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Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Sat Oct 25, 2025 1:41 pm
by WIFKillzone
Let us know how you make out.

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Wed Dec 03, 2025 12:33 am
by thek3mu
heya everyone!

came here for a little look-see and oh, my... steve is still buggering on with his vision of a computerized monster wargame - wow!

reading the freshest posts here and on the first few pages of threads on this slot at the bottom of matrix' forums made me do it - again. i just re-installed this behemoth of wargaming bliss and am starting to go through the motions of re-learning mwif - again , oh yeah.

mind you, i never made it to the end... to actually 'play' a scenario. nope. but hey, i had it all! the books, the map-pack, the little man in my ear whispering about the full monty of grognardism! but the patience, that i never had...

but, here i am, and i guess, the next 3-4 months (my yearly allowance for learning a game system) will be filled with toe-tipping madness into the deep end of the pc wargaming atlantic - there will be u-boats... and sharks, i'm sure.

so, yeah... the motto stays the same, as it has always been:
steve, this one goes to you as well. all good health and the will to continue.

K-B-O - Keep Buggering On

thanks for reading.

cheers!

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Mon Dec 22, 2025 9:33 pm
by WayneBGood
Could someone post a tutorial as to how to enter the AI scenario?
Thanks!

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Tue Dec 23, 2025 11:21 am
by Zovs
WayneBGood wrote: Mon Dec 22, 2025 9:33 pm Could someone post a tutorial as to how to enter the AI scenario?
Thanks!
Currently there is no AI in the game, so there is no Tutorial of which you speak.

MWiF is a two player only game. There is no AI. You could play it solo by playing both sides I suppose.

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Tue Dec 23, 2025 8:38 pm
by Angeldust2
Yes, MWIF is a multi player only game. There is no AI. You can play well with 2-5 players, by playing in solitary mode and sending the game file back and forth. You could play it solo by playing both sides, for example in order to master the rules.

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Sun Dec 28, 2025 12:32 am
by RedwoodForest
Isn’t there AI being referenced in the latest beta notes, though? Forgive me if I misinterpreted something…

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Sun Dec 28, 2025 3:40 am
by paulderynck
Currently there is an AI being worked on and currently it will play the Russian side in the introductory Barbarossa scenario.

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Sun Feb 08, 2026 9:50 am
by JanBSorensen
Hi guys,

I see the 8.00 Beta available for download - but I also heard mention of an experimental 8.05 Beta version?

Any truth to that or is the 8.00 the latest?

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Tue Feb 10, 2026 11:20 pm
by rkr1958
JanBSorensen wrote: Sun Feb 08, 2026 9:50 am Hi guys,

I see the 8.00 Beta available for download - but I also heard mention of an experimental 8.05 Beta version?

Any truth to that or is the 8.00 the latest?
Made me look. :D

The latest public beta is still 8.0.0.0 (9/20/25).

And the last and latest beta tester version is 8.0.0.1 (9/18/25).

Of course, only 8.0.0.0 is available to general owners, while 8.0.0.1 is available to registered MWIF beta testers.
999-Beta-FTP-Scrubbed.png
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Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Wed Apr 15, 2026 11:42 am
by Ian R
So, basically, this game is (apart from two bug fixes) in the same public position it was a few years ago, when I stopped playing it due to the frustration & irritation generated by the mal-functioning convoy system. I was continually editing the file with the final production number - every turn - because the exe kept undoing my 30 minutes of work.

E.V.E.R.Y. T.U.R.N.

I went back to playing WitP:AE.

I understand that Steve is not, we are advised, being remunerated for his efforts. I therefore refuse to criticise him, as some on these boards seem want to do. I understand that his area of interest is in AI. I do not know what his concept of an AI for this game entails. I do understand that what "AI" means in most gamers' minds is actually a scripted opponent, with myriad branching trees of scripts, that will include things like the IJN successfully completing a script culminating in occupying Port Moresby, triggering a new script for an invasion of Queensland, and stuff like that. I understand that there could be some threat detect-react behaviors coded that are closer to an actual AI, than the strategic scripting.

I do not know what the programming architecture of this game is, but wouldn't you want your code writer to establish a framework, within which the scenario maker inputs the critical data for the relevant scripts? As in the scenario writer inputs instructions to assemble 3 x surface warfare ships, 2 x CVs, and two INF corps on transports, plus supporting land based air if it has the range, then bomb/shore bombard/invade Townsville?

Maybe pzgndr has more of an idea of what is going on here, but I would be highly surprised if anyone is coding a 'thinking machine', or even trying to, in the context of this game, and the minimal resources on hand.

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Wed Apr 15, 2026 7:08 pm
by pzgndr
Ian R wrote: Wed Apr 15, 2026 11:42 am Maybe pzgndr has more of an idea of what is going on here
I am humbled that you think I have some insider knowledge with MWiF, but I don't. I'm just waiting for news from Steve like everyone else. I continue to wait for the half map Fascist Tide scenario. Maybe someday. At this point, I'm not holding my breath. I hope Steve is doing well and continuing with MWiF code development. An update would be nice.

Re: New 08.00.00.00 Public Beta Update Available Now!

Posted: Wed Jun 24, 2026 5:08 pm
by Metalist
No half-map scenarios is a massive letdown—they’d make 1v1 so much more practical. Prioritizing AI development over everything else is the worst game dev decision I've seen.