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RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 1:54 pm
by Tamas
ORIGINAL: Cohen
How works for long term scenarios (campaigns?). I mean, something like '39 - '45 for instance cannot be just operational - unless reinforcements / replacements / tech-development is all pre-scripted.
So, my question is - how the production / replacements / tech-design works for these long term scenarios?
It is usually a mixture of pre-scripted with events influencing it.
For example, if certain industrial centres get lost, replacement rates/supply drops. It all depends on how the scenario designer set it up.
RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 2:02 pm
by AlbertN
Thanks for the reply, Tamas. I was hopeing to have a decisional degree on production, research, etc.
Pratically it works like War in the East for production / research (as per new tanks, planes start to arrive at fixed dates) etc with established stuff.
RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 7:16 pm
by Hyding
OH NO!!
I see that Curt Chambers Campaign for South Vietnam did not make it into the game.
Does anyone know if Curt is still working on it?
I'm sure that the unique features in the EEV system and the victory points for hex conversion would have required a lot of work to convert it to the very new system in TOAW IV. I mean really even the small VC political sections could generate a percentage chance for a VP by converting a single hex.
RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 7:49 pm
by aperfecturkel
ORIGINAL: Narses
OH NO!!
I see that Curt Chambers Campaign for South Vietnam did not make it into the game.
Does anyone know if Curt is still working on it?
Aha, actually that's incorrect! "Campaign for South Vietnam" is definitely in-game, in the "Custom Graphics" folder.
RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 7:49 pm
by Hyding
ORIGINAL: Cohen
Thanks for the reply, Tamas. I was hopeing to have a decisional degree on production, research, etc.
Pratically it works like War in the East for production / research (as per new tanks, planes start to arrive at fixed dates) etc with established stuff.
That is mostly but not completely true. There are scenarios where additional or different units are available by using "Theater Options" that become available on certain turns. This usually involves a victory point cost but sometimes it is a choice like you mentioned. Europe Ablaze is one scenario that include both features as I recall.
Strategic bombing or ground action is possible in some scenarios by having replacement units with little combat potential arriving but unable to move or disband (thus joining the replacement pool) for a set period of time. This allows players to use air units or redirect ground operations to target enemy "production" facilities. Europe Ablaze and several other scenarios have included this feature.
RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 8:53 pm
by budd
ORIGINAL: aperfecturkel
ORIGINAL: Narses
OH NO!!
I see that Curt Chambers Campaign for South Vietnam did not make it into the game.
Does anyone know if Curt is still working on it?
Aha, actually that's incorrect! "Campaign for South Vietnam" is definitely in-game, in the "Custom Graphics" folder.
Are those the Boonie Rat Vietnam ones or didn't those make the cut?
RE: The Operational Art of War IV Scenarios List
Posted: Fri Nov 17, 2017 9:04 pm
by Hyding
Thanks I did not see it in the Modern Asia section so I was concerned.
RE: The Operational Art of War IV Scenarios List
Posted: Mon Nov 20, 2017 5:28 pm
by tarzanofmars
Hi all, old school tabletop hex map strategy gamer here, first time seeing this game, wanting to purchase and may well do anyway, but very curious if there are any Native American/Westward Expansion/Indian Wars etc scenarios? If not what is the scenario editor like? Could I make one with proper units etc? Thanks in advance.
RE: The Operational Art of War IV Scenarios List
Posted: Mon Nov 20, 2017 6:19 pm
by elmo3
ORIGINAL: budd
Are those the Boonie Rat Vietnam ones or didn't those make the cut?
See this thread:
tm.asp?m=4382199
RE: The Operational Art of War IV Scenarios List
Posted: Mon Nov 20, 2017 7:41 pm
by r6kunz
ORIGINAL: budd
ORIGINAL: aperfecturkel
ORIGINAL: Narses
OH NO!!
I see that Curt Chambers Campaign for South Vietnam did not make it into the game.
Does anyone know if Curt is still working on it?
Aha, actually that's incorrect! "Campaign for South Vietnam" is definitely in-game, in the "Custom Graphics" folder.
Are those the Boonie Rat Vietnam ones or didn't those make the cut?
No, it is different.
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat, are outstanding! It was not a question of not making the cut. I and others on the TOAWIV team approached him for permission to include it in the TOAW IV release. Unfortunately Stéphane was dissatisfied with how the VCO would translate to IV. I understand he is planning to do some rework and perhaps release it at a later date.
Here is hoping...
RE: The Operational Art of War IV Scenarios List
Posted: Mon Nov 20, 2017 10:29 pm
by BigDuke66
Oh yes he will:
tm.asp?m=4382199
RE: The Operational Art of War IV Scenarios List
Posted: Mon Nov 20, 2017 10:33 pm
by sPzAbt653
curious if there are any Native American/Westward Expansion/Indian Wars etc scenarios? ... Could I make one with proper units etc?
I know I have seen some older time period scenarios, but the only one I can link you some info for is here:
tm.asp?m=3404128
For such a project you have to build your weapons systems, but I thought it was actually a pretty easy process for that one.