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Re: Afrikakorps mod
Posted: Mon Dec 08, 2025 6:45 pm
by Keltos01
Afrikakorps Mod Beta version 1.0
Eight Army - Afrikakorps - Regio Esercito 1940 - 1943
credits see previous post - all models were heavily modified by me so as to work in Armored Brigade 2
this mod is built on the Middle East Wars Mod 3.7 so you actually get both !
link version 1.1:
https://www.mediafire.com/file/hd5agkiv ... .1.7z/file
Re: Afrikakorps mod
Posted: Tue Dec 09, 2025 10:13 pm
by Keltos01
And working on bettering some models
Gosh do I prefer welded over riveted!

- PXL_20251209_160709112.jpg (775.08 KiB) Viewed 4612 times
Re: Afrikakorps mod
Posted: Wed Dec 10, 2025 8:10 am
by Keltos01
both sides used captured armor!
captured M14-41

- m14_41oz.jpg (306.72 KiB) Viewed 4600 times

- m14_41oz2.jpg (320.36 KiB) Viewed 4600 times
Lest We Forget

- Captured_Italian_tanks_005042-2.jpg (90.21 KiB) Viewed 4582 times

- 8z7bimcxlym71.jpg (79.76 KiB) Viewed 4582 times
Re: Afrikakorps mod
Posted: Wed Dec 10, 2025 8:14 am
by kch
Looks very nice! Keep up the good work!
Just out of curiosity, are you planning on significantly reducing the accuracy of the WWII equipment? Is there a way to make shooting on the move almost impossible?
Re: Afrikakorps mod
Posted: Wed Dec 10, 2025 11:26 am
by Keltos01

- m14_41_ab1.png (147.66 KiB) Viewed 4580 times
you can edit the database and fi lower the ammo base accuracy and give an emplace time to the gun thought idk if that will make them stop to shoot, here from ab1 1943 mod
kch wrote: Wed Dec 10, 2025 8:14 am
Looks very nice! Keep up the good work!
Just out of curiosity, are you planning on significantly reducing the accuracy of the WWII equipment? Is there a way to make shooting on the move almost impossible?
Link to dl the beta also in the first post
Re: Afrikakorps mod
Posted: Fri Dec 12, 2025 8:37 am
by Keltos01
Re: Afrikakorps mod
Posted: Fri Dec 12, 2025 5:37 pm
by Keltos01
added new viewport for the driver,

- bolting3.png (1.79 MiB) Viewed 4525 times
and side door
Re: Afrikakorps mod
Posted: Sat Dec 13, 2025 2:39 pm
by Keltos01
accuracy of guns
As requested I checked it and as you can see they aren't that accurate at range..
Didn't yet figure out how to make them stop then shoot
Even with the emplacement time

- stopnFire.jpg (414.77 KiB) Viewed 4508 times

- accur grant.jpg (429.13 KiB) Viewed 4508 times

- accur m14 41.jpg (432.9 KiB) Viewed 4508 times
Re: Afrikakorps mod
Posted: Mon Dec 15, 2025 1:43 pm
by Keltos01
Semovente 75/18 Italy's Stug

- semovente75_18.png (2.62 MiB) Viewed 4463 times

- semovente75_18b.png (968.22 KiB) Viewed 4463 times
model modified heavily from : Semovent tank
by bolbot is licensed under the Creative Commons - Attribution license.
https://www.thingiverse.com/thing:3252711

- semovente75_18c.png (1.58 MiB) Viewed 4460 times
Re: Afrikakorps mod
Posted: Wed Dec 17, 2025 2:50 pm
by Keltos01
and the back so far

- semov.png (767.51 KiB) Viewed 4436 times
fixed the muffler

- semov2.png (2.08 MiB) Viewed 4435 times
Re: Afrikakorps mod
Posted: Sat Dec 20, 2025 2:38 pm
by Keltos01
new M14_41
The bolts were taken front RL picture amd placed in RL positions One by One !
also fixed the model's scale now 1.37 times the previous size

