Amphibious Assault on Kharg Island (2026)
By DWReese
B1892, DB 517
This scenario represents a hypothetical battle involving the assault on Kharg Island in the near future. It does not represent what will happen. It is merely a hypothetical of what could happen.
This isn’t a grand scenario. This is really just a small battle, and only involves the taking of the island. The Iranian forces are defending, and their unit appearance has been randomized. The Iranian side could be normal size, less, or more. No two games should ever be the same.
The scenario is built on the premise that the US has the power to obliterate the island, if it desires. But, since the rules of engagement state that they cannot damage or destroy the oil refinery equipment, or the airport, and they have to keep from targeting the civilians, things can become a little more challenging. Please try to strictly adhere to the ROE. If not, the scenario will be over very quickly, and it won’t be very much fun.
The US has a plethora of assets everywhere. It is not my intention for the US player to use everything. It is my intention for the gamer to try different things. For example, try using some F-35s this time, or some F-15s the next. Try it again with some A-10s. Each is different. Additionally, I’d recommend using only about 4 strike aircraft each time, otherwise the battle could become lopsided. I have included lots of platforms so that you can try it with one this time, and something else the next.
The scenario is for fun, and should only last about one hour. It involves some sub action, SEAL action, air strikes, and possibly one or more Amphibious Assaults using Ospreys. There are gaps of time due to preparation, so feel free to flame forward.
Preparation is the key. If everything is perfectly coordinated, you will likely achieve a Triumph. If you lose one or two planes, or a loaded chopper, then it will likely result in a disaster. The win/loss margin is very small.
I love missions. I have played the entire scenario using nothing but missions, so I know that that works just fine. But, many people enjoy making all of the decisions for each unit, and that is perfectly fine as well. Having fun is the key.
I’d like to thank Knightpawn and Nikel for their countless hours of playtesting, and suggestions. Without them, I could not have accomplished this.
I do hope that you enjoy this.