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RE: Brothers in arms

Posted: Mon Mar 21, 2005 6:13 pm
by testarossa
Well put runes. I'd like to add some grief:

1.Levels are tiny. VERY. There is room full of Germans, you walk out through the door and there is a team of US paratroopers blasting next building. Are they deaf? No, they are scripted. You’ll see tons of this kind of cr*p.

2.Baker whines all the time that he didn’t want to be a squad leader. After third time I wanted to shout: Shut the F**K UP soldier!!!

3.It’s boring.

Good things:
1.Visuals are good. On FSAA x8 and AF x16 everything looks nice and running fast.

Unfortunately this is the only good thing about the game. Call of Duty wins with both hands down.

Again & again the fact is proven: development for PC and console simultaneously produces very lame games.

RE: Brothers in arms

Posted: Tue Mar 22, 2005 9:37 pm
by Bill Durrant
Over here in the UK 'GAME' (shop) are offering any chart game for 99p plus four console trade ins. My son has hijacked the PS2 so some old sports games are going and I will get BIA (it is in the chart) for the price of about four cigarettes. On that basis I'm willing to take the risk[:)]

RE: Brothers in arms

Posted: Tue Mar 22, 2005 9:50 pm
by testarossa
Well, you were forewarned.[:D]

RE: Brothers in arms

Posted: Tue Mar 22, 2005 10:31 pm
by Maliki
I smell a sequel on this game.

"There's still a war on!".

RE: Brothers in arms

Posted: Tue Mar 22, 2005 10:45 pm
by tanker4145
BIA got a very favourable review in Armchair General magazine November 2004


Just FYI, COL (retired) Antal had a big part in making Brothers in Arms and in the Armchair General Magazine. Those kind of things should be pointed out.

It does look like it has cool graphics, and I was close to buying it, but I'm glad I didn't after reading your opinions.

RE: Brothers in arms

Posted: Tue Mar 22, 2005 11:45 pm
by Marc von Martial
Good things:
1.Visuals are good. On FSAA x8 and AF x16 everything looks nice and running fast.

Unfortunately this is the only good thing about the game. Call of Duty wins with both hands down.

Hey, the animations kick ass too.

RE: Brothers in arms

Posted: Tue Mar 22, 2005 11:47 pm
by Marc von Martial
ORIGINAL: tanker4145
BIA got a very favourable review in Armchair General magazine November 2004


Just FYI, COL (retired) Antal had a big part in making Brothers in Arms and in the Armchair General Magazine. Those kind of things should be pointed out.

It does look like it has cool graphics, and I was close to buying it, but I'm glad I didn't after reading your opinions.

Everybody should make up his own judgement. I formyself find this game great. Granted, I expected more but I woulnd´t say that "Call of Duty" is any better.

RE: Brothers in arms

Posted: Wed Mar 23, 2005 11:50 pm
by testarossa
Well, I brought it back to EB for the store credit - 5 bucks restocking fee. If you up to the 20 levels of repetetive boring gameplay go for it.

P.S. May be a good choice for the XBOX owners still, as there is nothing better for XBOX on the market right now.

RE: Brothers in arms

Posted: Thu Mar 24, 2005 3:56 am
by gunny
Not to compare apples and oranges. After playing First Person Shooters like Athena Sword (RainBow 6-3) I doubt I could step down to BIA (true I'm speculating based on comments). I got spoiled with the large weapon library, optional weapon accesories ie scopes, extra large mags that penalize weapon handling, silencers with a reduction in muzzle velocity. The realism: Point your cursor at a door hit the space bar and your squad mate opens door while you cover. Not to mention leaning, crawling running etc.

Although its been out for months now the hardware has finally caught up to these FPS. Beautiful lighting effects, and terrain map object details on a 256mb Radeon or nV.
My point is there are many high quality FPS out there. Not all WW2, but they are at a great price now. And the multiplayer servers are going strong thanks to punk buster.

RE: Brothers in arms

Posted: Thu Mar 24, 2005 4:32 am
by Sarge
@ Gunny

Your not spoiled gunny [;)]

Your just being realistic in your expatiations what a FPS should be in 2005.
I played this mess and your not missing anything. Rainbow 6, HD2 have far more depth and both were released more then a YEAR ago.
I like the coments you see acrossed some of the wargame fourms,BIA is much more realistic then COD. never mind that every event in the game is OVER scripted and there is no prone or lean or any use of REAL tatics for that matter.

BUT THE GRAPHICS ARE SO PRETTY [8|]



RE: Brothers in arms

Posted: Thu Mar 24, 2005 7:09 am
by Tankerace
I was seriously considering BiA, but after getting a little burned with MOHPA, I think I'll just retreat back to my usual genres of strategy and sims. SH3 is filling that out nicely.

I for one loved CoD, UO, and I was crazy about H&D2. The only thing that game needed was coop play and it would have been perfect. But BiA, from what I am reading, is just one script fest after another, with the lamest multiplayer since WW2GI.

RE: Brothers in arms

Posted: Thu Mar 24, 2005 1:53 pm
by pahom
This game reminds me of what it is like to be a grunt. The first few levels are essentially basic training. They beat your head in with support fire and flank, support fire and flank. This is right in line with the training offered grunts in their AIT. Yes, US Infantry do believe they are the only ones that possess the flanking maneuver. I did not find this out of line with training.

Usually if you are to flank for a support team you aren't mulling many options. You're looking for the first concealed path. Why would you look for a further one? BIA models this well and while the lanes are tight it doesn't bother me. I also like that the German Infantry in the fourth level (the Stuart Tank level) aggressively counter-attack after the town is cleared.

As Marc stated, the animation is superbly modeled. The firefight between the german infantry and the Stuart tank was absolutley jaw dropping. The explosions, the dust and dirt flying, the dead germans flying like rag dolls in the air.

Even without the prone position, I really think that this game could be something special in the future. I like the fact that bullets are not on a line. This is a game about supression and movement. Infantry are taught this as well. Bullets don't always fly true when you are out of breath, or your steel pot has bounced itself down over you eyes.

I highly recommend this game.

Pahom