CMO - v1.08 PUBLIC BETA - Brand NEW Features

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Knightpawn
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Knightpawn »

Built 1662 feels more choppy and slower than the previous one. This was confirmed by three benchmark tests that I will upload in the relevant thread
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

Dave6090 wrote: Fri May 16, 2025 8:14 pm Hello Dimitris, I've uploaded v1.08 and all the scenarios that are already in the folders work fine. When I made my own scene, I stood back and loaded it, the loading bar goes all the way to the right but then, nothing. My scenario does not upload. I've done this twice so far with same results.

I hope you can assist me in this.

Thank-you, David Shurick
Please post on the tech support forum and provide the custom scenarios that are problematic. Thanks!
stolowski
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by stolowski »

Knightpawn wrote: Fri May 16, 2025 8:21 pm Built 1662 feels more choppy and slower than the previous one. This was confirmed by three benchmark tests that I will upload in the relevant thread
I haven't done any benchmarks but I can confirm this observation (plyaing Showcase Ford Class). The game feels unresponsive and has more latency for many UI actions (I've AMD Ryzen 5900X CPU and 64GB of RAM).
tylerblakebrandon
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by tylerblakebrandon »

Since I generally beta test on Steam and keep my Matrix install fir official releases. Just checking that the automstic update for Steam is 1638 and that 1645 and 1662 would have to be done manually?
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HalfLifeExpert
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by HalfLifeExpert »

tylerblakebrandon wrote: Wed May 21, 2025 4:49 pm Since I generally beta test on Steam and keep my Matrix install fir official releases. Just checking that the automstic update for Steam is 1638 and that 1645 and 1662 would have to be done manually?
Correct. I installed the Steam Beta and I've been updating to the latest build manually
tylerblakebrandon
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by tylerblakebrandon »

HalfLifeExpert wrote: Wed May 21, 2025 7:41 pm
tylerblakebrandon wrote: Wed May 21, 2025 4:49 pm Since I generally beta test on Steam and keep my Matrix install fir official releases. Just checking that the automstic update for Steam is 1638 and that 1645 and 1662 would have to be done manually?
Correct. I installed the Steam Beta and I've been updating to the latest build manually
Thanks
kahta
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by kahta »

Dimitris wrote: Fri May 16, 2025 11:49 am We have a new exe update for the CMO v1.08 public beta, Build 1662.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)

Download: https://www.mediafire.com/file/102m8v3d ... 62.7z/file
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).

Command Build 1662 Release Notes (changes from Build 1645)
====================================================================


* NEW SIM FEATURE: "Depressed trajectory" capability for certain ballistic missiles (Requires v512+ DBs). Missiles who have this capability will use the "low" trajectory option in any less-than-maximum range shot (the default behavior for most BMs is to use the "high" trajectory leg).
(Currently only the Russian Iskander-M/E and its North Korean analog KN-23 are flagged as such in the database. If you have sources for other systems having the same capability, feel free to share them on the DB tracker: https://github.com/PygmalionOfCyprus/cmo-db-requests/)

* ADDED: Includes the new v512 databases.
- DB3000 v512 additions: https://drive.google.com/file/d/1PvOV1N ... sp=sharing
- CWDB v512 additions: https://drive.google.com/file/d/1mB2Ko3 ... sp=sharing

TWEAK: Map refresh is now both smoother and more performant (higher FPS)
TWEAK: Reduced the impact of large message log refresh on the UI
TWEAK: Revised how '<weapon> targeted <contact>' messages are added to the log
TWEAK: Increased accuracy on weapon time calculation in Mission Planner
TWEAK: [Mission Editor] Changed patrol mission 'none' altitude to 'unspecified' for UI consistency
TWEAK: "Filter by Keyword" check boxes eliminated on Add[component] type panels
TWEAK: Multiple tweaks and fixes to revised Doctrine/ROE UI:
* Resize Doctrine item drop down so text is not cut off
* Auto-Evade should be in RoE
* WP missile ASuW should be in RoE
* Remove strategic category and move "use nukes" to RoE
* Dropdown width size is now dynamic
I'm unable to download this with my phone or computer; tried in Chrome and Edge, regular and incognito. Anyone else having this issue?
Nikel
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Nikel »

