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Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 3:05 pm
by Edmon
HateVagueManuals wrote: Wed Mar 30, 2022 2:33 pm Never said that. Said I uninstalled, and hoped to not reinstall it. But to a fanboy, that sounds like never wanted to come back. You are fanboy who cannot be objective. Just embrace who you are. No need to put up a false front.
Posts like this are unacceptable.

Do not assign labels to other forum users, especially ones that are usually only used as insults and to deride someone.

Warned.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 5:00 pm
by HateVagueManuals
zgrssd wrote: Wed Mar 30, 2022 2:41 pm
HateVagueManuals wrote: Wed Mar 30, 2022 2:39 pm
zgrssd wrote: Wed Mar 30, 2022 1:12 pm
As far as I can tell, none of the technologies in Distant Worlds 2 state anything.

So I am not sure if you are even asking for the right game.
Actually they do claim to reduce ship maintenance among other things.
Component Size and Maintenance Cost are not comparable terms.
Your explanation is thus non-sensible.
Well what does "As far as I can tell, none of the technologies in Distant Worlds 2 state anything" mean? Your statement clearly says "none of the technologies." A tech claiming to reduce maintenance, is part of the technology tree. Hence, that would make it part of your statement of "none of the technologies". Just because it's not talking about component size, does not exclude it from a tech making a claim about what it will do. It's a tech making a claim about what it will do if you research it. That is a tech making a statement. Just not about the size of a component. I think a reasonable person would understand that a technology stating it will reduce your maintenance costs, is a technology making a statement about what it will do.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 5:12 pm
by zgrssd
HateVagueManuals wrote: Wed Mar 30, 2022 5:00 pm
zgrssd wrote: Wed Mar 30, 2022 2:41 pm
HateVagueManuals wrote: Wed Mar 30, 2022 2:39 pm
Actually they do claim to reduce ship maintenance among other things.
Component Size and Maintenance Cost are not comparable terms.
Your explanation is thus non-sensible.
Well what does "As far as I can tell, none of the technologies in Distant Worlds 2 state anything" mean? Your statement clearly says "none of the technologies." A tech claiming to reduce maintenance, is part of the technology tree. Hence, that would make it part of your statement of "none of the technologies". Just because it's not talking about component size, does not exclude it from a tech making a claim about what it will do. It's a tech making a claim about what it will do if you research it. That is a tech making a statement. Just not about the size of a component. I think a reasonable person would understand that a technology stating it will reduce your maintenance costs, is a technology making a statement about what it will do.
1. Which tech precisely states "This tech reduces the Upkeep cost"?
I need a name, not just some claims.

There are plenty of techs that have facilities and components with Upkeep reduction.
But I am not aware of any tech that states "This tech reduces Upkeep cost".

2. How did you get from "Component Size" to "Upkeep cost"?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 7:00 pm
by grumble314
zgrssd wrote: Wed Mar 30, 2022 1:12 pm
grumble314 wrote: Wed Mar 30, 2022 12:17 pm Do column 9 techs do anything at the moment a lot of them state reducing size but see no component size reduction after doing the research?
As far as I can tell, none of the technologies in Distant Worlds 2 state anything.

So I am not sure if you are even asking for the right game.
Ok the names of the Techs are "Reduced Reactor Size", "Reduced Shield Size", "Reduced Hyperdrive Size", "Reduced Engine Size" etc there are more since none of the column 9 techs actually have a description going on the name of the tech.

This implies that it makes the components smaller but nothing changes in size.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 7:05 pm
by jaweknee530
zgrssd wrote: Wed Mar 30, 2022 5:12 pm
HateVagueManuals wrote: Wed Mar 30, 2022 5:00 pm
zgrssd wrote: Wed Mar 30, 2022 2:41 pm
Component Size and Maintenance Cost are not comparable terms.
Your explanation is thus non-sensible.
Well what does "As far as I can tell, none of the technologies in Distant Worlds 2 state anything" mean? Your statement clearly says "none of the technologies." A tech claiming to reduce maintenance, is part of the technology tree. Hence, that would make it part of your statement of "none of the technologies". Just because it's not talking about component size, does not exclude it from a tech making a claim about what it will do. It's a tech making a claim about what it will do if you research it. That is a tech making a statement. Just not about the size of a component. I think a reasonable person would understand that a technology stating it will reduce your maintenance costs, is a technology making a statement about what it will do.
1. Which tech precisely states "This tech reduces the Upkeep cost"?
I need a name, not just some claims.

There are plenty of techs that have facilities and components with Upkeep reduction.
But I am not aware of any tech that states "This tech reduces Upkeep cost".

