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Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Thu Jan 29, 2026 4:35 pm
by Falken
OK... Ran the turn in H2H. Unfortunately, kept the game at 2 days, but no matter, once completed, the expansion arrows and the "expand" capability came back. So that does work.
There is something there though as no other scenario I have, has this problem. Issue with this, for the IJN, is that I lose 2 days of expansion, which oddly enough, is a lot for the IJN, or I go to "1 turn", and lose 1 day of expansion, which again, is a lot for the IJN, but going to one turn defeats the premise of this scenario.
Hmmmm,, I don't know. But I really want to thank you for helping me out, and for trying to resolve this issue. I really appreciate you taking the time to test, as I know you are busy.
At least we know it works if we simply let one turn go by.
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Thu Jan 29, 2026 4:50 pm
by btd64
Falken wrote: Thu Jan 29, 2026 2:27 pm
I think i'll re-install completely.. Maybe it's the new latest patch (28Beta).
Weird thing is that SCN 001 and SCN 002 work. LST's newest Bottlenecks works. But yours, I cannot get expansion to show up. It's 0 with no arrows to increase up/down. So odd. I'll re-install one version at a time, and see if that helps.
I'll keep you posted.
I would not have bottlenecks and empire on the same install. The art might cause a problem....GP
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Thu Jan 29, 2026 4:58 pm
by Falken
Hi.. No worries.. I don't... I use JSGME to switch mods so only one MOD is active at one time.
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Thu Jan 29, 2026 6:29 pm
by Cavalry Corp
Look at it this way, Japan is already stronger at the start, with more factories, etc., and remember you are repairing the damaged ones even on the first turn. All you would be doing is more damaged Fty to repair. 2 pts of factory is not going to make a difference but I admire your Bushido attitude... What will change the outcome is what you loose in 42 vis the the allies and build in 43 ship wise and preserving the pilots as in this mod it will get tight in mid 42 ( I have one game in progress I am following where J is out ( temporarily of new) of navy pilots in Sept 42, Looking at disbanding some units but in 43 the pilots start to increase but the quality goes down a lot - just like RL HURRAH
I am so glad the files were not damaged, as my last save was about 3 weeks prior, and I had done a ton on it. I installed that save, and it was the same issue. After each slab of work, I started the game to see if all was ok.... but did not check the issue or did not notice the issue you found. The main issue we had in development was that some of the new plane art, if not 100% correct in the actual combat screen (other screens do not matter), would crash the game. All planes were added to 12/41 and tested, and all work ok.
I will try to think more about what may cause this. I have one idea - maybe there is not enough HI in the pool, maybe the factory gets last dibs at it? I did reduce the HI pool in one of the late amendments... I will check.
BTW, the game is optimised for PDU on, but R+D only on the Engines( or else delay some of the planes' arrival to more historic dates) . You will see there are more aircraft factories, but not on engines as such. This is deliberate. We all know XYZ fighter comes in at such a date ( and could trash the allies if in months earlier) , but by using realistic development, we kind of remove hindsight, and you have to fight those months with what you have. And under the bonnet, you will see that the development of say the A6M and Ki 43/44 allow for some reasonable late war types with easy engines, free upgrades ( very important) and low SR. Yes, you can go for fancy stuff, but they generally start with poor SR and require fiddly engines and engine changes, plus a lot of R+D toward later war engines when you could be building easier ones for longer. Just like RL- HURRAH.
I agree that each mod should have a different install.
What I need is someone to collaborate with me to write a new PWHEX file to make it better

like LST but I have no capability for that.
Thanks for the support from you all, it is really appreciated - busy, yes, back on my Novel - but we have to look after this newborn as well

. Have a good look around the new start and tell me what you think, and for the future, I welcome any suggestions. Barring any big finds, I will propose to do one patch maybe in 6 months, but there is nothing on the list so far. But my co-conspirator Ark says he will get around to improving the plane art further, which will be the main thing ( we may add a few very obsolete types that will not affect any outcomes) .I also hope for some more ship art.
Cav/ Michael
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Thu Jan 29, 2026 7:06 pm
by Falken
Thanks Michael. Yeah .. .I know... a little anal when it comes down to it

