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RE: The 4th Panzer Army leave Leningrad and drives south
Posted: Wed Dec 18, 2013 8:49 pm
by Callistrid
OOB

T11 Four panzer army against Moscow
Posted: Wed Dec 18, 2013 8:53 pm
by Callistrid
... and the most interesting battles. On T11, I attacked the german in 5 different location. All was succesful, with interesting results. As I remember hiting the german with 1:1 CV rate was risky (expecially in difficult terrarias), but now has just minimal risk. On next turn perhaps I will attack more, if the german will move closer with his panzers.

T11 Four panzer army against Moscow
Posted: Wed Dec 18, 2013 8:56 pm
by Callistrid
double post
Bad week in the soviet front
Posted: Fri Dec 20, 2013 1:46 pm
by Callistrid
T12 Full front
This was the worst week in this game. The german panzer concentration break my lines, and encircle the full Western Front. Around 500 000 men had been izolated.
However, the soviet forces break the lines, and reestablis the supply connection, but my flanks are real weak around north, and south Moscow. It's hard to deal with four panzer army, and with 80-90% of the german mobile divisions.

RE: Bad week in the soviet front
Posted: Fri Dec 20, 2013 1:48 pm
by Callistrid
The Moscow front
before, and after my moves

Stabilize the Moscow Front
Posted: Fri Dec 20, 2013 10:44 pm
by Callistrid
T13 Moscow Front
The Western front units escaped from the major encirclement. However 120 000 men will gone next turn, but saving more then 300 000 man was a real military succes. Now I retreat 2-3 hex back avoiding the german infantry attack.
My next 2-3 turn strategy is the permanent retreat, giving up 2 hex/turn. With that strategy the german could arrive to the gates of Moscow, but the city will not fall.
The other fronts are relative quiet. On Leningrad the german infantry divisions fight hex-by-hex, buth without motorized troops rthey can take the city. South the german front reached Stalino.

RE: Stabilize the Moscow Front
Posted: Sat Dec 21, 2013 11:01 am
by STEF78
Your maps are superb!!!
How do you create them?
And you seem to have the momentum on your side
RE: Stabilize the Moscow Front
Posted: Sat Dec 21, 2013 11:06 am
by Callistrid
Photoshop, and using 2 layers.
ORIGINAL: STEF78
Your maps are superb!!!
How do you create them?
And you seem to have the momentum on your side
T16
Posted: Sat Jan 11, 2014 10:24 pm
by Callistrid
T16 After the soviet move.

Turn 17
Posted: Mon Jan 13, 2014 11:39 am
by Callistrid
17 After soviet moves
The great german summer offense now is over. The soviet forces survied with huge territorial looses, but low troop and equipment damage. My troops are around 5,6 million men.
I'm curious about the blizzard offense, because I have an extreemly strong army, but the german has also strong troops, plus around Moscow and Leningrad strong and deep defense line in difficult terrarian.

RE: Turn 17
Posted: Mon Jan 13, 2014 11:40 am
by Callistrid
Here is the casulties screen. Both side has low looses.

RE: Turn 17
Posted: Mon Jan 13, 2014 11:42 am
by Callistrid
Current opposing forces

RE: Turn 17
Posted: Mon Jan 13, 2014 11:43 am
by Callistrid
Factories

RE: Turn 17
Posted: Mon Jan 13, 2014 11:43 am
by Callistrid
...and destroyed divisions screen

RE: Turn 17
Posted: Mon Jan 13, 2014 4:22 pm
by loki100
looks like you've done a good job with the first season, not least an army of 5.6m is a decent base and the Finns are effectively neutralised till you want to deal with them.
Be interesting to see how the blizzard works out, as you suggest it could be a bit of a slugging match once January arrives.
At least with the force ratio you are going to force your opponent to gamble on a single angle of attack in 1942.
& as with other commentators - your graphics are superb
RE: Turn 17
Posted: Mon Jan 13, 2014 4:26 pm
by Bozo_the_Clown
Callistrid, why do you only have 1570 operational air planes?
RE: Turn 17
Posted: Tue Jan 14, 2014 11:23 am
by Callistrid
I've sent them into reserve during the mud turns.
ORIGINAL: Bozo_the_Clown
Callistrid, why do you only have 1570 operational air planes?
RE: Turn 17
Posted: Tue Jan 14, 2014 4:54 pm
by Bozo_the_Clown
I've sent them into reserve during the mud turns.
See, I didn't even know that they wouldn't show up in the total number if they are in reserve. Thanks!
RE: Turn 17
Posted: Wed Jan 15, 2014 12:39 am
by Toidi
If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...
RE: Turn 17
Posted: Wed Jan 15, 2014 6:21 am
by Callistrid
I'm not won this war. The german has several strong troops, and minimal causes. During the winter turns, I can't break the german lines around Leningrad, and Moscow. Level 2-3 fortification in difficult terrain, plus reserve panzers, and of course mild winter, negates any chance for succesfull breaktrough. Only South from Tula seems to have any chance breaking the germans line.
Honestly I never saw rumanian troops, so I belive they building a fortification line since 8-10 turn ago.
ORIGINAL: Toidi
If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...