RE: SPWAW edited color palette
Posted: Mon Feb 15, 2016 10:27 pm
Too Cool!
I'll take it for a spin.
thks for your efforts R2
MM
I'll take it for a spin.
thks for your efforts R2
MM
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Matt R
But if there's no interest in an icon update for the units I suggested, I'm not going to do it.
Major Mess, any word?
Contacting the DxWnd guy is an interesting idea. He seems to know alot about the inner workings of DirectDraw/DirectX and old games. If he could create a new fix for the artillery issue that would be great indeed.ORIGINAL: Major Mess
I've finally got an account at sourceforge and I'm in the process of cranking out a letter to the dev of the DxWnd program. Using just his app we can get dual-core, and i5 processors to work kinda seamlessly. I'm hoping that once he sees what we're up against, he can advise as to what settings we should use, and more importantly maybe I can convince him to see if he can develop a true fix for this.
He's constantly updating his prog, and seems to truly take on any challenge presented to him.
It's a shot in the dark, but what the hell, it might just work for us.
If not, as far as I can tell (keep in mind this is coming from someone that doesn't really know what he's doing ) the next step would be to have the mech.exe torn apart and looked at by someone that Does know what he/she is doing. I'm not sure what that all entails, but, one thing at a time.
That's where my focus has been lately.
ORIGINAL: Riitaoja2
Matt, if I may give my two cents. I personaly edit SPWAW only for my own use and then if I think I have done something interesting I release it for others too.
ORIGINAL: Riitaoja2
Contacting the DxWnd guy is an interesting idea. He seems to know alot about the inner workings of DirectDraw/DirectX and old games. If he could create a new fix for the artillery issue that would be great indeed.
I have been thinking about another way to fix the artillery screen that involves running the game through a virtual pc. To my understanding SPWAW should run fine with Oracle Virtual Box or similar virtual pc emulator however I think the largest issue there is that it needs another working copy of Windows. I imagine not everyone has an old copy of Windows 98 or WinXP lying around to use for that.
Now I have been keeping an eye on ReactOS which claims to be a Free clone of Windows 2000/XP. The idea ofcourse is that with a combination of Virtual Box (or VMWare Player) and ReactOS one would have a fully functioning emulated PC that could run SPWAW without any issues. I have not tested this yet but I am going to give it a try when I get the time and report back on my findings.
ORIGINAL: Matt R
ORIGINAL: Riitaoja2
Matt, if I may give my two cents. I personaly edit SPWAW only for my own use and then if I think I have done something interesting I release it for others too.
I hear you, bro. I don't play it enough to want to mod it for my own use, but I always have the itch to draw something, and I want the community to have something.. it's a revolving door.
Thanks R2, I do value your input.
ORIGINAL: Major Mess
I also wouldn't want you to spend much time on what is supposedly a dead-end project.
ORIGINAL: Major Mess
You make 'em, I'll distribute them in a package.
How's that??
ORIGINAL: Major Mess
Matt, if you could send me a copy of your work so far, I'll plug it into my test bed and check them out (tho I already know how good they'll be).
thks.
ORIGINAL: Major Mess
Now, without getting too far ahead of ourselves ...... requests on what to tackle next tank icon-wise.
Alby was talking to me about his angst towards, and undying unhappiness concerning all the various Stuart tank icons. Could that be a future project?? Can we keep Alby in bliss and contentment?
ORIGINAL: Major Mess
One of my pet peeves about the game is the scale presented to the player. What I mean is that the god-damned roads are waaaaaay to clunky for my likings. To my eye they somewhat inhibit the imagination due to their largeness. What I would like to see (for starters) is the set of dirt road icons reduced in width by half.
ORIGINAL: Major Mess
Is that doable by a dufus such as myself? I've tried in the past to fart around with this, but I was in way over my head and nothing came of it. There was an umpteen amount of steps to take to adjust the road icons, I wonder if a program like AutoHotKey could simplify the process.
ORIGINAL: sami heimola
Matt these look great[:D] Especially Finnish ones[:'(] When you are going to upload them for d/l?
ORIGINAL: RichardAckermann
I want to play around with the unit icons in the game.
In what file are they stored and how to open and edit those files?
Does anyone have a tool for me that allows access to those graphics?
[&o] [&o] [&o] [&o]ORIGINAL: Matt RORIGINAL: Major Mess
One of my pet peeves about the game is the scale presented to the player. What I mean is that the god-damned roads are waaaaaay to clunky for my likings. To my eye they somewhat inhibit the imagination due to their largeness. What I would like to see (for starters) is the set of dirt road icons reduced in width by half.
I agree, the scaling is a serious issue with the way things are. A lot of the smaller vehicles seem to be way out of scale, like the Panzer IB. The scale I was taught, and the scale I've been using, is 1 pixel in the game = 6 inches in real life. Of course, there has to be a little wiggle room with some icons, otherwise they'd be too small to see. I've attached a comparison graphic to illustrate. I'll get after the roads once I'm done with the unit icons.
![]()
ORIGINAL: Riitaoja2
The finnish camouflage looks great! By the way if I remember correctly the finnish three color camouflage (brown,green,grey) came to use in 1943. Before that the tanks were just dark green in color. Also after 1945 the colors went back to the dark green.