.
I'll follow your suggestions for sure. BTW.. I did not realize it until just now when I read your post, but we should NOT R&D airplanes then. That's why there are only "Production" factories. Did not (stupidly) realize that. Ok.. so leave Airframes to come on the dates they are suppose to. That is very good to know and so glad you mentioned that in your previous post.
I'll make sure I follow that rule. Only advance Engines if need to, otherwise, leave Engines/Airframes alone (except for how many to produce of course). Thanks...
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Thu Jan 29, 2026 10:01 pm
by Cavalry Corp
That's fine, this mod is for hardcore enthusiasts!!
Yes, there is no R+D for planes; all the factories at the start are production factories ( so you cannot R+D even if you want to), but in general, planes come in a little earlier after a few months. I took the concept from the idea by LST, he has versions with none and some.
So I thought about having the possibility of earlier planes, provided you R+D the engines. Seems to me plane development is mainly limited to the availability of powerful, reliable engines. If you do not R+D the engines, then you have to wait longer for the planes, that's all. There are plenty of good planes by 44, but pushing the engines can help bring in some advancement by the end of 42 and again in 43-44. But they are mainly the more special ones, the standard planes develop mainly, I think, without the need for any RD on engines.
The problem for Japan is that until late 42 or early 43 your planes are death-traps for pilots
Cav
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Fri Jan 30, 2026 6:13 am
by PharaohVirgoCompy
The Egypt area is not showing up on the map, is there something in the art folder I'm missing?
Also I notice you have two extra Akashi ARs, Akashi had two planned sisters irl that were never built named Mihara and Momotori.
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Fri Jan 30, 2026 2:01 pm
by Cavalry Corp
PVC,
I think you are using the wrong map, you need the super extended map for scn 44,45 and 51. The other SCN 42,43 and 50 are for the other standard extended map, so you need two installs - OK?
Yes, I added in a fair number of planned but not built ships ( support ships two as the navies grow bigger in this mod on both sides) ; if that name is incorrect for my ship, I will add it for correction in the patch, probably in about 6 months. Thanks for the input, appreciated.
Cav
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Fri Jan 30, 2026 2:19 pm
by PharaohVirgoCompy
How do I get the super extended map? I don't seem to have it in any downloads, from this mod and from the game download itself.
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Fri Jan 30, 2026 2:24 pm
by Cavalry Corp
Its in my 365 downloads folder . See link in this
PW is Empire1941
cav
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Fri Jan 30, 2026 2:34 pm
by PharaohVirgoCompy
Got it to work, thanks
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Sat Jan 31, 2026 11:28 am
by zebrazwo
Hi CC,
Just wondering what extended map you are using in your mod.
I am curious, since I can see that Andrew Brown is making a new version of the extended map and was thinking it would be a good idea if everyone could use the same extended map in their mods.
AB can be found here
https://sites.google.com/view/witp-ae-m ... tended-map
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Sun Feb 01, 2026 8:05 pm
by btd64
Michael, can you email me the files for maps and ship and air art? I have the scenario files and the installation guide. My email is in my profile unless you still have me in your contacts list....GP
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Sun Feb 01, 2026 8:09 pm
by Cavalry Corp
btd64 wrote: Sun Feb 01, 2026 8:05 pm
Michael, can you email me the files for maps and ship and air art? I have the scenario files and the installation guide....GP
The link is in the installation guide all the files you need are on my 365 page
The PW is Empire 1941
Let me know you have it all ok.
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Sun Feb 01, 2026 8:16 pm
by Cavalry Corp
zebrazwo wrote: Sat Jan 31, 2026 11:28 am
Hi CC,
Just wondering what extended map you are using in your mod.
I am curious, since I can see that Andrew Brown is making a new version of the extended map and was thinking it would be a good idea if everyone could use the same extended map in their mods.
AB can be found here
https://sites.google.com/view/witp-ae-m ... tended-map
Zebrazwo, Well, thanks for this, had a look - interesting indeed. Yes, it would be good to use a better, super-extended map for the appropriate scns and one with more accuracy. There is no download for it as yet that's I saw there. The one I used had come from the updated patch - nothing special, that also had an updated PW HEX, which I also put on my download page.
It would also be good to use his standard extended map, as that also has an updated PW HEX file with probably better values set. I think I would use that in any future game, agree. I think as long as players agree on the map and the PWHEX file, it's all ok, to use the one you want. But I am not an expert on that; perhaps others can comment.
Thanks for making a valuable post that could further enhance the mod!
To help get things going, I will put these on my download page...
Cav
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Sun Feb 01, 2026 8:19 pm
by btd64
Cavalry Corp wrote: Sun Feb 01, 2026 8:09 pm
btd64 wrote: Sun Feb 01, 2026 8:05 pm
Michael, can you email me the files for maps and ship and air art? I have the scenario files and the installation guide....GP
The link is in the installation guide all the files you need are on my 365 page
The PW is Empire 1941
Let me know you have it all ok.
OK, Thank you....GP
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Sun Feb 01, 2026 8:40 pm
by Cavalry Corp
Ok, good, have a look around, tell me what you think - remember the setup is a tip of an iceberg...
cav
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Mon Feb 02, 2026 12:44 am
by DOCUP
Where can I find the Scen files? I downloaded the other files.
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Mon Feb 02, 2026 1:11 am
by btd64
DOCUP wrote: Mon Feb 02, 2026 12:44 am
Where can I find the Scen files? I downloaded the other files.
The link is in the installation guide. Password is there too. From the link you can get the scenario files....GP
Re: Empire V5.0 and Age Of Steel V2.0 - January 2026
Posted: Mon Feb 02, 2026 10:16 am
by Cavalry Corp
Correct - all the files, including several map options, are all on the download page as per the link...
The SCN files are also on page 2 of this thread, I think.
Cav