2. How did you get from "Component Size" to "Upkeep cost"?

I think it's pretty dang obvious what the other poster meant dude. You just trying to start fights or something?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 10:23 pm
by zgrssd
grumble314 wrote: Wed Mar 30, 2022 7:00 pm
zgrssd wrote: Wed Mar 30, 2022 1:12 pm
grumble314 wrote: Wed Mar 30, 2022 12:17 pm Do column 9 techs do anything at the moment a lot of them state reducing size but see no component size reduction after doing the research?
As far as I can tell, none of the technologies in Distant Worlds 2 state anything.

So I am not sure if you are even asking for the right game.
Ok the names of the Techs are "Reduced Reactor Size", "Reduced Shield Size", "Reduced Hyperdrive Size", "Reduced Engine Size" etc there are more since none of the column 9 techs actually have a description going on the name of the tech.

This implies that it makes the components smaller but nothing changes in size.
I have never seen those techs ingame.
I did find them in the gamefiles.

But they do not appear to be something that should be shown.
The use of the Placeholder Image is noticeable.
But their Size is also a odd number, totally inconsistent with all other size numbers.

Code: Select all

<ResearchProjectDefinition>
<ResearchProjectId>624</ResearchProjectId>
<Name>Reduced Hyperdrive Size</Name>
<ImageFilename>UserInterface/Placeholder</ImageFilename>
<Size>19200</Size>
<InitiationCost>
  <Money>40500</Money>
</InitiationCost>
<AdditionalRequirements>
  <ResearchBonusType>Undefined</ResearchBonusType>
  <ResearchBonusAmount>0.9</ResearchBonusAmount>
  <GovernmentId>-1</GovernmentId>
</AdditionalRequirements>
<EnabledByDefault>false</EnabledByDefault>
<ProjectAppearanceProbability>1</ProjectAppearanceProbability>
<Column>9</Column>
<Row>77</Row>
<PrerequisiteProjects>
  <ResearchPath>
	<ResearchProjectId>582</ResearchProjectId>
	<PathAppearanceLikelihood>1</PathAppearanceLikelihood>
	<Priority>0</Priority>
  </ResearchPath>
</PrerequisiteProjects>
</ResearchProjectDefinition>
I am guessing that GovernmentId -1 is supposed to hide it normally.

You should try to verify the gamefiles. DW2 gamefiles break. A LOT. And them being shown at all might be a error.

Of course, it could also be they require one of hte Advaned Government Forms (Way of Ancients/Way of Darkness).
But -1 is usually used to indicate "not a valid value".
jaweknee530 wrote: Wed Mar 30, 2022 7:05 pm
zgrssd wrote: Wed Mar 30, 2022 5:12 pm
HateVagueManuals wrote: Wed Mar 30, 2022 5:00 pm
Well what does "As far as I can tell, none of the technologies in Distant Worlds 2 state anything" mean? Your statement clearly says "none of the technologies." A tech claiming to reduce maintenance, is part of the technology tree. Hence, that would make it part of your statement of "none of the technologies". Just because it's not talking about component size, does not exclude it from a tech making a claim about what it will do. It's a tech making a claim about what it will do if you research it. That is a tech making a statement. Just not about the size of a component. I think a reasonable person would understand that a technology stating it will reduce your maintenance costs, is a technology making a statement about what it will do.
1. Which tech precisely states "This tech reduces the Upkeep cost"?
I need a name, not just some claims.

There are plenty of techs that have facilities and components with Upkeep reduction.
But I am not aware of any tech that states "This tech reduces Upkeep cost".

2. How did you get from "Component Size" to "Upkeep cost"?

I think it's pretty dang obvious what the other poster meant dude. You just trying to start fights or something?
If it is so obvious, you could have shut me up by saying the obvious thing.
You did not. So it was not.

And it seriously seems like your asumption is dead wrong, and those entries are shonw in error.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 10:28 pm
by jaweknee530
zgrssd wrote: Wed Mar 30, 2022 10:23 pm
grumble314 wrote: Wed Mar 30, 2022 7:00 pm
zgrssd wrote: Wed Mar 30, 2022 1:12 pm
As far as I can tell, none of the technologies in Distant Worlds 2 state anything.

So I am not sure if you are even asking for the right game.
Ok the names of the Techs are "Reduced Reactor Size", "Reduced Shield Size", "Reduced Hyperdrive Size", "Reduced Engine Size" etc there are more since none of the column 9 techs actually have a description going on the name of the tech.

This implies that it makes the components smaller but nothing changes in size.
I have never seen those techs ingame.
I did find them in the gamefiles.

