Options:
Nonrandom weather
Locked HQ
Mild winter
House rules:
1)No Soviet airborne drops before the blizzard
2)German only use transports to supply fuel to my panzers (not the whole Luftwaffe
Soviet set up:
- All units (except infantry, mountain, cavalry divs, and army, front HQ) TOE set to 50
- Lock the Caucasus fron army + Ural Front
- Soviet transports will fly now only at night
- Soviet air intercept set to 300
- Set to 0 all airbase, city bombardment and ground suport
- Refit all troops in the rear
- Disband 26 useless HQ for early manpower (Disband several HQ from the frontline)
- Attachements from Kowel pocket HQ was given to the STAVKA (save 76 gun + manpower)
Military situation 41/06/22:
My opponent don't start with the extended Lwov pocket, so I have a lot of units to build a front line. The kowel pocket was break for a short time, what will slow the german infantry divisions move.
On southern front the 1st panzer Army was reinforced with troops from 3rd Pz army (3 division), so I decide to stop the german advance on center and north.
The defense line will be weak, and the strategy is to retreat, avoiding to be encircled.
In the center, the strategy was to slow the german tanks with several airbone units (I can't use them before 42). Tank and motorized divs hold the river, and the neck of smolensk.
On north junk units try to slow the german units, before the will cross the river. Other troops start to build a defense line around Pskov. In Leningrad I build an expensive (16 AP) fortification, continuing the defense line to the Ladoga lake. The 16th army troops (6 divs) will build the Luga line next turn. Right now they are on rail, what is expensive, but 5-9 CV tanks in difficult terrarian could real slow the german advance.
