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RE: naval bombardment.

Posted: Tue Nov 12, 2013 7:32 am
by Miller
ORIGINAL: JocMeister

Whoops. Busted?


I didn't even notice this at first, someone else on the forum pointed it out to me. Is there a legitimate way to get this unit out of China?

RE: naval bombardment.

Posted: Tue Nov 12, 2013 7:42 am
by Puhis
Isn't it impossible to transport permanently restricted units? But Hong Kong Def force start as 3 battalions. Is it possible to transport those battalions out of China, and combine them later?

RE: naval bombardment.

Posted: Tue Nov 12, 2013 7:49 am
by Miller
ORIGINAL: Puhis

Isn't it impossible to transport permanently restricted units? But Hong Kong Def force start as 3 battalions. Is it possible to transport those battalions out of China, and combine them later?

Ah, that could be the reason.

RE: naval bombardment.

Posted: Tue Nov 12, 2013 7:50 am
by JocMeister
I have no clue. Only thing I can think of is the following way. But I´m not sure it works that way?

He could have walked them to Singers. Changed a base on Sumatra to the same command. Flown out whatever could be flown out to the base on Sumatra and then disbanded the rest? The fragment flown out would then revert to the "main unit" and should be able to fill out with the stuff disbanded at Singers?

Having done that he could then possible repeat that with more Chinese perm restricted units. But I´m not sure you can change bases to restricted commands? If so I would consider it a seriously flaw in the game design. And a clear abuse of the engine. If its possible the Japanese could fly out HI perm restricted units to other locations. Quite gamey if you ask me!


RE: naval bombardment.

Posted: Tue Nov 12, 2013 7:50 am
by JocMeister
ORIGINAL: Puhis

Isn't it impossible to transport permanently restricted units? But Hong Kong Def force start as 3 battalions. Is it possible to transport those battalions out of China, and combine them later?

But wouldn´t the combined unit retain the same HQ of the battalions? So the main question would still be how he got perm restricted units to Sumatra.

RE: naval bombardment.

Posted: Tue Nov 12, 2013 8:01 am
by Puhis
Those battalions don't have heavy guns, so it might be possible to air transport them. But still, there a problem how to get restricted units into plane (in other words, how to change the target base's command).

RE: naval bombardment.

Posted: Tue Nov 12, 2013 8:54 am
by HansBolter
ORIGINAL: Puhis

Those battalions don't have heavy guns, so it might be possible to air transport them. But still, there a problem how to get restricted units into plane (in other words, how to change the target base's command).


Restricted units, even perma restricted (white text) can be air transported from one controlled base to another controlled base. I do it all the time with the Dutch, moving their entire army to Timor.

RE: naval bombardment.

Posted: Tue Nov 12, 2013 9:19 am
by Miller
ORIGINAL: HansBolter

ORIGINAL: Puhis

Those battalions don't have heavy guns, so it might be possible to air transport them. But still, there a problem how to get restricted units into plane (in other words, how to change the target base's command).


Restricted units, even perma restricted (white text) can be air transported from one controlled base to another controlled base. I do it all the time with the Dutch, moving their entire army to Timor.

So it looks like he has changed a couple of bases to China command HQ in order to move the unit by air. I'm not even sure if it was worth paying all those PPs to do it in all honesty.....

RE: naval bombardment.

Posted: Tue Nov 12, 2013 9:51 am
by PaxMondo
ORIGINAL: Miller

ORIGINAL: HansBolter

ORIGINAL: Puhis

Those battalions don't have heavy guns, so it might be possible to air transport them. But still, there a problem how to get restricted units into plane (in other words, how to change the target base's command).


Restricted units, even perma restricted (white text) can be air transported from one controlled base to another controlled base. I do it all the time with the Dutch, moving their entire army to Timor.

So it looks like he has changed a couple of bases to China command HQ in order to move the unit by air. I'm not even sure if it was worth paying all those PPs to do it in all honesty.....
PP cost is determind by the value of the base. If you look for a small, cheap base to fly into, are ok doing a lot of walking, move only units that have no large devices, and of course if your plan is not just one unit but to move a lot of units ... so unless you have an HR for PP's to cross boundaries this could be ok. As noted, a lot of players use air to move Dutch units or to garrison nearby HI islands.

RE: naval bombardment.

Posted: Tue Nov 12, 2013 9:58 am
by PaxMondo
And now I'm laughing even more ... a 6 gun unit (a few 6" and 4" guns) to take on a TF?!?? Yeah, sorry. Those guys were hunkering down in the jungle praying they wouldn't be spotted by the TF and blasted, they weren't thinking about opening fire. [;)] I'll be willing to bet that Gary's opportunity fire has a modifier based upon odds unless being directly attacked. That little unit might fire on an unescorted transport TF ... but even a single Fletcher would be enough to scare it back into their foxholes. [:D][:D][:D]

(I admit that Fletchers scare the @#$%# out of me unless I have Kongo minimum to face them! [8D])

RE: naval bombardment.

Posted: Tue Nov 12, 2013 10:11 am
by Puhis
Those guns are not CD guns, they are infanty field guns.

Hong Kong Def force is just a regiment or garrison unit with couple big guns. It's not a big deal. However, what else is possible to move out from China just changing command of couple bases? Independent regiments for sure, also infantry brigades? Troops worth 1500-2000 AVs?

