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Re: Balance is Good
Posted: Wed Apr 20, 2022 5:23 pm
by sveint
Thank you Alvaro, these are good changes.
Another question if the Allies are fielding more aircraft what if the Axis built more instead of more armor? Anyone thought of that? Tons of armor without air support is doomed to fail.
Tried and tested, the air war is still a grind and costs Germany so much that the Axis have trouble building anything for Barbarossa.
Personally I don't mind the big BEF so much, but Germany being outcompeted in the air just feels entirely wrong to me. Currently against a good player the Luftwaffe gets massacred in France, even when building extra air superiority groups.
Re: Balance is Good
Posted: Wed Apr 20, 2022 6:27 pm
by AlvaroSousa
redrum68 wrote: Wed Apr 20, 2022 4:32 pm
- Give UK less income in 1939 and early 1940 but then increase it mid 1940
- Freeze or require more units in Egypt/England so the UK can't send so many to France
- Have UK units added later in summer 1940 like the armor in Egypt to avoid it being sent to France
- Weaken France instead of UK by say decreasing their land/air morale by say 5 points
And thing I thought of (not sure how hard this would be to implement though) is preventing Allied units from being along the Belgium border until Germany DoW on Belgium. This helps to push the Allies towards historical play of defending the Maginot Line and avoid having lots of units ready for Germany's blitzkrieg through Belgium.
#1 Can't give them less income. It is pretty balanced right now. It is about forcing them to expend elsewhere. What I said about U-boats we just for the initial ones on the map, not permanent default experience. 1939 was the most effective year of the u-boat throughout the war. So few uboats did so much damage.
#2 This is why i am letting Italy in early.
#3 That's tough. The UK did have 2 armor divisions at the time. #2 should be enough to correct things. I am also trying not to hinder players unnaturally.
#4 Air yes, Land no. They are already as crappy as the Italians. I was thinking of lowering their operation points to 4 representing the crappy communications.
As for Belgium, the Allies did line up on Belgium. That is why they got caught in the encirclement.
Re: Balance is Good
Posted: Thu Apr 21, 2022 2:27 am
by aoffen
Alvaro, based on the philosophy of incremental change (which worked well balancing out the East Front) I think those 3 changes (SS experience, Fr air experience, Italy joining option) are very suitably subtle and certainly worth trying. The Brits have to sacrifice everything else to get those force levels into France and applying pressure to them elsewhere and pushing them away from that strategy certainly feels more realistic.
Re: Balance is Good
Posted: Thu Apr 21, 2022 8:38 am
by CHINCHIN
I think that making a big BEF is dangerous for the UK, it can lose Egypt and the Middle East. And maybe England.
In any case, the following measures can be taken:
1) Take away some PP from the UK, and that they are compensated from July 40.
2) Lower the experience of French aviation.
3) That when a German unit is within 3 hexes of Paris Italy it can enter the war.
I have points 1, 2 in Total War mod, and I think they are effective.
Re: Balance is Good
Posted: Thu Apr 21, 2022 1:11 pm
by stjeand
I will say again have to be very careful with PP and the UK.
Sealion is fairly easy with the German air force now.
Large corps or not they fold up immediately after being bombed by 6 bombers...
For France I would look at the following:
1) Start all units in garrison mode. This is a good 100PP that the French get turn 1.
2) Lower French aviation experience to 40% just like their troops.
3) Convert 1 of the 2 French divisions on the map to a 10/20 cavalry.
4) I would probably remove the ability of the French to build air or armor units. Though not sure how that affects repair.
For the UK...
1) Put 1 fighter in the deployment queue to arrive July of 40.
2) Maybe start 3 of their corps in Garrison mode. They a meant to guard the UK and that is all.
Not sure from there.
I hate to weaken the UK more, just have to find a way that they are forced to build more MM and Escorts like they should be.
3 Uboats does nothing overall...might sink 20 or 30 MM in 39...probably 40 by start of war...
BUT they should have gotten all those back from Norway and the Netherlands so losses are really 0.
Minimal PP loss overall...
WITH some really good luck you might sink 50...but that is highly unlikely.
