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Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 1:53 am
by Thineboot
100thMonkey wrote: Wed Mar 23, 2022 12:35 am
Thineboot wrote: Wed Mar 23, 2022 12:22 am Where can erroneous texts be reported?
As far as I know, there isn't a specific place to report those. You should probably post in the support thread (https://www.matrixgames.com/forums/view ... hp?f=11896). It's the first on top of the forum.
zgrssd wrote: Wed Mar 23, 2022 1:08 am
Thineboot wrote: Wed Mar 23, 2022 12:22 am Where can erroneous texts be reported?
Tech Support is where we do the reporting. I think I reported that particular one, but it is hard to say with that small image.
I did a search, obviously ;) but there was no reference to An Ancient Industrial World in any Distant Worlds 2. Tech Support was so far the only subforum I could think of but than again, it's not a technical issue, it's just text... But since you both point there... thanks :)

Re: How do you load resources manually?

Posted: Wed Mar 23, 2022 2:56 am
by HateVagueManuals
Scott2933 wrote: Tue Mar 22, 2022 11:21 am
HateVagueManuals wrote: Tue Mar 22, 2022 10:09 am I have a new colony, and want send resources to it. How do I manually load the ships (fuel tanker) with resources? Also (might as well get this out of the way now), how do unload those resources if it's not the reverse of loading?
You can't. The private sector handles that. Eventually they will get supplies to your new colony. Build a spaceport as soon as you are able.
That solves that problem. Thanks

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 3:52 am
by ioulaum
zgrssd wrote: Tue Mar 22, 2022 2:25 pm
ioulaum wrote: Tue Mar 22, 2022 11:50 am I will start with quoting the game manual:

"They(Independent races) can provide you with missing resources through trade, but also if you integrate them in your empire through peaceful or military means, in sufficient numbers they can grant your empire their unique bonuses and colonization modifiers."

Can anyone share an insight regarding the definition of "sufficient numbers" :?:

Many thanks.
The DW1 Manual had some values on that. I would asume something similar applies in DW2.
Thanks, and may I know what's the value for DW1?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 5:38 am
by Pocus
Little question, do weapons have angle for firing or not?

And another, Colony Growth Budget ... Can I have some colonies not benefiting from it? i.e. is it possible to decide which colony gets to be boosted and which one who does not? I don't care about a backward Naxxilian colony in fact, so no need to funnel money in helping them.

How do stop fleets from doing their own thing

Posted: Wed Mar 23, 2022 7:10 am
by HateVagueManuals
I have a fleet I want use as an attack fleet. Trouble is, it never actually does that. I check on it and heading to the other side of the galaxy. It's set to manual control. I can't control it. I have never actually used it to attack, because it's never available (always out of gas, retrofitting, or traveling). Is there a way to stop this?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 7:43 am
by zgrssd
ioulaum wrote: Wed Mar 23, 2022 3:52 am
zgrssd wrote: Tue Mar 22, 2022 2:25 pm
ioulaum wrote: Tue Mar 22, 2022 11:50 am I will start with quoting the game manual:

"They(Independent races) can provide you with missing resources through trade, but also if you integrate them in your empire through peaceful or military means, in sufficient numbers they can grant your empire their unique bonuses and colonization modifiers."

Can anyone share an insight regarding the definition of "sufficient numbers" :?:

Many thanks.
The DW1 Manual had some values on that. I would asume something similar applies in DW2.
Thanks, and may I know what's the value for DW1?
If I knew it, I would not guess the values.
Pocus wrote: Wed Mar 23, 2022 5:38 am Little question, do weapons have angle for firing or not?

And another, Colony Growth Budget ... Can I have some colonies not benefiting from it? i.e. is it possible to decide which colony gets to be boosted and which one who does not? I don't care about a backward Naxxilian colony in fact, so no need to funnel money in helping them.
Weapon Slots have a angle of Fire.
Seeking projectiles are able to somewhat ignore it, as they can do a 180° turn after firing.

Colony Growth Budget is currently applied across the entire empire Population.
And actually that backwards colony needs the investment most, so it can stop being a drain and starts being a gain.
Every credit extra income you can spend on more colony growth or research. And/or military.
HateVagueManuals wrote: Wed Mar 23, 2022 7:10 am I have a fleet I want use as an attack fleet. Trouble is, it never actually does that. I check on it and heading to the other side of the galaxy. It's set to manual control. I can't control it. I have never actually used it to attack, because it's never available (always out of gas, retrofitting, or traveling). Is there a way to stop this?
If it is on Manual, it really should not be going off.
Unless you enabeled a lot of the Options under Policy -> Military.

