Hi there,
I am the developer of Smugglers 4. Erik was so kind to invite me here. Thank you for your comments. I am always looking for ways to improve the game.
If you compare Smugglers 4 to SOTS you could as well compare it to a 3D shooter. Both are completely different games and obviously this is not and was never supposed to be a 4X strategy game.
My intention was to create a space trading game that on top of being exactly that also provides a space conquest mode as a bonus. Talking about pricing doesn´t make much sense with indie gaming either. As an indie I have to charge as much as I need to further create games. Typically indie games sell much less copies than games for the mass market.
The
tutorial mode is a sandbox mode where your ship
cannot be destroyed. It´s meant to give someone new to this game a first look at the game and the multitude of options. If you want to test the combat system you should get a bit more into the game. The great amount of available skills give each profession a specialized way to handle combat. So your suggestion of taunt etc. only work for mercenaries and obviously when you get deeper in the game you might decide to use different combinations.
Finally if the combat is too easy for you, I suggest you
turn on the veteran mode in the game options. While obviously the fans of MatrixGames are real computer game pros I also had to design the game with the less experienced players in mind. The veteran mode however should be a good challenge.
I hope you enjoy the game.
