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Re: Making the last Beta Official
Posted: Thu Jul 27, 2023 9:42 pm
by rhohltjr
1. Yes, a new beta is in the works. There are 5 of us.
...Nevah have so many owed so much to so few...
Ok, one time previously then.
Stay turned....GP
Tuned, Locked and loaded, Ready ammunition dispersed, and fuel lines drained and filled with CO2.
Watchin the radar.....constantly.
Thanks GP.
Re: Making the last Beta Official
Posted: Sat Nov 11, 2023 12:14 am
by John 3rd
I am running 27.2--July 31, 2022. Is this the latest?
Re: Making the last Beta Official
Posted: Sat Nov 11, 2023 1:33 am
by btd64
John 3rd wrote: Sat Nov 11, 2023 12:14 am
I am running 27.2--July 31, 2022. Is this the latest?
Yes....GP
Re: Making the last Beta Official
Posted: Fri Dec 08, 2023 5:06 pm
by morphin
I don't know who is modifying the scenarios, is it still Andy? The tool witpchkAE in the Tools folder is great for validating the scenarios. I hope that it is used also for the latest scenario changes....
Thank's
Re: Making the last Beta Official
Posted: Fri Dec 08, 2023 6:20 pm
by btd64
morphin wrote: Fri Dec 08, 2023 5:06 pm
I don't know who is modifying the scenarios, is it still Andy? The tool witpchkAE in the Tools folder is great for validating the scenarios. I hope that it is used also for the latest scenario changes....
Thank's
Yes, Andy is doing the scenarios....GP
Re: Making the last Beta Official
Posted: Sat Dec 16, 2023 4:51 am
by chazz
I found that this Beta patch made the game uplayable.
Abadan is frozen, the map skewed. This is not an improvement, at least at this point.
Re: Making the last Beta Official
Posted: Sat Dec 16, 2023 3:17 pm
by joey
I do believe they are working on a patch that I hear is to come out in the January timeframe. I am sure these issues will be fixed.
Re: Making the last Beta Official
Posted: Tue Dec 19, 2023 12:32 am
by Daslink
Looking to come back to WIPTAE after a long hiatus and excited for the beta. (Thanks to everyone involved!). Just reinstalled a clean copy and updated to 26. Should I/can I update to the current beta and start a campaign with the expectation that I won't have to start over again once the revised beta is released? Or should I stick with 1126 and explore various map mods? Super-curious about the beta but don't want to spend weeks chugging along only to have to restart at square one?
Re: Making the last Beta Official
Posted: Tue Dec 19, 2023 8:38 pm
by btd64
chazz wrote: Sat Dec 16, 2023 4:51 am
I found that this Beta patch made the game uplayable.
Abadan is frozen, the map skewed. This is not an improvement, at least at this point.
These are not patch problems. I've been playing a AI game and it is playable. Can you post a picture of were the map is problematic for you?....GP
Re: Making the last Beta Official
Posted: Tue Dec 19, 2023 8:42 pm
by btd64
Daslink wrote: Tue Dec 19, 2023 12:32 am
Looking to come back to WIPTAE after a long hiatus and excited for the beta. (Thanks to everyone involved!). Just reinstalled a clean copy and updated to 26. Should I/can I update to the current beta and start a campaign with the expectation that I won't have to start over again once the revised beta is released? Or should I stick with 1126 and explore various map mods? Super-curious about the beta but don't want to spend weeks chugging along only to have to restart at square one?
Welcome back. For now stick with 1126b. In January we will release the latest version. Also if you want to install the latest version, do it in a second install of the game....GP
Re: Making the last Beta Official
Posted: Tue Mar 12, 2024 1:08 pm
by jwilkerson
beta2 file set has been turned in to Matrix (finally)
We are investigating one issue.
Will post update here when we know more.
Re: Making the last Beta Official
Posted: Tue Mar 12, 2024 1:13 pm
by Arkham
jwilkerson wrote: Tue Mar 12, 2024 1:08 pm
beta2 file set has been turned in to Matrix (finally)
We are investigating one issue.
Will post update here when we know more.

Re: Making the last Beta Official
Posted: Tue Mar 12, 2024 2:07 pm
by Mifune
Excellent news, big thanks for all involved.
Re: Making the last Beta Official
Posted: Tue Mar 12, 2024 3:05 pm
by Platoonist
Excellent! Spring it on!

Re: Making the last Beta Official
Posted: Tue Mar 12, 2024 7:50 pm
by BBfanboy
Re: Making the last Beta Official
Posted: Tue Mar 12, 2024 8:14 pm
by joey
Very good, Sir. I am sure there have been a number of sleepless nights getting this release ready. I do thank you.
Re: Making the last Beta Official
Posted: Sat Mar 16, 2024 9:34 am
by Yaab
Walton Simons : "The secondary unit should be online soon. It's currently undergoing preparations and should be operational within six months. If necessary, the primary will be terminated."
Re: Making the last Beta Official
Posted: Sat Mar 16, 2024 12:41 pm
by BBfanboy
Yaab wrote: Sat Mar 16, 2024 9:34 am
Walton Simons : "The secondary unit should be online soon. It's currently undergoing preparations and should be operational within six months. If necessary, the primary will be terminated."
HAL:" What are you doing Dave? You can't do that Dave..."
Robot Number 5: Death? Is
disassemble! No
disassemble!"
Re: Making the last Beta Official
Posted: Sat Mar 16, 2024 1:01 pm
by Sardaukar
I hope that new EXE-file can be used with older map, since I like the map mod I use.
Not a big deal, I have 2 installations, but still.

- bellum.jpg (485.44 KiB) Viewed 4073 times
Re: Making the last Beta Official
Posted: Sat Mar 16, 2024 2:31 pm
by RangerJoe
Sardaukar wrote: Sat Mar 16, 2024 1:01 pm
I hope that new EXE-file can be used with older map, since I like the map mod I use.
Not a big deal, I have 2 installations, but still.
bellum.jpg
Just copy and move the new .exe file and paste it over the old one. If you want to, just rename the old exe file just in case you want to go back to it. The new/updated scenarios may not work with the older map due to scenario data and AI script changes.