Also when you say "attack fleet", does it mean the template? And/or the automation setting?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 7:57 am
by HateVagueManuals
HateVagueManuals wrote: Wed Mar 23, 2022 7:10 am I have a fleet I want use as an attack fleet. Trouble is, it never actually does that. I check on it and heading to the other side of the galaxy. It's set to manual control. I can't control it. I have never actually used it to attack, because it's never available (always out of gas, retrofitting, or traveling). Is there a way to stop this?
If it is on Manual, it really should not be going off.
Unless you enabeled a lot of the Options under Policy -> Military.

Also when you say "attack fleet", does it mean the template? And/or the automation setting?
[/quote]

Thanks,
I think I have to give up. The game seems way too buggy. After I posted that, I looked at the fleet, and it was now just 2 fuel tankers. So a fleet gone into thin air (space). I really have to think about just letting this game sit for a year or two. Maybe it will not be so awful then.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 8:19 am
by zgrssd
HateVagueManuals wrote: Wed Mar 23, 2022 7:57 am
I think I have to give up. The game seems way too buggy. After I posted that, I looked at the fleet, and it was now just 2 fuel tankers. So a fleet gone into thin air (space). I really have to think about just letting this game sit for a year or two. Maybe it will not be so awful then.
Do you still have the Fleet Automatics on?
Also, when have you last done a Steam Verify Scan? If hte game is buggy, you definitely need to run one.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 10:30 am
by ioulaum
zgrssd wrote: Wed Mar 23, 2022 7:43 am
ioulaum wrote: Wed Mar 23, 2022 3:52 am
zgrssd wrote: Tue Mar 22, 2022 2:25 pm
The DW1 Manual had some values on that. I would asume something similar applies in DW2.
Thanks, and may I know what's the value for DW1?
If I knew it, I would not guess the values.
Did some test myself, for the race bonus to kick in, the threashold is overall 1000M race pops within empire, doesn't have to be on the same planet, multiple colonies is fine and suitability doesn't matter. FYI and others, thanks. ;)

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 7:22 pm
by Ingor
I've gotten something like a -20 reputation penalty when invading a colony for the first time in the maximum difficulty, is it intended or buggued ? Because that's very hard to stomach, everyone including my own population hates me now.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 8:26 pm
by Fle
Hello everyone, question about fighters and bombers behavior.
I tried asking on discord and steam, but either no one but me is interested, or I'm doing something very obvious wrong.
My fighters and bombers, regardless of the installed weapon and the selected behavior mode (except for evasion), fly to 0 to the target (when evading, they fly off to a safe distance) At the same time, large ships behave as expected. Is this by design or am I missing something? I tried setting the behavior in the ship editor and changing it through the behavior settings of a specific fighter, it doesn't help, they still arrive at 0 and stop.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 23, 2022 8:32 pm
by zgrssd
Fle wrote: Wed Mar 23, 2022 8:26 pm Hello everyone, question about fighters and bombers behavior.
I tried asking on discord and steam, but either no one but me is interested, or I'm doing something very obvious wrong.
My fighters and bombers, regardless of the installed weapon and the selected behavior mode (except for evasion), fly to 0 to the target (when evading, they fly off to a safe distance) At the same time, large ships behave as expected. Is this by design or am I missing something? I tried setting the behavior in the ship editor and changing it through the behavior settings of a specific fighter, it doesn't help, they still arrive at 0 and stop.
It would make sense hat Fighters are always hyper-agressive, given they are entirely replaceable.
So replaceable, the carrier used to just leave them behind to die on every jump.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 24, 2022 6:06 am
by WingedIncubus
Quick question: Which intelligence mission would serve to gather colony information, including military strength?

All Empires I've encountered so far are at 0 military strength, which makes no sense. Me thinks it's just that I haven't gather enough intelligence to assess how strong they are.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 24, 2022 10:47 am
by zgrssd
WingedIncubus wrote: Thu Mar 24, 2022 6:06 am Quick question: Which intelligence mission would serve to gather colony information, including military strength?

All Empires I've encountered so far are at 0 military strength, which makes no sense. Me thinks it's just that I haven't gather enough intelligence to assess how strong they are.
0 KNOWN military sterngth != 0 military strength

The Operations Map will reveal all their space forces for somewhere between 1-3 months. So that would give you reliable data on their forces, compisition, even their orders.

