Page 4 of 6

Re: Afrikakorps mod

Posted: Mon Dec 08, 2025 6:45 pm
by Keltos01
Afrikakorps Mod Beta version 1.0

Eight Army - Afrikakorps - Regio Esercito 1940 - 1943

credits see previous post - all models were heavily modified by me so as to work in Armored Brigade 2

this mod is built on the Middle East Wars Mod 3.7 so you actually get both !

link version 1.1:

https://www.mediafire.com/file/hd5agkiv ... .1.7z/file

Re: Afrikakorps mod

Posted: Tue Dec 09, 2025 10:13 pm
by Keltos01
And working on bettering some models

Gosh do I prefer welded over riveted!
PXL_20251209_160709112.jpg
PXL_20251209_160709112.jpg (775.08 KiB) Viewed 4612 times

Re: Afrikakorps mod

Posted: Wed Dec 10, 2025 8:10 am
by Keltos01
both sides used captured armor!

captured M14-41
m14_41oz.jpg
m14_41oz.jpg (306.72 KiB) Viewed 4600 times
m14_41oz2.jpg
m14_41oz2.jpg (320.36 KiB) Viewed 4600 times
Lest We Forget
Captured_Italian_tanks_005042-2.jpg
Captured_Italian_tanks_005042-2.jpg (90.21 KiB) Viewed 4582 times
8z7bimcxlym71.jpg
8z7bimcxlym71.jpg (79.76 KiB) Viewed 4582 times

Re: Afrikakorps mod

Posted: Wed Dec 10, 2025 8:14 am
by kch
Looks very nice! Keep up the good work!

Just out of curiosity, are you planning on significantly reducing the accuracy of the WWII equipment? Is there a way to make shooting on the move almost impossible?

Re: Afrikakorps mod

Posted: Wed Dec 10, 2025 11:26 am
by Keltos01
m14_41_ab1.png
m14_41_ab1.png (147.66 KiB) Viewed 4580 times
🙏🏻
you can edit the database and fi lower the ammo base accuracy and give an emplace time to the gun thought idk if that will make them stop to shoot, here from ab1 1943 mod
kch wrote: Wed Dec 10, 2025 8:14 am Looks very nice! Keep up the good work!

Just out of curiosity, are you planning on significantly reducing the accuracy of the WWII equipment? Is there a way to make shooting on the move almost impossible?
Link to dl the beta also in the first post

Re: Afrikakorps mod

Posted: Fri Dec 12, 2025 8:37 am
by Keltos01
bolting....
bolting.png
bolting.png (2.74 MiB) Viewed 4537 times
details are from rl examples such as the bottom front for example, also the bolts ;)
bolting2.png
bolting2.png (1.58 MiB) Viewed 4530 times
bolting3.png
bolting3.png (1.82 MiB) Viewed 4527 times

Re: Afrikakorps mod

Posted: Fri Dec 12, 2025 5:37 pm
by Keltos01
added new viewport for the driver,
bolting3.png
bolting3.png (1.79 MiB) Viewed 4525 times
and side door

Re: Afrikakorps mod

Posted: Sat Dec 13, 2025 2:39 pm
by Keltos01
accuracy of guns

As requested I checked it and as you can see they aren't that accurate at range..

Didn't yet figure out how to make them stop then shoot
Even with the emplacement time
stopnFire.jpg
stopnFire.jpg (414.77 KiB) Viewed 4508 times
accur grant.jpg
accur grant.jpg (429.13 KiB) Viewed 4508 times
accur m14 41.jpg
accur m14 41.jpg (432.9 KiB) Viewed 4508 times

Re: Afrikakorps mod

Posted: Mon Dec 15, 2025 1:43 pm
by Keltos01
Semovente 75/18 Italy's Stug
semovente75_18.png
semovente75_18.png (2.62 MiB) Viewed 4463 times
semovente75_18b.png
semovente75_18b.png (968.22 KiB) Viewed 4463 times
model modified heavily from : Semovent tank
by bolbot is licensed under the Creative Commons - Attribution license.
https://www.thingiverse.com/thing:3252711
semovente75_18c.png
semovente75_18c.png (1.58 MiB) Viewed 4460 times

Re: Afrikakorps mod

Posted: Wed Dec 17, 2025 2:50 pm
by Keltos01
and the back so far
semov.png
semov.png (767.51 KiB) Viewed 4436 times
fixed the muffler
semov2.png
semov2.png (2.08 MiB) Viewed 4435 times

Re: Afrikakorps mod

Posted: Sat Dec 20, 2025 2:38 pm
by Keltos01
new M14_41
The bolts were taken front RL picture amd placed in RL positions One by One !
also fixed the model's scale now 1.37 times the previous size
m14_41_oz2_Fr.jpg
m14_41_oz2_Fr.jpg (429.94 KiB) Viewed 4391 times
m14_41_oz2_L.jpg
m14_41_oz2_L.jpg (359.52 KiB) Viewed 4391 times
m14_41_oz2_Rear.jpg
m14_41_oz2_Rear.jpg (463.54 KiB) Viewed 4391 times
new ammo names
m14_41_oz2_ammo.jpg
m14_41_oz2_ammo.jpg (410.56 KiB) Viewed 4389 times

Re: Afrikakorps mod

Posted: Sun Dec 21, 2025 5:53 pm
by Keltos01
Semovente 75/18

Finally got her in-game!!!