RE: naval bombardment.

Posted: Thu Nov 14, 2013 4:41 am
by JocMeister
Miller,
Did you found out how he did it?


RE: naval bombardment.

Posted: Thu Nov 14, 2013 9:18 am
by Miller
ORIGINAL: JocMeister

Miller,
Did you found out how he did it?


No. He wont answer any messages I send, not even to confirm the game is over.

RE: naval bombardment.

Posted: Thu Nov 14, 2013 9:22 am
by JocMeister
ORIGINAL: Miller
No. He wont answer any messages I send, not even to confirm the game is over.

Sorry to hear that. [:(]

RE: naval bombardment.

Posted: Thu Nov 14, 2013 9:53 am
by HansBolter
ORIGINAL: Miller

ORIGINAL: JocMeister

Miller,
Did you found out how he did it?


No. He wont answer any messages I send, not even to confirm the game is over.


Sorry to learn that. I hope it wasn't the rough treatment he got here that led to his quitting, although I suspect as much is true.

Changing control on a base very remote from a given command in order to be able to air transport a key unit to a key strait to interdict that waterway seems pretty gamey to me.

My use of air transport to shuttle the Dutch is between bases already within the limits of legitimately controlled Dutch territory for the purpose of better concentrating their dispersed forces. I have never seen it as gamey.

I did consider once changing one of the Timor barrier islands north of Darwin to the Philippines command to be able to air transport some of that doomed garrison to a locale where I might make a better stand, but decided it was too gamey and never did it.

There is nothing wrong with dreaming up creative ways to use the game mechanics to accomplish things, one just needs to use some reason and common sense on deciding what is good play and what is abusive exploitation.

RE: naval bombardment.

Posted: Wed Nov 20, 2013 12:04 am
by bigred
ORIGINAL: JocMeister
ORIGINAL: Miller
No. He wont answer any messages I send, not even to confirm the game is over.

Sorry to hear that. [:(]
Everybody makes mistakes. Mistakes in the game and on this forum. In game we learn to suck it up and keep on playing, not for ourself but for our partner.

On this forum, several times I have made a dumb comment or violated some rule and then I have had to apologize or make a retraction so I can continue to participate.

RE: naval bombardment.

Posted: Thu Nov 21, 2013 7:43 pm
by PaxMondo
On this forum, several times I have made a dumb comment ...
+10

[:D][:D][:D]

Pretty sure it coincides with 'oldtimers' ... [;)]

RE: naval bombardment.

Posted: Fri Nov 29, 2013 9:52 pm
by Mac Linehan
Gents -

Have learned much about the mechanics of CD fire and other concepts from this thread - coming from those who would know. Always learning more about this awesome game.

Miller - hang in there, time heals all wounds. I will trust that you will be able to resume your game.

MDDgames - learn, forgive and move on. I have made more than my share of mistakes and errors, embarrassing myself on this forum. You will not meet a sharper, more knowledgeable group of folks anywhere else. We are glad to have you with us, Sir.

Phuhis - I like your new look...<grin>

Mac

RE: naval bombardment.

Posted: Sat Nov 30, 2013 9:20 am
by Miller
ORIGINAL: Mac Linehan

Gents -

Have learned much about the mechanics of CD fire and other concepts from this thread - coming from those who would know. Always learning more about this awesome game.

Miller - hang in there, time heals all wounds. I will trust that you will be able to resume your game.

MDDgames - learn, forgive and move on. I have made more than my share of mistakes and errors, embarrassing myself on this forum. You will not meet a sharper, more knowledgeable group of folks anywhere else. We are glad to have you with us, Sir.

Phuhis - I like your new look...<grin>

Mac

I'm afraid the game is over, he refuses to continue "Until this issue is fixed".

RE: naval bombardment.

Posted: Sat Nov 30, 2013 10:14 am
by Grollub
ORIGINAL: JocMeister

MDD,

I would take a closer look at what Symon (JWE) wrote. As I understand it they have talked about your issue.
ORIGINAL: Symon
Briefly, michaelm won't respond to this because it is not a bug. Don Bowen wrote the code for the Naval Team, including this part. We all still chat.

If the guy who wrote the code tells you its not a bug its time to get out of the denial stage and move into the acceptance stage. Two developers and a myriad of very experienced players have told you repeatedly this is clearly NOT a bug. You have been given a very detailed explanation many times now. Your stubborn refusal to accept this do make you look kind of childish.

Learn from this and move on. This time Miller simply outplayed you. All things considered it was a pretty cheaply bought lesson. You lost perhaps 50 planes on the ground. So what? You have plenty more where those came from.

If you have a hard time dealing with petty non issues like this I think you will struggle even more as your game progresses. I think you will have a much more fun time playing the game if you changed your attitude towards it. The mentality that the game and everyone else is wrong while you are right will not get you far and only cause you grief. Learn from this, play on and enjoy the game instead? [:)]

From what I can tell Miller is a highly experienced and skilled player. Use the opportunity you have been given to learn from him instead of wasting time on the forum trying to change the game.

Good luck! [:)]

It seems your opponent didn't listen to this excellent advice [:(]