- m14_41_oz2_Fr.jpg (429.94 KiB) Viewed 4391 times

- m14_41_oz2_L.jpg (359.52 KiB) Viewed 4391 times

- m14_41_oz2_Rear.jpg (463.54 KiB) Viewed 4391 times
new ammo names

- m14_41_oz2_ammo.jpg (410.56 KiB) Viewed 4389 times
Re: Afrikakorps mod
Posted: Sun Dec 21, 2025 5:53 pm
by Keltos01
Semovente 75/18
Finally got her in-game!!!
That was the corner stone of my regio esercito opponente.
Next Is putting bolts from RL in again
As usual most texture details are from RL pictures

- semovente_75_18_FR.jpg (344.34 KiB) Viewed 4363 times

- semovente_75_18_FRammo.jpg (386.11 KiB) Viewed 4363 times

- semovente_75_18_RL.jpg (374.18 KiB) Viewed 4363 times

- semovente_75_18_L.jpg (321.37 KiB) Viewed 4363 times
Re: Afrikakorps mod
Posted: Fri Dec 26, 2025 12:01 pm
by Keltos01
Made a new weapon so that the semovente would have its correct MG Breda 8 x 59 MG
I now have to check if the gun as it is set in a turret to be able to move left n right stays put when the semovente Is damaged.
Got a comment on discord by Nicolas 93ts that it would be a problem because I am deliberately breaking the the game's mechanics. I am not I try and find solutions to stuff the devs did not have time to like the mantlet not being able to move horizontally.
Anyways, I will now post exclusively here, Happy Holidays All!

- breda_88.jpg (377.61 KiB) Viewed 4305 times
Re: Afrikakorps mod
Posted: Sat Dec 27, 2025 5:26 pm
by Keltos01

- breda_88 (1).jpg (377.61 KiB) Viewed 4270 times
Happy Holidays All !!!!
Link Version 1.1
https://www.mediafire.com/file/hd5agkiv ... .1.7z/file
Re: Afrikakorps mod
Posted: Mon Dec 29, 2025 3:02 pm
by Keltos01
bettering the Breda Mod.38 with RL textures as always


- bredamod38.png (983.04 KiB) Viewed 4224 times

- semovente fixed gun no turret2.jpg (362.35 KiB) Viewed 4224 times
this is another version of the semovente with just mantlet and fixed gun less realistic imho, anyways..
Re: Afrikakorps mod
Posted: Tue Dec 30, 2025 5:39 pm
by Keltos01
Re: Afrikakorps mod
Posted: Wed Dec 31, 2025 6:19 pm
by Keltos01
Wishing all of you here on the forum a nice New Year's Eve and a Very Happy New Year 2026 !!!
Re: Afrikakorps mod
Posted: Thu Jan 01, 2026 11:27 pm
by zasgard
Keltos01 wrote: Wed Dec 31, 2025 6:19 pm
Wishing all of you here on the forum a nice New Year's Eve and a Very Happy New Year 2026 !!!
Same to you Keltos!
Re: Afrikakorps mod
Posted: Fri Jan 02, 2026 7:16 pm
by Keltos01

- tiger_e_L.jpg (452.85 KiB) Viewed 4135 times
and I present thee with the TIGER E ! all this when there were only like ever 29 of them in theater

- tiger_e_R.jpg (457.55 KiB) Viewed 4135 times
model by "Tiger Papercraft" modified by me to get in game, also modified the original texture to fit the afrikakorps
(
https://skfb.ly/py7IU) by mishanoch4 is licensed under Creative Commons Attribution (
http://creativecommons.org/licenses/by/4.0/).
https://sketchfab.com/3d-models/tiger-p ... 9522f1e795
Re: Afrikakorps mod
Posted: Sat Jan 03, 2026 5:01 pm
by Keltos01
update with Tiger and its own ammo etc.. also new flights for 8th army and DAK
https://www.mediafire.com/file/d9csz264 ... .1.7z/file
install in the beta 1.1 mod and crush the same files or use jsgme to install on top of the beta 1.1