Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Posted: Fri May 16, 2025 8:21 pm
Built 1662 feels more choppy and slower than the previous one. This was confirmed by three benchmark tests that I will upload in the relevant thread
What's your Strategy?
https://forums.matrixgames.com:443/
Please post on the tech support forum and provide the custom scenarios that are problematic. Thanks!Dave6090 wrote: Fri May 16, 2025 8:14 pm Hello Dimitris, I've uploaded v1.08 and all the scenarios that are already in the folders work fine. When I made my own scene, I stood back and loaded it, the loading bar goes all the way to the right but then, nothing. My scenario does not upload. I've done this twice so far with same results.
I hope you can assist me in this.
Thank-you, David Shurick
I haven't done any benchmarks but I can confirm this observation (plyaing Showcase Ford Class). The game feels unresponsive and has more latency for many UI actions (I've AMD Ryzen 5900X CPU and 64GB of RAM).Knightpawn wrote: Fri May 16, 2025 8:21 pm Built 1662 feels more choppy and slower than the previous one. This was confirmed by three benchmark tests that I will upload in the relevant thread
Correct. I installed the Steam Beta and I've been updating to the latest build manuallytylerblakebrandon wrote: Wed May 21, 2025 4:49 pm Since I generally beta test on Steam and keep my Matrix install fir official releases. Just checking that the automstic update for Steam is 1638 and that 1645 and 1662 would have to be done manually?
ThanksHalfLifeExpert wrote: Wed May 21, 2025 7:41 pmCorrect. I installed the Steam Beta and I've been updating to the latest build manuallytylerblakebrandon wrote: Wed May 21, 2025 4:49 pm Since I generally beta test on Steam and keep my Matrix install fir official releases. Just checking that the automstic update for Steam is 1638 and that 1645 and 1662 would have to be done manually?
I'm unable to download this with my phone or computer; tried in Chrome and Edge, regular and incognito. Anyone else having this issue?Dimitris wrote: Fri May 16, 2025 11:49 am We have a new exe update for the CMO v1.08 public beta, Build 1662.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)
Download: https://www.mediafire.com/file/102m8v3d ... 62.7z/file
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).
Command Build 1662 Release Notes (changes from Build 1645)
====================================================================
* NEW SIM FEATURE: "Depressed trajectory" capability for certain ballistic missiles (Requires v512+ DBs). Missiles who have this capability will use the "low" trajectory option in any less-than-maximum range shot (the default behavior for most BMs is to use the "high" trajectory leg).
(Currently only the Russian Iskander-M/E and its North Korean analog KN-23 are flagged as such in the database. If you have sources for other systems having the same capability, feel free to share them on the DB tracker: https://github.com/PygmalionOfCyprus/cmo-db-requests/)
* ADDED: Includes the new v512 databases.
- DB3000 v512 additions: https://drive.google.com/file/d/1PvOV1N ... sp=sharing
- CWDB v512 additions: https://drive.google.com/file/d/1mB2Ko3 ... sp=sharing
TWEAK: Map refresh is now both smoother and more performant (higher FPS)
TWEAK: Reduced the impact of large message log refresh on the UI
TWEAK: Revised how '<weapon> targeted <contact>' messages are added to the log
TWEAK: Increased accuracy on weapon time calculation in Mission Planner
TWEAK: [Mission Editor] Changed patrol mission 'none' altitude to 'unspecified' for UI consistency
TWEAK: "Filter by Keyword" check boxes eliminated on Add[component] type panels
TWEAK: Multiple tweaks and fixes to revised Doctrine/ROE UI:
* Resize Doctrine item drop down so text is not cut off
* Auto-Evade should be in RoE
* WP missile ASuW should be in RoE
* Remove strategic category and move "use nukes" to RoE
* Dropdown width size is now dynamic
Agree with this, please give us the option to disable the Track Number! ThanksHalfLifeExpert wrote: Wed Apr 30, 2025 12:09 amAlso, one bit of feedback I have is that I'd like to be able to use the "Classic" contact datablock setting, to not show the Contact number (TN-xxxx), since it kind of throws me off to have that being shown above the actual contact type.* NEW FEATURE: Communications jamming (previously only in CPE, excluding scripting) is now also available in CMO. (See original article on comms disruption & effects: https://command.matrixgames.com/?p=4454)
BrianinMinnie wrote: Sun Jun 15, 2025 4:47 am Ok I've thoroughly mucked up my installs, between the alpha\beta\tango's flying around I've now went back a deleted everything.
I want to redownload and install from scratch and update to the latest version.
Then reactive all my DLC's.
What are the official files, sequence or order to do all that.
Thank you very much.