Seems to be broken right now.
Eagle2046
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Eagle2046 »

Yup.it's' broken
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

Thanks for the heads up, something's going on with that link specifically. Re-uploaded to another location: http://warfaresims.slitherine.com/Command_B1662.7z

I also updated the original link.
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KLAB
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by KLAB »

I had missed the 1662 until someone asked for the quad packed 9M100 in the DB request tracker but thanks for the updated version and new DB entries.
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

At last, we now have the final (release) version for CMO v1.08, Build 1674.

Thew production team is currently putting it through its paces, but anyone in a hurry (and already following the beta cadence) can get it here: https://www.mediafire.com/file/ueqtrzjc ... 74.7z/file

To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).

Our thanks to everyone who provided feedback during the public beta process. You help bring this to life!


Command v1.08 Build 1674 Release Notes (changes from Build 1662)
====================================================================


ADDED: [Lua] New property .ToString for "Event" wrapper object (shows basic event info in a print statement)

TWEAK: Improved framerate / UI response for large scenarios
TWEAK: QoL addition for showing next waypoint in "Unit Status" when on plotted course
TWEAK: Flights with a mission profile that requires too much fuel are generated and a visual warning allows the user to tweak the flight plan (no changes when the side is not human controlled)
TWEAK: Cruise missiles have no boresight launch limits

FIXED: #16761: Aircraft running out of fuel and crashing on strike mission
FIXED: #16474: Ships not firing within self-defense range
FIXED: #16755: Spacebar/Run button doesn't work when using the "Advance X time" buttons
FIXED: #16669: Custom Environment Zone not parsing strength and intervals with decimals --- Fixed CTD when using comma as separator in CEZ UI
FIXED: #16759: Intermittent Emcon UI not saving values when immediately closing the Doctrine window
FIXED: Helicopters With No Mission RTB After Take Off
FIXED: #16535: [B1550] Unable to use Time-on-Station modifier with support missions
FIXED: #16751: IR Seeker lost track
FIXED: #16745: [B1662 + DB3Kv512] Some ballistic missiles crash shortly after launch
FIXED: Manually unassigned aircraft not maneuvering towards station
FIXED: #16713: In case mission-Profile of loadout is empty, return MaxAltitude for Loadout Altitude Settings
FIXED: #16676: Warheads occasionally do too much damage
FIXED: Datablocks Setting "Show Everything" not working
FIXED: Datalinked weapon not currently on datalink may skip overshoot check
FIXED: #16494: Loitering munitions get stuck, fly erratically until out of fuel
FIXED: #16747: [B1662] Multi-axis Strike stays in tight formation
FIXED: Aircraft on Ferry Mission Attempt to RTB if there is no plotted course and the host has no actual destination
FIXED: Bridges (water structures in general) could not be targeted by cruise missiles
FIXED: #16742: [B1662] ROF not being respected on aircraft loadouts
FIXED: Aircraft could crash (running out of fuel) in patrol mission (When member of aircraft group (wingman) landed, the new leader was resuming route to the last patrol waypoint, disregarding its fuel state or the current RTB. At best, it was leading the aircraft to do an unwanted back and forth to the patrol area while RTBing. At worst, this behavior led to a crash if fuel reserve was insufficient to cover for this behavior)
FIXED: Mission was automatically deleted for task pool after first RTB (This "auto-purge" behavior [unassigning units and deleting missions] is now conditioned to the usage of a flight plan)
FIXED: #16723: ASUW Weapons turning extremely off-boresight to attack
FIXED: Unit icon flickering due to asymmetrical side postures
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HalfLifeExpert
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by HalfLifeExpert »

Cool! I assume it won't be "officially" released out of beta until next week, since it's a Friday, so I'll try this out manually after work today.
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KLAB
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by KLAB »

Thanks, much appreciated. K
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