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RE: December Update?
Posted: Sun Dec 12, 2004 12:50 am
by wodin
Frank,
You are right my mistake. The map Ive shown isnt great I admit and isnt a good example. However it does have detail and I think looks better than the one in he game. So if people where turned off by this map............
RE: December Update?
Posted: Sun Dec 12, 2004 1:54 am
by Hanal
I think the problem with the map you showed Wodin is that it's too "busy".....it's too cluttered and when you get down to the terrain layer, it really isn't that great......but no matter, it's the gameplay that will make or break any game.....
RE: December Update?
Posted: Sun Dec 12, 2004 2:49 am
by wodin
Yeah I chose a bad example here I must admit.
Sorry.
Just take alook at the quality of some of the maps in other games here at Matrix.
RE: December Update?
Posted: Sun Dec 12, 2004 3:48 am
by FrankHunter
I have to emphasize that although I'm one of the guys that didn't care for the maps of Der Weltkrieg series (the triangle graphics kind of threw me), I liked the game system. I haven't bought the latest addition to that series so I'm not sure how it does at representing the war in France after 1914 but it was a good game.
RE: December Update?
Posted: Sun Dec 12, 2004 3:38 pm
by Sytass
Mmmm..... this AAR looks great.

So far my WW1 needs have only been fulfilled by Victoria or TOAW scenarios, so I am greatly looking forward to this one.
RE: December Update?
Posted: Mon Dec 20, 2004 12:22 pm
by derf
personally i like the graphics. I like the "board game" feel of the maps and counters.
RE: December Update?
Posted: Tue Dec 21, 2004 1:44 am
by *Lava*
Hi!
Don't know if anything has changed from the alpha, but those screenshots don't use fog of war. With fog of war on, you will wish it was cluttered. [;)]
Ray (alias Lava)
RE: December Update?
Posted: Tue Dec 21, 2004 4:34 am
by sol_invictus
Who let you loose to post? Get back to testing so we all can get our paws on this game.[:'(]
RE: December Update?
Posted: Tue Dec 21, 2004 10:11 am
by Marc von Martial
Frank don't get me wrong but what are the chances of you getting the budget to hire some graphic professional to do better graphics?
We have a professional working on it. The map is beeing reworked currently anyway.
RE: December Update?
Posted: Tue Dec 21, 2004 4:38 pm
by wodin
Excellent!
RE: December Update?
Posted: Wed Dec 22, 2004 5:41 pm
by lonewulf
Very nice..>This game looks great! Very great job!
Long Live Prussia!
RE: December Update?
Posted: Sun Dec 26, 2004 9:59 am
by Maj. Aaron
First, I'd like to say that the game looks great. You did a nice job. But I also would like to offer some constructive criticism. Don't take this the wrong way, I'm just hoping it'll help. If you like my ideas, fine; if not, that's great too. I obviously haven't played the game yet, but I would like to comment on the screenshots. I understand that professionals are reworking the map anyway, but here's my take on what's wrong with the look of the game. I agree with Oleg Mastruko and wodin on several points. First of all, I think the background color (green) is rather drab. It should have a sharper tone to it. The same applies to mountains and rivers. Wodin provided a nice sharp map. Although I do agree that his map is busy, it does have a much sharper, better feel to it that more accurately reflects the period. I also do not like the cities. Dots would be an improvement over the current acorns. In my opinion, the map looks so watered down and whispy, it almost looks childish. Especially with the almost cartoon looking soldiers (or ships or horsemen) in each of the the unit counters. I agree with Oleg completely that the soldiers should be dropped and NATO symobology should be used. Or perhaps something along the lines of the units in the Road from Sumter the Appomattox. I also think the unit counters are far too large and white. Here is my recommendation for background: make the background of each country a different color, or at least make it a darker, sharper shade of green. Also, the outline of the continent is terrible. It looks like a child drew it. Please make Europe look precisely like Europe. I understand that mods are possible of the the counters. But it seems to me that getting the original to look good is important. I think what is needed is greater attention to detail. I think the look of the game should really grab you, and also have a historical feel. Anyway, these are just a few thoughts. Again, I hope this is helpful feedback. I'm not just trying to be a naysayer. I'm sure the game would work great anyway.
