Battlefleet Gothic

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nicodede62
Posts: 194
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Battlefleet Gothic

Post by nicodede62 »

Hi to all

Welcome to the universe of Warhammer 40,000, I present this theme that gives you the possibility to control the different races of Wh40K.
Image
Current Version: 0.3

For Distant World: Version 1.03
LINK: http://www.sendspace.com/file/nl6izd


Soundfile: http://www.sendspace.com/file/98jkza
35 New musics
Unzip in: C:\Matrix Games\Distant Worlds
Thank you at Dr. House for more music.

Features:
-8 new races introduced:
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Thank you a wormguy for the images provided on the Necrons and Tyranids [&o].

CURRENT PROBLEM:
- Ai use diplomacy with you [:-].
- Ai transfert population in yours colony [X(].
- Ai seel technologys with you.
- The ai dont start in good planet type.
- The original system has the wrong name.(it often used by independent [:@])


Version 0.1:
-Additions of 4 race: the Imperium, the Ork, the Chaos, the Eldars.

Version 0.2:
-Additions of 2 race: the Tau, the Dark Eldars.
-Correction of the first 4 races, for a more consistent result and a better balance.
-Included system.txt with about 50 new systems.

Version 0.3:
-Additions of 2 race: the Necrons, the Tyranid.
-Correction on the existing races.


Installation:
Unzip in folder: C:\Matrix Games\Distant Worlds\Customization

Have fun, all comments are welcome.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
http://www.games-workshop.com/gws/conte ... 02&start=1
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nicodede62
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RE: Battlefleet Gothic

Post by nicodede62 »

Another races is coming:
Necron, Dark Eldar, Tyranids and Tau.

The starting systems do not start with the name appropriate, i expect an answer to fix this.
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ASHBERY76
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RE: Battlefleet Gothic

Post by ASHBERY76 »

Do you have the ships included?
KVD
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Joined: Mon Mar 29, 2010 4:10 pm

RE: Battlefleet Gothic

Post by KVD »

First, excellent idea of modd, nicode62 [8D]

But but but... I've got a problem with the modd : when I select the Battlefleet Gothic's theme, I create a new game but I have no choice of Warhammer's races. Where's the error ? [&:]
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nicodede62
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RE: Battlefleet Gothic

Post by nicodede62 »

ORIGINAL: ASHBERY76
Do you have the ships included?

No, unfortunately. There is no game or image to see a ship with a top view.
I use those existing in game.
ORIGINAL: KVD
Where's the error ?

To you install the latest version 1.02 ?
I played with this all afternoon. Someone else has this problem?
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nicodede62
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RE: Battlefleet Gothic

Post by nicodede62 »

New link

Erase old folder in Customization.
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KVD
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RE: Battlefleet Gothic

Post by KVD »

ORIGINAL:  nicodede62

To you install the latest version 1.02 ?
I played with this all afternoon. Someone else has this problem?

Yes, i play with the 1.02 version.

I tried differents things, but nothing happens...
KVD
Posts: 7
Joined: Mon Mar 29, 2010 4:10 pm

RE: Battlefleet Gothic

Post by KVD »

Ok, i understand my mystake ! Now it's working 

Thanks for your job, i'll follow your modd with attention.
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nicodede62
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RE: Battlefleet Gothic

Post by nicodede62 »

Nice for you

Thank you for the compliments.
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doomtrader
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RE: Battlefleet Gothic

Post by doomtrader »

This one might convince me to get this game :D
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kirk23_MatrixForum
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RE: Battlefleet Gothic

Post by kirk23_MatrixForum »

Brilliant news this Battlefleet Gothic Mod, has just made my mind up to buy this game,I might even install it twice,and have one as a Battlefleet Gothic Universe,and another as a Star Trek Universe!![&o]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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nicodede62
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Location: France

RE: Battlefleet Gothic

Post by nicodede62 »

ORIGINAL: hellfirejet

Brilliant news this Battlefleet Gothic Mod, has just made my mind up to buy this game,I might even install it twice,and have one as a Battlefleet Gothic Universe,and another as a Star Trek Universe!![&o]

Unfortunately, can not change anything in the game (resource, planet, components).

So long as the modding is not releasing a little more, I'm blocking [:@].

But, thanks for support [;)].
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kirk23_MatrixForum
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RE: Battlefleet Gothic

Post by kirk23_MatrixForum »

Later upgrades might allow quite a bit more modability,well at least I will keep my fingers crossed about that,I much prefer games where it has an in built editor,which allows the gamer to change most things in game![8D]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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lordxorn
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RE: Battlefleet Gothic

Post by lordxorn »

ORIGINAL: hellfirejet

Later upgrades might allow quite a bit more modability,well at least I will keep my fingers crossed about that,I much prefer games where it has an in built editor,which allows the gamer to change most things in game![8D]

Distant Worlds has an ingame editor, however I don't know the flexibility of it yet.
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nicodede62
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RE: Battlefleet Gothic

Post by nicodede62 »

ORIGINAL: lordxorn
Distant Worlds has an ingame editor, however I don't know the flexibility of it yet.

There will be limited to the current game. That's all, it's just a sort of "cheat".
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Igard
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RE: Battlefleet Gothic

Post by Igard »

Sorry to hear you're not going to continue, nicodede.[:(]

Now I'm not sure, I haven't tested, but it does say in the customization guide that you can name the home planet of the race. Also there are already 2 mods available here with new star names.

That means that only resources and components are, as yet, unmoddable.

Are there other aspects you would like to mod?
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nicodede62
Posts: 194
Joined: Fri Jan 04, 2008 2:22 pm
Location: France

RE: Battlefleet Gothic

Post by nicodede62 »

Sorry to hear you're not going to continue, nicodede.

Now I'm not sure, I haven't tested, but it does say in the customization guide that you can name the home planet of the race. Also there are already 2 mods available here with new star names.

That means that only resources and components are, as yet, unmoddable.

Are there other aspects you would like to mod?

Oh, I'm not going to stop. An update is planned for today, dark eldar and tau are coming.
But unfortunately, as stated above. I could not do in much else and I get stuck as the modding is not unlock.

For my part, I wanted to add resources and new planets. For Space Combats , increasing reach of weapons and be able to edit existing components. And to add more.
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Igard
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RE: Battlefleet Gothic

Post by Igard »

Ahh, I see. Cool. I think in time these things will become modable.
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nicodede62
Posts: 194
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Location: France

RE: Battlefleet Gothic

Post by nicodede62 »

New Version 0.2

-Additions of 2 race: the Tau, the Dark Eldars.
-Correction of the first 4 races, for a more consistent result and a better balance.
-Included system.txt with about 50 new systems.

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Igard
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RE: Battlefleet Gothic

Post by Igard »

Looks like it's coming along nicely, thanks.
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