But they do not appear to be something that should be shown.
The use of the Placeholder Image is noticeable.
But their Size is also a odd number, totally inconsistent with all other size numbers.

Code: Select all

<ResearchProjectDefinition>
<ResearchProjectId>624</ResearchProjectId>
<Name>Reduced Hyperdrive Size</Name>
<ImageFilename>UserInterface/Placeholder</ImageFilename>
<Size>19200</Size>
<InitiationCost>
  <Money>40500</Money>
</InitiationCost>
<AdditionalRequirements>
  <ResearchBonusType>Undefined</ResearchBonusType>
  <ResearchBonusAmount>0.9</ResearchBonusAmount>
  <GovernmentId>-1</GovernmentId>
</AdditionalRequirements>
<EnabledByDefault>false</EnabledByDefault>
<ProjectAppearanceProbability>1</ProjectAppearanceProbability>
<Column>9</Column>
<Row>77</Row>
<PrerequisiteProjects>
  <ResearchPath>
	<ResearchProjectId>582</ResearchProjectId>
	<PathAppearanceLikelihood>1</PathAppearanceLikelihood>
	<Priority>0</Priority>
  </ResearchPath>
</PrerequisiteProjects>
</ResearchProjectDefinition>
I am guessing that GovernmentId -1 is supposed to hide it normally.

You should try to verify the gamefiles. DW2 gamefiles break. A LOT. And them being shown at all might be a error.

Of course, it could also be they require one of hte Advaned Government Forms (Way of Ancients/Way of Darkness).
But -1 is usually used to indicate "not a valid value".
jaweknee530 wrote: Wed Mar 30, 2022 7:05 pm
zgrssd wrote: Wed Mar 30, 2022 5:12 pm
1. Which tech precisely states "This tech reduces the Upkeep cost"?
I need a name, not just some claims.

There are plenty of techs that have facilities and components with Upkeep reduction.
But I am not aware of any tech that states "This tech reduces Upkeep cost".

2. How did you get from "Component Size" to "Upkeep cost"?

I think it's pretty dang obvious what the other poster meant dude. You just trying to start fights or something?
If it is so obvious, you could have shut me up by saying the obvious thing.
You did not. So it was not.

And it seriously seems like your asumption is dead wrong, and those entries are shonw in error.
lol you didn't even notice you were talking to a different person, no wonder you're having issues understanding things.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 10:46 pm
by AKicebear
zgrssd wrote: Wed Mar 30, 2022 10:23 pm You should try to verify the gamefiles. DW2 gamefiles break. A LOT. And them being shown at all might be a error.
Is this really the case? I haven't had this issue once. I know there are many graphical and processing issues, but haven't seen widespread game file corruption.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Wed Mar 30, 2022 10:57 pm
by zgrssd
jaweknee530 wrote: Wed Mar 30, 2022 10:28 pm
zgrssd wrote: Wed Mar 30, 2022 10:23 pm
grumble314 wrote: Wed Mar 30, 2022 7:00 pm

Ok the names of the Techs are "Reduced Reactor Size", "Reduced Shield Size", "Reduced Hyperdrive Size", "Reduced Engine Size" etc there are more since none of the column 9 techs actually have a description going on the name of the tech.

This implies that it makes the components smaller but nothing changes in size.
I have never seen those techs ingame.
I did find them in the gamefiles.

But they do not appear to be something that should be shown.
The use of the Placeholder Image is noticeable.
But their Size is also a odd number, totally inconsistent with all other size numbers.

Code: Select all

<ResearchProjectDefinition>
<ResearchProjectId>624</ResearchProjectId>
<Name>Reduced Hyperdrive Size</Name>
<ImageFilename>UserInterface/Placeholder</ImageFilename>
<Size>19200</Size>
<InitiationCost>
  <Money>40500</Money>
</InitiationCost>
<AdditionalRequirements>
  <ResearchBonusType>Undefined</ResearchBonusType>
  <ResearchBonusAmount>0.9</ResearchBonusAmount>
  <GovernmentId>-1</GovernmentId>
</AdditionalRequirements>
<EnabledByDefault>false</EnabledByDefault>
<ProjectAppearanceProbability>1</ProjectAppearanceProbability>
<Column>9</Column>
<Row>77</Row>
<PrerequisiteProjects>
  <ResearchPath>
	<ResearchProjectId>582</ResearchProjectId>
	<PathAppearanceLikelihood>1</PathAppearanceLikelihood>
	<Priority>0</Priority>
  </ResearchPath>
</PrerequisiteProjects>
</ResearchProjectDefinition>
I am guessing that GovernmentId -1 is supposed to hide it normally.

