First of all, I am very sorry to see this game end. The AAR was very good, and it looked like it was a very interesting game. From what I can tell, it doesn't look to me like it was entirely decided. Indeed, if anything it looks fairly historical - more or less how you would ideally want the average game to be going. However, obviously all I know about the last 5-6 turns of the game is what I can see in the single Moscow screenshot that Rosencrantus posted, so perhaps the situation is more dire than one would think from that. And in addition, we readers only know the incomplete information about the game that appears in the AAR.
Anyway, I hope it might be possible that it can somehow be continued with another Soviet player, as Rosencrantus mentioned he was interested in.
Second, Joel made a reference to this game in my other "Oh Woe is You, Germany Player" AAR. Since it (at least the latter 3/4ths of it) is about this game more than mine, I will reply to it here.
Joel Billings wrote: Wed Jul 06, 2022 3:39 pmI haven't read the entire AAR, but wanted to comment on your question of how much better a good player would be versus and experienced player. Ask the same question about a game of chess (in some ways a simpler game than WitE2). I would expect an experienced chess player to blow out a novice player, and I would expect nothing less with WitE2. Look no further than the game of Rosencrancrantus vs Tyronec to see what a good German player can do (a game between two experienced players). This game is much harder for a novice German player to pick up and play well compared to a novice Soviet player, at least in 1941. That's the nature of this beast. In games between two novice players, I'd want to have them bid morale help level for side, so the German player would get a bit of help. Only as the German player gains skill can he hope to match an equally skilled Soviet player in 1941. That's my 2 cents
So Joel is holding up this game is being held up as an example of a game where an experienced Germany player beats an experienced Soviet player. As such, it is important for the WITE2 community that we discuss this game and try to figure out if it does support the contention that the game is balanced in 2-player games. On its face, it is plausible that it may, but there are some significant details that might be relevant, that I would hope we could share and discuss.
First of all, the Axis has so far in this game not actually achieved a 'formal' victory in terms of a 'formal 'sudden victory, but rather the Soviet player is simply (unfortunately, in my view) resigning due to a perception on his part that his army is too weak. So in the game's own terms, it is not actually over, just in the perception of one of the players.
Secondly, at least in my view, there are important variables to consider in assessing balance, other than simply whether the Soviet and Axis players are experienced per se. These include two things that I asked about previously in this thread, but never received a reply about. So I will ask them again, in the hopes that maybe we can find out, since this would provide more context and be informative for assessing balance.
a) Did the Soviet player use supply priority 4?
b) Did the Soviet player use the theater boxes to bring units to the map more quickly than scheduled, given that TBs were unlocked?
My guess is that the answer to both of these is no. But my guess could be wrong, so it is important to ask to try to make sure.
If the answers *are* no, then this game could support the argument that the game is balanced,
provided that Soviets do not use supply priority 4 and that they are either playing with theater boxes locked, or do not benefit from getting units more quickly to the map (and also provided that the Soviet player, despite being experienced, makes some fairly significant mistakes that also appear to have been quite avoidable, in particular in the early defenses of the south and the Kiev encirclement).
However, it would not necessarily support the argument that the game is balanced overall, if Soviets take advantage of the tools the game gives them.