That was the corner stone of my regio esercito opponente.

Next Is putting bolts from RL in again

As usual most texture details are from RL pictures
semovente_75_18_FR.jpg
semovente_75_18_FR.jpg (344.34 KiB) Viewed 4363 times
semovente_75_18_FRammo.jpg
semovente_75_18_FRammo.jpg (386.11 KiB) Viewed 4363 times
semovente_75_18_RL.jpg
semovente_75_18_RL.jpg (374.18 KiB) Viewed 4363 times
semovente_75_18_L.jpg
semovente_75_18_L.jpg (321.37 KiB) Viewed 4363 times

Re: Afrikakorps mod

Posted: Fri Dec 26, 2025 12:01 pm
by Keltos01
Made a new weapon so that the semovente would have its correct MG Breda 8 x 59 MG :)
I now have to check if the gun as it is set in a turret to be able to move left n right stays put when the semovente Is damaged.
Got a comment on discord by Nicolas 93ts that it would be a problem because I am deliberately breaking the the game's mechanics. I am not I try and find solutions to stuff the devs did not have time to like the mantlet not being able to move horizontally.
Anyways, I will now post exclusively here, Happy Holidays All!
breda_88.jpg
breda_88.jpg (377.61 KiB) Viewed 4305 times

Re: Afrikakorps mod

Posted: Sat Dec 27, 2025 5:26 pm
by Keltos01
breda_88 (1).jpg
breda_88 (1).jpg (377.61 KiB) Viewed 4270 times
Happy Holidays All !!!!

Link Version 1.1

https://www.mediafire.com/file/hd5agkiv ... .1.7z/file

Re: Afrikakorps mod

Posted: Mon Dec 29, 2025 3:02 pm
by Keltos01
bettering the Breda Mod.38 with RL textures as always :)
bredamod38.png
bredamod38.png (983.04 KiB) Viewed 4224 times
semovente fixed gun no turret2.jpg
semovente fixed gun no turret2.jpg (362.35 KiB) Viewed 4224 times
this is another version of the semovente with just mantlet and fixed gun less realistic imho, anyways..

Re: Afrikakorps mod

Posted: Tue Dec 30, 2025 5:39 pm
by Keltos01
breda_88bbb.jpg
breda_88bbb.jpg (371.18 KiB) Viewed 4204 times
Breda mod 38 MG with RL texture
breda_88b.jpg
breda_88b.jpg (335.63 KiB) Viewed 4204 times
breda_88bb.jpg
breda_88bb.jpg (355.44 KiB) Viewed 4204 times

Re: Afrikakorps mod

Posted: Wed Dec 31, 2025 6:19 pm
by Keltos01
Wishing all of you here on the forum a nice New Year's Eve and a Very Happy New Year 2026 !!!

Re: Afrikakorps mod

Posted: Thu Jan 01, 2026 11:27 pm
by zasgard
Keltos01 wrote: Wed Dec 31, 2025 6:19 pm Wishing all of you here on the forum a nice New Year's Eve and a Very Happy New Year 2026 !!!
Same to you Keltos!

Re: Afrikakorps mod

Posted: Fri Jan 02, 2026 7:16 pm
by Keltos01
tiger_e_L.jpg
tiger_e_L.jpg (452.85 KiB) Viewed 4135 times
and I present thee with the TIGER E ! all this when there were only like ever 29 of them in theater
tiger_e_R.jpg
tiger_e_R.jpg (457.55 KiB) Viewed 4135 times
model by "Tiger Papercraft" modified by me to get in game, also modified the original texture to fit the afrikakorps
(https://skfb.ly/py7IU) by mishanoch4 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
https://sketchfab.com/3d-models/tiger-p ... 9522f1e795

Re: Afrikakorps mod

Posted: Sat Jan 03, 2026 5:01 pm
by Keltos01
update with Tiger and its own ammo etc.. also new flights for 8th army and DAK

https://www.mediafire.com/file/d9csz264 ... .1.7z/file

install in the beta 1.1 mod and crush the same files or use jsgme to install on top of the beta 1.1