You should try to verify the gamefiles. DW2 gamefiles break. A LOT. And them being shown at all might be a error.

Of course, it could also be they require one of hte Advaned Government Forms (Way of Ancients/Way of Darkness).
But -1 is usually used to indicate "not a valid value".
jaweknee530 wrote: Wed Mar 30, 2022 7:05 pm


I think it's pretty dang obvious what the other poster meant dude. You just trying to start fights or something?
If it is so obvious, you could have shut me up by saying the obvious thing.
You did not. So it was not.

And it seriously seems like your asumption is dead wrong, and those entries are shonw in error.
lol you didn't even notice you were talking to a different person, no wonder you're having issues understanding things.
I do not care what person is berating me, claiming it is "obvious", while not providing said "obvious" answer.

So what were those obvious answers please? I still can not read minds, I require you two write them.
AKicebear wrote: Wed Mar 30, 2022 10:46 pm
zgrssd wrote: Wed Mar 30, 2022 10:23 pm You should try to verify the gamefiles. DW2 gamefiles break. A LOT. And them being shown at all might be a error.
Is this really the case? I haven't had this issue once. I know there are many graphical and processing issues, but haven't seen widespread game file corruption.
It seems to be mostly related to crashes.

It has gotten a lot better with 1.0.2.6 and 1.0.2.8.
But it was rampant before and still happens ocassionally.
Plus you might have leftover gamefile damage that was never repaired.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 6:31 am
by Pocus
Thanks for the advices on nebula-resistant ships.

Is the fuel transfer module necessary for spaceports? It seems they are able to resupply ships at a distance? Or perhaps that's just resource transfer.

Would boarding pods on a spaceport raise also the defense against boarding?

The medical module reduces damages by 5% IIRC. Are we speaking of troops recovery here?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 10:25 am
by grumble314
zgrssd wrote: Wed Mar 30, 2022 10:23 pm
grumble314 wrote: Wed Mar 30, 2022 7:00 pm
zgrssd wrote: Wed Mar 30, 2022 1:12 pm
As far as I can tell, none of the technologies in Distant Worlds 2 state anything.

So I am not sure if you are even asking for the right game.
Ok the names of the Techs are "Reduced Reactor Size", "Reduced Shield Size", "Reduced Hyperdrive Size", "Reduced Engine Size" etc there are more since none of the column 9 techs actually have a description going on the name of the tech.

This implies that it makes the components smaller but nothing changes in size.
I have never seen those techs ingame.
I did find them in the gamefiles.

But they do not appear to be something that should be shown.
The use of the Placeholder Image is noticeable.
But their Size is also a odd number, totally inconsistent with all other size numbers.
I have verified my files and deleted everything I have seen these techs on every play through that's why I asked if they did anything.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 11:49 am
by zgrssd
Pocus wrote: Thu Mar 31, 2022 6:31 am Thanks for the advices on nebula-resistant ships.

Is the fuel transfer module necessary for spaceports? It seems they are able to resupply ships at a distance? Or perhaps that's just resource transfer.

Would boarding pods on a spaceport raise also the defense against boarding?

The medical module reduces damages by 5% IIRC. Are we speaking of troops recovery here?
1. Spaceports and bases can remote transfer by default - but only do so if the ship can not dock there.
If they can dock, they will waste a lot of time doing that instead of the much quicker remote transfer.

2. Erik indicated Assault Pods should raise defense, but a look through the game files has them all with "<AssaultDefense>0</AssaultDefense>".

Star Marine Barracks under Shipboard Marines are supposed to be the primary boarding defensse and they do have such a value listed.
However, the game is broken, considers SMB a Crew Quarter (they provide no crew) and thus keeps replacing Quarters with them, or them with Quarters - resulting in invalid designs.

3. The medical module is supposed to heal troops in a transport.
It did that in DW1.
The Recommendations do mention if you do not have it.

But if they actually work? I honestly never checked.
If they do, it is via the "Medical Rating" stat. Which also seems to be what provides the planetary happiness bonus.

grumble314 wrote: Thu Mar 31, 2022 10:25 am
zgrssd wrote: Wed Mar 30, 2022 10:23 pm
grumble314 wrote: Wed Mar 30, 2022 7:00 pm

Ok the names of the Techs are "Reduced Reactor Size", "Reduced Shield Size", "Reduced Hyperdrive Size", "Reduced Engine Size" etc there are more since none of the column 9 techs actually have a description going on the name of the tech.

This implies that it makes the components smaller but nothing changes in size.
I have never seen those techs ingame.
I did find them in the gamefiles.

