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Re: The Wildfire Spreads (5-player game)
Posted: Sun Feb 01, 2026 5:25 pm
by rkr1958
Orm wrote: Sun Feb 01, 2026 2:40 pm
Two reasons for including oil to Italy.
1) Italy can then use the oil for production if needed, or saved for when saved oil might be needed. For example, we plan for Italy to produce for 10 factories, which yields 8 BPs (7,5 actually), and one of the resources was not available for production so we get under 10 factories then we use an oil instead. The Sardinia resource is often unavailable for Italy. The goal here is to not use oil for production, unless needed.
2) I always try to avoid using German oil for Italian reorganization , as that reduce the effect of oil rounding. If both MPs use their own oil then we get the rounding effect twice. For example: Germany has units costing 2,4 oil to reorganize, and Italy has a cost of 1,4, then it would cost 4 oil if only German oil is used, but 3 oil if both Italian and German oil is used.
Did that answer your question, or should I try to clarify?
Yes it did. Thanks!
With respect to use oil I get around the rounding twice effect you illustrated. I do this, only in my solo game(s), by allowing any fraction of left over oil to be be used by the other cooperating major power. For example, if Germany uses 1.7 oil, I allow Italy to use the remaining 0.3 oil for their own units
As I understand this, this is how RAW but not RAC works. Of course, this implementation requires some editing, made much easier with the beta tester's version that I use.
Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 9:40 am
by Orm

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Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 9:43 am
by Orm

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Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 9:44 am
by Orm

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Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 11:47 am
by Majorball68
July/August '40
Impulse #1 (Allies)
Declarations of war: None
Land: China, USSR
Combined: US
Naval: France, CW
Pass:
Port Strikes: None
Naval Air: Blenheim to 4 box EM.
Naval Movement: Subs to WM & IC. CW & French ships to escort duties in number of sea zones. Queens leaves Gibralter and collects the 7-4 Mot from France on the way to Belfast. Trans from Gibralter loaded with Mech destination Suez. Gort spotted on French transports of the coast of SA.
Naval Searches: None
Strategic Boming: None
Ground Strikes: None
Rail: USSR 7-3 railed to Zhukov
Movmement: USSR advances into Manchuria. Minor adjustments to Nationalist Chinese front line. Mao advances.
Air Supply: Queens in Belfast and 7-3 USSR Infantry.
Rebase: USSR fighter in Manchuria.
Over to Axis.

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Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 11:59 am
by Orm

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Picture from Jul/Aug '40 Impulse #2 (Axis) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 12:01 pm
by Orm

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Picture from Jul/Aug '40 Impulse #2 (Axis) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Mon Feb 02, 2026 12:02 pm
by Orm

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Picture from Jul/Aug '40 Impulse #2 (Axis) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 9:25 am
by Orm
Jul/Aug '40
Impulse #2 (Axis)
No declarations of war.
Land: Japan
Combined: Germany, Italy
Naval:
No Port Strikes.
Naval Air:
FTR2 -> East Med 2-box
Naval Movement:
Germany:
SUB -> Faeroes Gap
SUB -> BoB
Italy:
2 SUB -> West Med
Italy search in the East Med, and Germany adds one NAV3 to the 2-box.

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Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 9:31 am
by Orm
Cw finds in the Eastern Mediterranean (Axis 4, Allies 3), and Italy selects a naval air combat. How to proceed?

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Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 9:38 am
by Majorball68
Orm wrote: Tue Feb 03, 2026 9:31 am
Cw finds in the Eastern Mediterranean (Axis 4, Allies 3), and Italy selects a naval air combat. How to proceed?
0281.jpg
Reduce Axis A2A. Obviously abort A2A. Stay in zone. If aborted send to Alexandria
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 11:03 am
by Orm
Italy wins the air combat, and that ends the action in the East Med.

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Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 11:04 am
by Orm
After some pondering Germany decline to initiate any searches.
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 4:51 pm
by Orm
Jul/Aug '40
Impulse #2 (Axis)
No strategic bombing. No ground strikes.
Rail Movement:
Japan:
MIL Canton -> Harbin
Italy:
HQA -> SW France
Germany:
GARR -> Poland
Land Movement:
Japan:
Minor withdrawal in Manchuria, and northern China.
Italy:
PART Rangoon -> NE
MECH -> Alps
Germany:
INF -> W Rome
INF Div -> La Spezia
INF -> E Bordeaux
HQI -> Lille
AA -> Frankfurt
GARR -> Reims
Air Rebase:
Germany:
FTR2 Munich -> Bari
LND2 + LND3 Sicily -> Tirana
2 FTR2 -> Calais
LND3 -> Lille
Italy:
LND3 -> E Taranto
FTR2 France -> Essen
Japan:
NAV2 NE China -> 59,151 in C Manchuria
NAV2 Hengyang -> Cheefoo
No reorganization.
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 4:55 pm
by Orm
Back to Allies, with mostly fine weather.
5thJMPBJ 049 JA 40 Allied 3

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Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 4:58 pm
by Orm

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Picture from Jul/Aug '40 Impulse #3 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 5:01 pm
by Orm

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Picture from Jul/Aug '40 Impulse #3 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 5:02 pm
by Orm

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Picture from Jul/Aug '40 Impulse #3 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 5:06 pm
by Orm

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Picture from Jul/Aug '40 Impulse #3 (Allies) - DOW
Re: The Wildfire Spreads (5-player game)
Posted: Tue Feb 03, 2026 5:06 pm
by Orm

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Picture from Jul/Aug '40 Impulse #3 (Allies) - DOW