RE: T38
Posted: Mon Jan 25, 2021 9:14 am
You can turn on and off both, ground and air weather if you have problems to see frozen rivers.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: CapAndGown
I am afraid it is not clear AT ALL. The rivers are basically INVISIBLE.
ORIGINAL: CapAndGown
...
I am afraid it is not clear AT ALL. The rivers are basically INVISIBLE.
ORIGINAL: loki100
c) Armament points are not such an important concept;
d) Soviet factory evacuation is automated and will mostly follow the historical schedules;
ORIGINAL: Nix77
ORIGINAL: loki100
c) Armament points are not such an important concept;
d) Soviet factory evacuation is automated and will mostly follow the historical schedules;
First of all, thanks Loki for the great AAR reports!
Then couple of questions about production:
What kind of control does the Soviet player have over production then if armaments are not important and evacuation is automatic?
In WitE1, ARM points were the leash that was yanked by the Soviet player, either by tuning the division ToEs or building armament-hungry support units. I thought that was pretty nifty system to play with, although it definitely had many weak points and deficiencies.
Is there a production facility for every piece of equipment in WitE2 or do they still just use the generic ARMament pool? What creates the demand and sets the value for certain equipment's production rate, or is it just historically predetermined?
Is the evacuation schedule always the same or is there some random element? Can both players see the estimated evacuation dates? That will play a key role in strategic plans for both sides!
ORIGINAL: loki100
4) equally all that arcane lore of having German motorised divisions screaming around the map to trap factories can be forgotten. The factory, by default, moves on its historic date to its historic location with historic capacity on arrival. The Soviet player can move it earlier, it arrives earlier but with more damage, the German player can force an earlier transfer by capturing the city before the historical deadline. It arrives with more damage.
ORIGINAL: Wild
Hi loki,
The AAR is awesome and very informative.
Just a couple of questions / concerns. Are CPP perhaps too determinative? I would hate to have only 1 factor be the only thing that really mattered.
Can the strategic reserve become gamey? Pulling whole armies off the map and having them magically reappear somewhere on the other side of the map?
I know you guys have been working on this for a long time so i doubt this will be the case, but it's just a couple of things that came to mind.
Keep up the great work!
ORIGINAL: CapAndGown
I notice there are stats on the number of pilots lost. I hope the game does not get down to the individual pilot level. While that concept was fun in WitP, it also added more complexity to the code making it just one more thing that could produce bugs.
ORIGINAL: CapAndGown
You mention having an assault front. What about assault armies? Does it have to be an entire front? Right now, in my Soviet game in spring of 1942, I am setting up reserve armies behind the front whose task will be to launch counter attacks on German penetrations. They are mostly subordinated directly to Stavka. I wouldn't want to have any assault fronts at this time, instead relying on local armies for counter attacks.