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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Oct 08, 2021 10:33 pm
by DeletedUser1769703214
Turn 12
Recon Center
As many games I have played against people I am pretty sure in front of Moscow has been reinforced with all available forces. At the moment I am not worried about Moscow, it will come in due time. Now what does look good is the Soviet forces around Rzhev. So I recon this area and come back with the following recon snapshot.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Oct 08, 2021 10:42 pm
by DeletedUser1769703214
Turn 12
Center
I have 18 Soviet Divisions in two pockets which should hold till next turn in front of Moscow. #1 priority is Soviet units. I will move to the Bryansk area next to see what I can do there then to the South last. Won't get to it tonight though

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 11:22 am
by DeletedUser1769703214
I brought up another possible issue with AS in this thread
https://www.matrixgames.com/forums/tm.asp?m=5085899 but will continue with the game anyway.
So many Air items that I am to the point of just not flying at all. At a minimum just have auto-intercept going.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 11:30 am
by DeletedUser1769703214
Turn 12 Real Turn Update
Orel
Yesterday I was able to do nothing in the game with real life taking all my time. Without further ado here is what I am facing in front of Orel after recon. Seems to be a gap between Orel and Dmitrovsk with no Soviet Units circled in orange. At least Recon did not show a thing.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 2:46 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Orel
Move 3/25 Regiment next to possible Soviet Unit in Woods. no Soviet there. I proceed forward to see if Recon may have missed any other Soviet units.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 2:50 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Orel
After a couple of more hex movement there was not another Soviet unit behind the woods. I set 3/25 Moto Regiment in place and bring up the 62 Inf Division for force 117 Rifle division to retreat west.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 2:58 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Orel
I move 1/25 Moto regiment into place, marked with orange arrow, to force 55 CAV to retreat East. I attack with 45 Infantry and get a retreat east of the Soviet CAV division which will form another pocket of future POW's.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 3:03 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
2/25 Moto regiment moves to cut off 269 Rifle division's retreat east marked with orange arrow. I bring up 3/45 regiment to block a sw retreat path and then bring up two PZ Divisions for the attack marked in yellow.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 3:06 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Orel
269 Rifle Division retreats NW as anticipated. Now to set up the capture of 269, which took part in the retreat of 1st PZ during the Russian turn.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 3:12 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Orel
I put units into place to pocket 269 Rifle Division for next turn POW's. I attack again Hasty attack with the PZ Divisions & get a retreat.
I now have gone from having 3 units last turn for possible POW's in the Orel area, which did not happen with the Soviets opening that pocket, to now having added 6 more Soviet Divisions as possible POW's for a total of 9 in the Orel area. I like that

I am now going to see if possible to get any more Soviet units in the Orel area.
So far will have 27 Soviet Divisions in pockets this turn from around Moscow and Orel. I still have the South to do.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 3:25 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Oh! The inserted CAV division in my line north of Orel attacked by the 106 Inf Division "Shattered". Guess the pressure was too much to bear.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 8:09 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
Recon from Kharkov to Dnepropetrovsk
Here is the Recon of the front between Kharkov to Dnepropetrovsk. Seems pretty void of Soviet units. I crisscrossed recon to get the best bang for the buck while reconing shown with paths.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 8:19 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
South
10 more Soviet Divisions and a Corps HQ in another pocket in the South. It should hold but it may not here 50/50 chance.
37 total Soviet Divisions & a Corps HQ in pockets this turn across the map so far.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Sun Oct 10, 2021 8:23 pm
by DeletedUser1769703214
Turn 12 Real Turn Update
South
Here is the Delay from the attacks getting across the river. Had some Soviet Armor react

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Mon Oct 11, 2021 6:02 am
by erikbengtsson
ORIGINAL: HardLuckYetAgain
Turn 12 Real Turn Update
Oh! The inserted CAV division in my line north of Orel attacked by the 106 Inf Division "Shattered". Guess the pressure was too much to bear.
Such awful faces, you really need a picture mod.
I recommend
COREd War in the East 2 model, factory and leader graphics mod.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Mon Oct 11, 2021 2:23 pm
by DeletedUser1769703214
The game is on "Hold" at a minimum at the moment, "Terminal" at the most until at least the next couple of patches come out. Too many items are having an impact in patch .09 & .10 in the AIR to continue. Up to my opponent if they are willing to wait or get another game, I don't care either way.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Mon Oct 11, 2021 2:31 pm
by DeletedUser1769703214
Going to go an play New World &/or Diablo 2 re-release. Probably New World since I have yet to start a character there. If anyone else plays New World let me know what you think.
Thank you.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Mon Oct 11, 2021 2:44 pm
by DeletedUser1769703214
Just for reference is this thread
https://www.matrixgames.com/forums/tm.asp?m=5085899 why I came to putting this game on hold and maybe even terminal hold.
Post #23 & #26
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Mon Oct 11, 2021 3:17 pm
by DeletedUser1769703214
Just to be clear here that the game will continue if my opponent waits, thus not terminal. So once the patches come out the game will continue.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Mon Oct 11, 2021 6:27 pm
by DeletedUser1769703214
ORIGINAL: HardLuckYetAgain
ORIGINAL: coolts
Forgive me if I’ve missed something obvious here, but you have got ports in the east set to higher priority than these, right ( set to import) ? They should then pull supply from these exporting ports and then move it inland to higher priority depots. If you have and it’s not moving, then that’s got to be a bug or a RTFM I’ve missed too.
No need to forgive anything, always ask questions I welcome all of them. I have Riga set at three (3) but all the shipping is still going to the export port of Liepaja (bottom left in the picture) which is set at two(2). Parnu set at two(2) & Tallinn set at two(2) for imports are only getting rail supply. This turn I am setting all export ports to zero(0) except for Koenigsberg which I will set at 2. I will set all import ports to zero(0) except for Riga which I think a 3 should be ok. What do you all think? I think all my freight is getting tied up in all of my darn ports first before supply flows east

At least that is what it feels like.
I can 100% now say that you really want to keep your export ports down to one. In my other game here
https://www.matrixgames.com/forums/tm.asp?m=5076862 I only have Koenisberg as an export port and I shipped a ton of supplies (29,000 freight) to Riga & two other ports I had to receive supplies. Having many export ports in this game defeated the purpose of what I was trying to do by doing the freight suffle between them. I also had set the other ports to zero (0) in my other AAR game. Lesson learned and what I did in the other game will be done here.