Page 3 of 6

RE: Battlefleet Gothic

Posted: Fri Apr 02, 2010 7:23 am
by nicodede62
I test a little.

The IA is wicked by nature, but she always try to sell its technologys. I think it comes from the base IA and at the moment, we can not do anything [:@].

@ Wormguy: is what you have sins of a solar empire?
If yes, look here: http://forums.sinsofasolarempire.com/332224
If you should not do, I'll try to look at what gives the models in game. And you make a screen for a view from above.


RE: Battlefleet Gothic

Posted: Fri Apr 02, 2010 7:44 am
by wormguy
I have Sins of a Solar Empire but I do not have the expansion Entrenchment which you need to play that mod... [:(]

Here is a screenshot in game.



Image

RE: Battlefleet Gothic

Posted: Fri Apr 02, 2010 9:00 am
by nicodede62
ORIGINAL: wormguy
I have Sins of a Solar Empire but I do not have the expansion Entrenchment which you need to play that mod... [:(]


It does not matter, I have. I'll go see what gives the models in game.

Nice work anyway [&o].

RE: Battlefleet Gothic

Posted: Fri Apr 02, 2010 2:38 pm
by nicodede62
I put in front page:


CURRENT PROBLEM:
- Ai use diplomacy with you .
- Ai transfert population in yours colony .
- Ai seel technologys with you.
- The ai dont start in good planet type.
- The original system has the wrong name.(it often used by independent )

RE: Battlefleet Gothic

Posted: Fri Apr 02, 2010 3:46 pm
by drillerman
Yeah, I like it!!! I love the whole idea and backstory of Spacefleet/Battlefleet gothic.

RE: Battlefleet Gothic

Posted: Sat Apr 03, 2010 4:26 am
by Igard
Awesome work, wormguy. Can't wait to see these ships with a bit of colour added. Though, in truth, they look great as they are.


RE: Battlefleet Gothic

Posted: Sat Apr 03, 2010 4:44 am
by Igard
Nicodede, Great work so far. Hopefully if patch 1.03 sorts out most of the remaining bugs, the devs will start addressing problems in the next patch, like:-

Moving independant colonies to smaller less suitable worlds, or an option to disable independants;
Making races more aggresive/malevolent so they don't try diplomacy or share technology;
An option to prevent alien migration to your colonies, or to stop it altogether.

I think these changes would be condusive to making most mods more enjoyable not just this one.[:)]

RE: Battlefleet Gothic

Posted: Sat Apr 03, 2010 5:09 am
by nicodede62
Wait and see [>:].
I also hope that the modding is not going to put 3 patch to unlock a little [:@].

RE: Battlefleet Gothic

Posted: Sat Apr 03, 2010 7:35 am
by Igard
For me, it doesn't matter how many patches they make. They have been working pretty fast so I don't think we have to wait long.

Regardless of these problems, this is still a really fun mod.

RE: Battlefleet Gothic

Posted: Sat Apr 03, 2010 8:59 pm
by wormguy
Phew... ok, now I am tired... [:'(] Here are more previews for the Imperium of Man. I am just about finished with all their ships now. [:D]I have new bases done too. Thanks for the support Igard. Truth is though, I'm thinking I am not gonna colour them at all because I think it would take an eternity and there are many more races yet to do!! [:)] Might take a break for a few days but anyone have any requests to which races ships I should do next? I personally wanna do the Tyranids cause their bio ships will be awesome looking! [:D]

Image

RE: Battlefleet Gothic

Posted: Sun Apr 04, 2010 4:41 am
by Igard
Wormguy, they look awesome without colour anyway!

Very impressed that you finished these so fast.[&o] I know there's very few ships in the literature with a top-down view so you must have photoshopped all of them!

Looking forward to seeing what both you and nicodede come up with.

Enjoy yourself some rest now. [:)]



RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 10:15 am
by Joram
Good job Nico and Wormguy!

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 10:55 am
by Erik Rutins
Regarding making races more aggressive, are you using the galaxy settings slider? For 40k I would slide it all the way to the right (Chaos).

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 11:29 am
by nicodede62
ORIGINAL: Erik Rutins
Regarding making races more aggressive, are you using the galaxy settings slider? For 40k I would slide it all the way to the right (Restless).


No, I had leave completely left in the settings [8|] [8|].
I notice the races are more aggressive when I put the "chaos" in settings map.
I have not tested thoroughly with this option, especially because I wait the patch 1.03 for enjoy the game at 100%.

A question Erik

Will it be possible to integrate a specific government for a race?

As for example, I wanted put 'hive mind" for the Tyranids. But, it's not possible with the file "race.xml" because it's not in this folder that the governments are made.

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 11:33 am
by Igard
Not tried it all the way up yet. I'm too scared![:D]

Will give this a try next time I start a game. Does this put an end to any natural affinities one empire might have for another? Does it completely stop all tech sharing and generally make it harder to trade?

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 12:43 pm
by nicodede62
Well, I have not the talent at wormguy, but I try to make a Eldar ships for a top view:

Image
http://www.games-workshop.com/gws/catal ... rod1101805

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 2:17 pm
by KVD
I like your eldar's ship. You're always on the good way and i hope more modables abilities for races in the game in the future !

(hem... i hope my english is understood... sorry for the bad speaking [:'(])

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 2:36 pm
by Erik Rutins
ORIGINAL: nicodede62
o, I had leave completely left in the settings [8|] [8|].
I notice the races are more aggressive when I put the "chaos" in settings map.
I have not tested thoroughly with this option, especially because I wait the patch 1.03 for enjoy the game at 100%.

Yes, "Chaos" is the setting you want for 40k, definitely.
Will it be possible to integrate a specific government for a race?
As for example, I wanted put 'hive mind" for the Tyranids. But, it's not possible with the file "race.xml" because it's not in this folder that the governments are made.

I don't know yet, but I do know that we are planning to improve things on the modding side as soon as we can stop fixing issues and making important UI tweaks. So modders will have to be patient with us, but we will get some improvements done on that front too.

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 2:55 pm
by nicodede62
ORIGINAL: Erik Rutins
I don't know yet, but I do know that we are planning to improve things on the modding side as soon as we can stop fixing issues and making important UI tweaks. So modders will have to be patient with us, but we will get some improvements done on that front too.

Yes, I learned that you were only two on the project. It's already a huge amount of work provided, and I understand quite that you need to first resolve bugs and other problems in the game.

I wait with impatience the 1.3 [;)].

RE: Battlefleet Gothic

Posted: Tue Apr 06, 2010 5:51 pm
by nicodede62
Eldar Void Stalker battlecruiser

Former model:
Image

New model:
Image

Anyone see a difference ? [:'(][:'(]