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Re: Yugoslavia Wars 1991-1995 AAR

Posted: Sun Mar 29, 2026 12:49 pm
by NightTime977
I expected Vukovar to be a brutal fight—and it was—but what really caught me off guard was how quickly everything collapsed once the supply lines were cut. Up until that point, the resistance felt stubborn, almost immovable. Every block seemed contested, every push forward hard-earned. It gave the impression that the defenders could hold out far longer.

But the moment their supplies were effectively severed, the entire situation changed almost overnight. The same positions that had been fiercely defended started to give way, and the cohesion of the defense seemed to unravel much faster than I anticipated. It wasn’t just a gradual weakening—it felt sudden and dramatic, like the backbone of the defense had been snapped

I'm just speechless lol you think they could have held out a little longer at least.

But anyways we GOT THE CITY are combat power has Spiked from 60% Shock to 80% This is a massive boost we will no longer struggle we will be able to really start attacking more next month we are ahead of operations

The Battle
The Battle
{D4E45480-EE9B-43B6-8496-4868A92E3211}.png (289.16 KiB) Viewed 40 times
are troops after takeing the town
are troops after takeing the town
73iv.jpg (72.53 KiB) Viewed 40 times

Re: Yugoslavia Wars 1991-1995 AAR

Posted: Sun Mar 29, 2026 1:00 pm
by rhinobones
I also want to compliment you on your AAR. Mixing in historical photographs with the game action gives the AAR a realistic feel not found in the usual AARs. Good work.
If you can, I would like to see a few more of the large scale 2d Tiny maps (with Hex Grid turned off) as posted on February 21st. The large scale really helps to give context to the close-up views.

Best Regards, RhinoBones

Yugoslavia 1991.JPG
Yugoslavia 1991.JPG (324.13 KiB) Viewed 39 times

Re: Yugoslavia Wars 1991-1995 AAR

Posted: Sun Mar 29, 2026 8:40 pm
by NightTime977
rhinobones wrote: Sun Mar 29, 2026 1:00 pm I also want to compliment you on your AAR. Mixing in historical photographs with the game action gives the AAR a realistic feel not found in the usual AARs. Good work.
If you can, I would like to see a few more of the large scale 2d Tiny maps (with Hex Grid turned off) as posted on February 21st. The large scale really helps to give context to the close-up views.

Best Regards, RhinoBones


Yugoslavia 1991.JPG
Thank you so much for the feedback I was actually planing to do just that I completely forgot about large scale map size haveing to play 2 other PBEM games and write this AAR takes a while I'm working on improving things