IF the Germans build more Uboats they will experience much heavily losses. Yes I know 2 Uboats = 1 LG Corps...
BUT Germany has to weigh build LC to invade the UK if they empty it or build Uboats to slow them...
Re: Balance is Good
Posted: Thu Apr 21, 2022 6:05 pm
by ncc1701e
Sorry but what will prevent me to destroy German aviation in France?
Okay, the Italians are coming and I will have to put more land units in Egypt.
But, I can still have four UK air superiority units in France to destroy German planes.
Italian aviation is a drop of water in the ocean.
Re: Balance is Good
Posted: Thu Apr 21, 2022 8:40 pm
by redrum68
Well I think that was one of the reasons that France's air experience would be lowered to 40%. That plus the addition of Italy joining in June/July would help the Axis ensure they can contest the air even if the Allies build additional fighters.
Re: Balance is Good
Posted: Thu Apr 21, 2022 8:50 pm
by sveint
Historically the French Air forces was completely ineffective. Good pilots, terrible organization. The French air force had minimal impact on the German advance or ability to bomb targets.
I'd start them with 2 fighters, not 3.
Re: Balance is Good
Posted: Thu Apr 21, 2022 9:07 pm
by sveint
What if German air experience was 60% to represent their better organization?
Re: Balance is Good
Posted: Thu Apr 21, 2022 9:55 pm
by ncc1701e
sveint wrote: Thu Apr 21, 2022 9:07 pm
What if German air experience was 60% to represent their better organization?
This is a little too much since all new German air units will come at 60% experience. I prefer to keep the based air experience at 50% and to put one air superiority unit at 70% experience in the German deployment queue at the beginning of the scenario. This unit may arrive in April 1940. Same thing was done in WPP for the Japanese or for the USA.
Re: Balance is Good
Posted: Sun Apr 24, 2022 4:39 pm
by AstroBlues
I like the game as is with continuing tweaks. It is a simple yet in depth game.
Ronald
Re: Balance is Good
Posted: Tue Apr 26, 2022 9:05 pm
by ncc1701e
I have again lost Moscow. What does people do for Russian defense in the latest patch?
Re: Balance is Good
Posted: Tue Apr 26, 2022 11:38 pm
by redrum68
Defend France so you never have to
But I think lots of infantry, some in garrison is the way to go. Now that units don't blow up on contact it takes a lot of attacks from the Germans.
Re: Balance is Good
Posted: Wed Apr 27, 2022 12:11 am
by generalfdog
staged withdrawals, lots of infantry with a few tanks and some a.t. specialty, thought I had it down pretty good then I played Sveint, now I see that I still not that good! lol
Re: Balance is Good
Posted: Wed Apr 27, 2022 12:53 am
by sveint
Another minor suggestion : make the WDF a mechanized instead of armor.
Re: Balance is Good
Posted: Wed Apr 27, 2022 2:30 am
by redrum68
WDF shouldn't appear til June 1940 as that is when it was formed.
Re: Balance is Good
Posted: Wed Apr 27, 2022 5:57 pm
by ncc1701e
generalfdog wrote: Wed Apr 27, 2022 12:11 am
staged withdrawals, lots of infantry with a few tanks and some a.t. specialty, thought I had it down pretty good then I played Sveint, now I see that I still not that good! lol
Assault or Anti tank? Are you upgrading them to 1941 level?
Re: Balance is Good
Posted: Sun May 01, 2022 3:11 am
by generalfdog
anti tank at least until mid 42, I only upgrade units with good say 30 or better experience but even then I don't upgrade inf until winter of 41/42
Re: Balance is Good
Posted: Sun May 01, 2022 3:13 am
by generalfdog
fire up a game if you want. we can discuss strategy as we go. btw I am by no means an expert I lose all the time
Re: Balance is Good
Posted: Sun May 01, 2022 4:35 pm
by ncc1701e
sveint wrote: Mon Apr 04, 2022 8:58 pm
Remaining issues as I see them:
USSR is too weak in 1942. My suggestion is to give their armor and mech 7 moves in 1942.
I would add +1 artillery to all Russian armies by event starting 1942. Russian armies would be then having the same attributes than German corps.
Given history, Russian artillery is understrength in this game.