Otherwise, just sensor data helps. If you a fleet of 5k pass by your monitoring stations, they have a fleet of 5k at least.
Exploration ships actually have a submission "Spy". Which I asume is about gathering intel on someone you are hostile with.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 24, 2022 9:22 pm
by Eldaner
Hi!
1) Please add ability to drag and drop items in lists. Like research.
It's sad when you need to move on top stolen from others techs with 3/4 progress... every few month
Check how Rimworld work with lists and it's management

2) please add some tooltips for details research and ship constructor about wtf is this detail doing. Appeared by shift button for example. I'm not new in DWU but still sometimes confusing in DW2 descriptions.... +5% targeting is good but... what is this part for?!

3) please check autohiring of troops.
No idea why 90% of my colonies without any with automated "high garrison" policy and >1000k cash on hand...

4) could you change font for action buttons in negotiations and proposals screens....
They are same as tons of info around and it's a perceptions check to find it now

5) keybinding. Please add keybinding.
I'm very sad by tons of mouse clicks just because it's too long to scroll screen by AWSD and then change resolution by Insert-home section

6) please check right-click dismissial of notifications. Sometimes if you hide them by right mouse button one by one from 2-5-10 it doesn't work for next until you move mouse elswhere and then return back to notification icon

7) bugs with monsters spawn or movement. Sometimes they are stay in the mid of sun or gas giant and can't be reached. Or they move through it.
Same time I can't move my fleet away (even if in "flee" mode it's constantly switch any order to "attack xxx") so it stays for years.
End of situation in ships with empty barrels and dead from finally moved monster or from random pirate

8) please add orders order. I'm ok with current order but I need to send ship elsewhere. Why I can't?

9) please add button to mass switch of sheeps not in fleets in auto/manual modes. It's a disaster when you need to do it with each from 10-100-xxxx

10) could you move same types of notifications in groups which I can dismiss at once.
For example I don't care about EACH of 30 new ships and I should:
- will wait when notification dissapears by timer
- with many words in the name of devs dissmiss EACH just because between them could be usefull from other topics

11) some notifications dissapear in seconds. You just see that there were 2-3 new and before you hit pause they gone

12) please check or add some delay for proposals for same targets. It's very annoing spam when EACH of your free autofleets offers to attack same target or some of them repeat it every month while you continue to deny it each time

13) where is the button to reinvestigate ruins? For example I missed notification with proposal to investigate or wan't ready for it. How can I do it later?

14) how to forbid some systems? I tired to loss 10-20-xxx suicidal explorers/builders/other idiots from Hive or similar areas....

15) how to exclude fuel tankers from military "non in fleet" list?
for me they are still in "private" sector

16) how to automate colony ships for taking colonist from colony where they made. Why they leave shipyards and move 1/4-1/2 of the map to do it?! Especially sad when I order it at ... human colony... and find it later somewhere full of.... mortalen....

17) can you add options for "create and colonize" button? For example this planet is good for mortalens and securan equally but there no option for "colonize in 1 click" for securan. Mortalen only. So if you want securan - order ship manually, wait for complete, manually order to load "correct" nation, manually order to colonize, try to stay positive and loyal to devs

18) please check the filter for colony ship offers. Regular situation when I check colonization candidate planet button "send colony ship" offers ship already ordered for colonization of some other planet.... with n-free other ships of same nation.
As I understand it doesn't count current orders of manually controled ships

19) please make in all ships lists for manual/auto modes button "manually control" and "fully automate" one after another. In most situations it's most popular choise but to switch one to another you need to move aaaaaall variants in between

20) why fully automated ships often stay at place without fuel and do nothing for years?
if they are waiting for fuel ship (most not) can you add in their info appropriate note?

21) regular game crush when switching to planet (from event notification or from planets list with double-click)

22) Can you make white rings (distant scan area?) more smooth?
It's looks like a ladder from white to gray now with strict rings

23) how can I change font color for notifications? Most of time it's white (text) on white/bright (planet names, scan areas, travel vectors)

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 24, 2022 9:34 pm
by zgrssd
Eldaner wrote: Thu Mar 24, 2022 9:22 pm Hi!
1) Please add ability to drag and drop items in lists. Like research.
It's sad when you need to move on top stolen from others techs with 3/4 progress... every few month
Check how Rimworld work with lists and it's management

2) please add some tooltips for details research and ship constructor about wtf is this detail doing. Appeared by shift button for example. I'm not new in DWU but still sometimes confusing in DW2 descriptions.... +5% targeting is good but... what is this part for?!

3) please check autohiring of troops.
No idea why 90% of my colonies without any with automated "high garrison" policy and >1000k cash on hand...