RE: December Update?
Posted: Mon Dec 27, 2004 3:24 pm
by Bobbylev1
i was just wondering if there will be an option during gameplay to few how many casualties your nation (and the others) has sustained?
This way you could see how well one of your offensives (or the enemies) was doing as during WW1 it was casualty rates and not territory gained which determined who had won a battle.
Can't wait for completed game! Have been waiting ages for a strategy game on WW1!
RE: December Update?
Posted: Mon Dec 27, 2004 6:22 pm
by *Lava*
ORIGINAL: Vive L Empereur
i was just wondering if there will be an option during gameplay to few how many casualties your nation (and the others) has sustained?
Hi!
Well, on the alpha there was for each side (not by country), right there on the main screen.
And when you see those numbers click up, you realize what you are simulating is a meat grinder.
Ray (alias Lava)
RE: December Update?
Posted: Mon Dec 27, 2004 8:20 pm
by wodin
Why cant a satelite image of Europe with slight modifications be used?
RE: December Update?
Posted: Tue Dec 28, 2004 10:01 pm
by FrankHunter
Casualties are displayed for your side on the screen. Currently, my CP have suffered just under 10 million as of early 1917 while the Entente has suffered over 12 million. You can also get casualties for each nation.
In a game I'm currently playing as the CP I pushed as far as I could into France and then entrenched and moved most of the army east against Russia. I made some headway, taking Warsaw but while I was "gone" the British and French broke through in the west and have now crossed the Rhine. I've stopped them only by bringing most of my army back west and leaving Austria to hold off the Russians. The Turks are doing well in the Caucasus. Several British corps are sitting in port in the Med ready to invade Bulgaria or the Ottomans I believe.
America, Romania and Greece have all joined the Entente and I see the Entente is now bringing Assault troops up to the front. No sign of tanks. My CP on the other hand has been too poor to invest in R&D for the past year although I have great artillery.
I believe I need to fix the Victory conditions as the game is still calling it a CP victory

RE: December Update?
Posted: Tue Dec 28, 2004 10:22 pm
by Hanal
Frank, is the game you described against the AI or another player?.....if it's against the AI then it sounds very promising......
RE: December Update?
Posted: Tue Dec 28, 2004 10:29 pm
by sol_invictus
I agree; if this is against the AI, then this is very encouraging. Is the naval blockade causing the CP to be so R&D poor? I don't know why, but I am glad that Turkey is doing well. Can't wait for release!
RE: December Update?
Posted: Wed Dec 29, 2004 12:30 am
by FrankHunter
Its against the AI and yes its the blockade that wrecks the German economy because although the production is there, the materials aren't so the German economy runs at less and less of its potential maximum. Lack of food is as big a factor as lack of raw materials.
Austria is doing okay but its pretty much out of manpower, it gets a trickle each turn but far less than what it needs to rebuild its corps. Russia is on the verge of taking Przemysl, Lemberg and Cracow. Italy pushed for Trieste, was defeated and now Austria is one hex from Venice but without the HQs and troops it needs to continue the offensive.
Bulgaria and Romania face each other across the border, neither side has attacked.
Looking back, I put everything into the army and that was probably a mistake. I kept the navy in port all game except for shipping through the Baltic so that I wouldn't have to spend resources on naval sorties. My subs were swept from the sea because I didn't build any, so all I had was what I started with. But even now I have to rebuild much of my army because the British and French put a lot of R&D into defences and its pretty bloody when I attack them. Even though I'm 2 levels ahead of them in artillery I can't smash their defences fast enough and I don't have any stossstruppen. Clearly if the scoring system was working properly I'm defeated.
RE: December Update?
Posted: Wed Dec 29, 2004 1:37 am
by Hanal
Good news for us AI players as it appears that it is aggressive and performs R&D intelligently....I have been especially interested in the way you were implementing the use of gas attacks in GoA...have you tried it and does it perform, both militarily and politically as you desired?