But they do not appear to be something that should be shown.
The use of the Placeholder Image is noticeable.
But their Size is also a odd number, totally inconsistent with all other size numbers.
I have verified my files and deleted everything I have seen these techs on every play through that's why I asked if they did anything.
This is the reactor techs I see:
Reactor Techs.JPG
Reactor Techs.JPG (117.99 KiB) Viewed 1141 times
Give or take any Ancient tech found on the homeworlds.
No techs of those names anywere.

Actually I did found 1 vanilla tech that matches. All the way down in storage, there are the Zenox only "Archival Facilities". It uses the 8th Column, it uses the 19200 cost. It is the only tech that does so.

It is quite possible the tech XML (or the copy after randomisation) is stored into the savegame. So any file fixes might only appear in new games.
If you got it in new games, it looks like a bug.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 1:39 pm
by Edmon
jaweknee530 wrote: Wed Mar 30, 2022 10:28 pm lol you didn't even notice you were talking to a different person, no wonder you're having issues understanding things.
This is not helpful. Don't make posts like this.

Thanks.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 4:31 pm
by grumble314
They're column 9 would be between the ZPM and the super tech. As I've said I've verified files deleted everything and I've had column 9 techs in multiple play throughs with multiple races. I don't know what's different.
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 4:49 pm
by scotten_usa
Sorry if this has been answered, but this thread is looong.

Is there any way to mouse-click and select multiple ships? Neither right or left click allow me to 'rope' a group of ships. Thanks.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 4:57 pm
by Thineboot
scotten_usa wrote: Thu Mar 31, 2022 4:49 pm Sorry if this has been answered, but this thread is looong.

Is there any way to mouse-click and select multiple ships? Neither right or left click allow me to 'rope' a group of ships. Thanks.
Edit: I'm not the fastest typist myself, 100thMonkey ;)

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 5:06 pm
by 100thMonkey
scotten_usa wrote: Thu Mar 31, 2022 4:49 pm Sorry if this has been answered, but this thread is looong.

Is there any way to mouse-click and select multiple ships? Neither right or left click allow me to 'rope' a group of ships. Thanks.
Ctrl+Left-click and drag.

The "Mouse Click-Drag Function" setting in the General section of the game options controls that.

Edit: Sorry Thineboot; you've posted while I was writing mine.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 5:26 pm
by Jiet
What are the levels of the stockpile for a planet limited by? What's the 'cap' on each resource dependent on? Pop?

If I set the Colony Stockpile Automation to Manual but leave its Spaceport on Automation, which takes precedence? Does it go to Manual or Auto?

The Teekans don't currently have to dock at their stations/mines to retrofit/unload cargo - is that intended?

You guys are doing great work, thank you so much for this game!

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 5:29 pm
by zgrssd
Jiet wrote: Thu Mar 31, 2022 5:26 pm What are the levels of the stockpile for a planet limited by? What's the 'cap' on each resource dependent on? Pop?

If I set the Colony Stockpile Automation to Manual but leave its Spaceport on Automation, which takes precedence? Does it go to Manual or Auto?

The Teekans don't currently have to dock at their stations/mines to retrofit/unload cargo - is that intended?

You guys are doing great work, thank you so much for this game!
At least Luxury Resouce target seems to be capped by Population, yes.
I have no idea how the limits work for construction resources. Particulary if you consider that the planet might have to build a ship and/or spaceport.

Spaceport vs Planet Stockpile:
I would guess that both have seperate stockpiles. They are in shuttle range, so any resources can be ferried up or down easily.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Mar 31, 2022 5:59 pm
by Jiet
zgrssd wrote: Thu Mar 31, 2022 5:29 pm
Jiet wrote: Thu Mar 31, 2022 5:26 pm What are the levels of the stockpile for a planet limited by? What's the 'cap' on each resource dependent on? Pop?

If I set the Colony Stockpile Automation to Manual but leave its Spaceport on Automation, which takes precedence? Does it go to Manual or Auto?

The Teekans don't currently have to dock at their stations/mines to retrofit/unload cargo - is that intended?

You guys are doing great work, thank you so much for this game!
At least Luxury Resouce target seems to be capped by Population, yes.
I have no idea how the limits work for construction resources. Particulary if you consider that the planet might have to build a ship and/or spaceport.

Spaceport vs Planet Stockpile:
I would guess that both have seperate stockpiles. They are in shuttle range, so any resources can be ferried up or down easily.
The stockpiles are linked, as they both display the same amount of resources. I can also adjust the amount manually and it will display on both the Colony and Spaceport, however I can then set one to back to Automatic - just not sure what impact this has.