4) could you change font for action buttons in negotiations and proposals screens....
They are same as tons of info around and it's a perceptions check to find it now

5) keybinding. Please add keybinding.
I'm very sad by tons of mouse clicks just because it's too long to scroll screen by AWSD and then change resolution by Insert-home section

6) please check right-click dismissial of notifications. Sometimes if you hide them by right mouse button one by one from 2-5-10 it doesn't work for next until you move mouse elswhere and then return back to notification icon

7) bugs with monsters spawn or movement. Sometimes they are stay in the mid of sun or gas giant and can't be reached. Or they move through it.
Same time I can't move my fleet away (even if in "flee" mode it's constantly switch any order to "attack xxx") so it stays for years.
End of situation in ships with empty barrels and dead from finally moved monster or from random pirate

8) please add orders order. I'm ok with current order but I need to send ship elsewhere. Why I can't?

9) please add button to mass switch of sheeps not in fleets in auto/manual modes. It's a disaster when you need to do it with each from 10-100-xxxx

10) could you move same types of notifications in groups which I can dismiss at once.
For example I don't care about EACH of 30 new ships and I should:
- will wait when notification dissapears by timer
- with many words in the name of devs dissmiss EACH just because between them could be usefull from other topics

11) some notifications dissapear in seconds. You just see that there were 2-3 new and before you hit pause they gone

12) please check or add some delay for proposals for same targets. It's very annoing spam when EACH of your free autofleets offers to attack same target or some of them repeat it every month while you continue to deny it each time

13) where is the button to reinvestigate ruins? For example I missed notification with proposal to investigate or wan't ready for it. How can I do it later?

14) how to forbid some systems? I tired to loss 10-20-xxx suicidal explorers/builders/other idiots from Hive or similar areas....

15) how to exclude fuel tankers from military "non in fleet" list?
for me they are still in "private" sector

16) how to automate colony ships for taking colonist from colony where they made. Why they leave shipyards and move 1/4-1/2 of the map to do it?! Especially sad when I order it at ... human colony... and find it later somewhere full of.... mortalen....

17) can you add options for "create and colonize" button? For example this planet is good for mortalens and securan equally but there no option for "colonize in 1 click" for securan. Mortalen only. So if you want securan - order ship manually, wait for complete, manually order to load "correct" nation, manually order to colonize, try to stay positive and loyal to devs

18) please check the filter for colony ship offers. Regular situation when I check colonization candidate planet button "send colony ship" offers ship already ordered for colonization of some other planet.... with n-free other ships of same nation.
As I understand it doesn't count current orders of manually controled ships

19) please make in all ships lists for manual/auto modes button "manually control" and "fully automate" one after another. In most situations it's most popular choise but to switch one to another you need to move aaaaaall variants in between

20) why fully automated ships often stay at place without fuel and do nothing for years?
if they are waiting for fuel ship (most not) can you add in their info appropriate note?

21) regular game crush when switching to planet (from event notification or from planets list with double-click)

22) Can you make white rings (distant scan area?) more smooth?
It's looks like a ladder from white to gray now with strict rings

23) how can I change font color for notifications? Most of time it's white (text) on white/bright (planet names, scan areas, travel vectors)
This is one of the questiosn threads.

Those look like suggestions. You can find them over here:
https://www.matrixgames.com/forums/view ... 1&t=380513

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 24, 2022 10:19 pm
by Eldaner
zgrssd wrote: Thu Mar 24, 2022 9:34 pm
This is one of the questiosn threads.

Those look like suggestions. You can find them over here:
https://www.matrixgames.com/forums/view ... 1&t=380513
Thanks for advice but I'm not sure is it a suggestions. Maybe I just don't know how to do it

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 24, 2022 10:56 pm
by zgrssd
Eldaner wrote: Thu Mar 24, 2022 10:19 pm
zgrssd wrote: Thu Mar 24, 2022 9:34 pm
This is one of the questiosn threads.

Those look like suggestions. You can find them over here:
https://www.matrixgames.com/forums/view ... 1&t=380513
Thanks for advice but I'm not sure is it a suggestions. Maybe I just don't know how to do it
If you post it in suggestion and there is a way to do it, we will tell you.

But this all is most definitely not a question.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Fri Mar 25, 2022 5:32 am
by BeefLeg
Any way to turn off the Hive? It's kind of tanking my current, 20+ hour game. Not sure I can push through it. Not sure I want to start another game if this could happen again. Maybe I'll just get luckier next time around.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Fri Mar 25, 2022 6:56 am
by Eldaner
zgrssd wrote: Thu Mar 24, 2022 10:56 pm
If you post it in suggestion and there is a way to do it, we will tell you.

But this all is most definitely not a question.
ok. reposted there