RE: T79
Posted: Fri Feb 05, 2021 3:25 pm
Thanks for the AAR. On average, how long to play a turn?
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: loki100
ORIGINAL: Sammy5IsAlive
Just going back to the previous update - that pre-emptive retreat in front of Stalingrad is a big step forward for the AI I think? The WITE AI in particular has a habit of waiting for everything to go wrong before bolting the stable door and retreating. Is the Soviet AI in 41/42 similarly able to keep itself out of the worst trouble?
agree - overall the AI now is good. This game picked up a number of issues that were easy to miss in the AI-AI games (these are what we've mostly relied on for complete game balance information for obvious reasons) and have been sorted out now. But overall, my view was it played the big decisions pretty well, and it puts together reasonably effective operations (it attacks at spots not randomly along the front, it is more flank aware etc), its still not great at individual placement/use of terrain/HQ structures but all that is very hard in a game of this complexity and with what makes sense shifting across the game.
It also helps having 2 good mid/late war scenarios in Stalingrad-Berlin and Vistula-Berlin, that is useful to explore how it responds to that sort of situation
ORIGINAL: Nix77
ORIGINAL: loki100
ORIGINAL: Sammy5IsAlive
Just going back to the previous update - that pre-emptive retreat in front of Stalingrad is a big step forward for the AI I think? The WITE AI in particular has a habit of waiting for everything to go wrong before bolting the stable door and retreating. Is the Soviet AI in 41/42 similarly able to keep itself out of the worst trouble?
agree - overall the AI now is good. This game picked up a number of issues that were easy to miss in the AI-AI games (these are what we've mostly relied on for complete game balance information for obvious reasons) and have been sorted out now. But overall, my view was it played the big decisions pretty well, and it puts together reasonably effective operations (it attacks at spots not randomly along the front, it is more flank aware etc), its still not great at individual placement/use of terrain/HQ structures but all that is very hard in a game of this complexity and with what makes sense shifting across the game.
It also helps having 2 good mid/late war scenarios in Stalingrad-Berlin and Vistula-Berlin, that is useful to explore how it responds to that sort of situation
Have you yet ran into any catastrophic AI terrain selection failures?
I recall a phase in my Soviet WitE1 campaign vs the AI where in -42 the German panzers main offensives were concentrated mostly in the middle Pripyat swamps... that really finalized their loss, and no logistics or combat handicap could've saved the AI from that mistake.
We'll come back to discuss that 'W' next to the unit name in one of Red Lancer's post - its a really neat addition to the game
ORIGINAL: DekeFentle
We'll come back to discuss that 'W' next to the unit name in one of Red Lancer's post - its a really neat addition to the game
Did I miss the discussion?
ORIGINAL: loki100
Air losses remain one-sided. Most of my LB are off map (no point flying long distances in poor weather) but my fighters take heavy losses escorting the Sturmoviks into action. As before, there is no point worrying about this. You can't solve the gap in experience between the two sides (even careful use of the National Reserve only really brings Soviet pilots up to their notional NM value for experience) and while Soviet planes are improving they are still mostly out-classed.
But the reward for large scale GS makes taking these losses worth it.
This is part of how it plays the game, it recognises a situation (say with the Axis the chance to move into the Crimea) and then carries out the necessary moves. So it has a core set of criteria and a degree of situational awareness and specific options.
ORIGINAL: CapAndGown
ORIGINAL: loki100
Air losses remain one-sided. Most of my LB are off map (no point flying long distances in poor weather) but my fighters take heavy losses escorting the Sturmoviks into action. As before, there is no point worrying about this. You can't solve the gap in experience between the two sides (even careful use of the National Reserve only really brings Soviet pilots up to their notional NM value for experience) and while Soviet planes are improving they are still mostly out-classed.
But the reward for large scale GS makes taking these losses worth it.
How do you know what the reward is? Do combat reports tell you how well your air power is doing without having to step through each unit shooting at each other? I don't want to have to plow through combat resolutions one step at a time to figure out what is going on.
ORIGINAL: keitherson
This is part of how it plays the game, it recognises a situation (say with the Axis the chance to move into the Crimea) and then carries out the necessary moves. So it has a core set of criteria and a degree of situational awareness and specific options.
Seems like the AI is a massive improvement this time around. I recall my last game against the AI in WITE, playing as Soviets I had Budapest and Konigsberg by November 1942. Hopefully that is no more.
Couple of questions:
1. I notice the AP costs for most formations are far lower that WITE. Does this mean the soviets receive less "empty" formations as automatic reinforcements? I found it uncommon to need to purchase more rifle brigades and divisions in WITE, has this changed?
2. Can tank brigades still build up into tank corps? rifle brigades into divisions?
3. Can you deactivate an assault front to make room to activate a different front?
(PS really hoping for a beta key this time around. I've been an early playtester/bug reporter for other games.)
ORIGINAL: keitherson
(PS really hoping for a beta key this time around. I've been an early playtester/bug reporter for other games.)
ORIGINAL: Nix77
ORIGINAL: keitherson
(PS really hoping for a beta key this time around. I've been an early playtester/bug reporter for other games.)
Loki, do you happen to know if there will be any more beta testing rounds? I noticed Joel mentioned it couple of weeks ago, but no news after that. I know I have my hands itching to wrestle this monster as soon as possible, just like Keith![]()
ORIGINAL: MarechalJoffre
Thanks for the AAR, much appreciated.
Can't say I am too excited for the port over of the unnecessarily complicated air warfare system of WitW to the Eastern Front though.
Say what you want, that was completely undecipherable for me after tackling with it for 20 or so hours.
ORIGINAL: MarechalJoffre
Can't say I am too excited for the port over of the unnecessarily complicated air warfare system of WitW to the Eastern Front though.
Say what you want, that was completely undecipherable for me after tackling with it for 20 or so hours.