 26, 2009 11:49 pm
by sabre1
I'm at the point where I can afford to buy a new ship. I am currently in a fighter doing missions around Sol. The enemy has used an EM pulse and taken out my systems, and yes I survived the experience but it is tense during those turns. I have also taken on corvettes that are larger than my fighter. I survived and won one, lost the other one (I was greedy and wanted the bucks for that particular mission). I had to reload. I spent to much time building that character. The game does allow a certain number of lives to come back, but I just loaded at the save point.
Hmmm, do I stay with the fighter and save $ until I can command/afford a destroyer, or do I jump for the corvette. I am enjoying the game if you can't tell, but then I am a little more simple than some of you hardcore grognards out there.
I think I am only a First Lieutenant, I would have to go back and check my rank. I may need to be higher in rank before going for a destroyer command.
Nice break from playing Kharkov DOD.
The game is intuitive and easy to figure out. That is a good thing.
RE: First Impressions & Feedback Thread
Posted: Tue Oct 27, 2009 10:46 am
by Justascratch
No conjecture - I bought the game an hour after it was announced & that coincided with a couple of days off -
I can say from experience that the game slowly adds more options and each new option provides a chance to alter your strategy.
The em pulse will appear after you upgrade to a corvette, so it is fairly close to the beginning of the game.
RE: First Impressions & Feedback Thread
Posted: Tue Oct 27, 2009 10:50 am
by Justascratch
The one strategy I think has served me well was to keep my original fighter until I have at least double the cost of the corvette. This provides enough cash to upgrade one or two systems on the new ship the day you buy it. Also, pay attention to the composition of your crew - each time you board and enemy vessel you will take casualties so you need to hire often (an added expense).
RE: First Impressions & Feedback Thread
Posted: Tue Oct 27, 2009 1:40 pm
by Rob Brennan UK
Probably a dumb question but where is the Demo ? tried the product download page and i cant for the life of me remember my members username and password .. its hidden in a safe place i've since forgotten about [:D]
Thanks in advance for any links
RE: First Impressions & Feedback Thread
Posted: Tue Oct 27, 2009 6:05 pm
by JudgeDredd
The demo being used at present by people is the old one. You can get it
here. Matrix have not released their demo yet