Please use this to post ready scenarios for Community

Post new mods and scenarios here.

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WillpowerDisturbance
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Re: Please use this to post ready scenarios for Community

Post by WillpowerDisturbance »

Scenario that explores what could have happened if TF34 was at the San Bernardino Strait during the Battle of Leyte Gulf
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TF34 at San Bernardino Strait.zip
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Correcaminos
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Re: Please use this to post ready scenarios for Community

Post by Correcaminos »

Image


FINAL STEAM VERSION V291

https://steamcommunity.com/sharedfiles/ ... 3694364270


Hello everyone!

I'm bringing you a new mission, this time dealing with a highly topical issue: the blockade of the Strait of Hormuz (thanks to Knightpawn for the original idea). I've been gathering a ton of information on the subject—with the invaluable help of Nikel (thanks for the initial testings), of course—and testing new things in the CMO editor, which I must say is absolutely wonderful for any self-respecting scenario designer.

New feature implemented (V2.5 and up)

Image
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THE HORMUZ GAUNTLET V291.rar
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Last edited by Correcaminos on Sun Apr 05, 2026 9:13 am, edited 1 time in total.
"Si vis pacem, para bellum."
Knightpawn
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Re: Please use this to post ready scenarios for Community

Post by Knightpawn »

Operation Rite of Passage

Strait of Hormuz, Arabian Gulf — March 2026

Operation Rite of Passage is set on Day 24 of a US-Israeli air campaign against Iran. The skies are yours — the Iranian air force is destroyed, every major surface combatant of the Iranian conventional navy sits on the seabed, and the ballistic missile complex is in ruins. And yet the Strait of Hormuz remains closed. Over 300 merchant vessels sit idle, oil is past $100 a barrel, and Lloyd's has pulled hull-war coverage for Gulf transits.

The scenario is built around a simple premise: what happens when you've won the air war, sunk the enemy fleet, and still can't reopen a 21-mile stretch of water? Iran's asymmetric arsenal — armed speedboats hidden in coastal coves, suicide drone boats, mobile anti-ship missile launchers, mine belts, midget submarines, and underground bunkers housing systems that haven't yet moved — is largely intact, and it only takes one burning supertanker on live television to undo everything.

You command the Tripoli ARG and 31st MEU with a carrier strike group on call, land-based air out of the UAE, 40 Reapers, Army Apaches, HIMARS, and a full MCM force. The ORBAT is substantial — over 120 embarked aircraft, 12 warships. But the victory condition isn't a kill count. The President has publicly committed to declaring the Strait open within 30 hours, and the first tanker convoys will sail on his word. Damage to a tanker becomes a political catastrophe. Lose a tanker and the insurers pull coverage within hours — operation failure. Miss the deadline and the USA loses its credibility — operation failure.

This is a scenario about the gap between military dominance and strategic credibility. You have more firepower than you could ever need, but the clock, the mines, and the CNN cameras are harder enemies than anything the IRGC can throw at you.

I hope you enjoy it

Special thanks to Nikel & Correcaminos for beta testing

[Updated to v_1.12 on April 7, 2026. Changes
- (Features) No Unlimited Ammo. There is however plenty to get the job done
- (Balancing) HIMARS Batteries will be available until NOON of the first day and then withdrawn.
- Minor tweaks for the Iranian side]


[Updated to v_2.0 on April 7, 2026. Changes
- Reduced Deadline for declaring the strait open to 24hrs
- Various Balancing changes mainly affecting the circumstance of appearance of hidden Iranian assets and kilo sub threat


[Updated to v_2.1 on April 18, 2026. Changes
- Fixed Briefing's Html format so that it shows correctly not only at the beginning but also when the player opens it during the game
- Corrected briefing to refer to zulu hour instead of local (which was wrong)


PS. This is my first attempt to a designing a scenario. It explores an attempt to open Hormuz from a different angle compared to the one of my friend Correcaminos just above. Actually it all started from a discussion between us of how we could leverage the current developments in CMO.
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Operation Rite of Passage_v2.1.zip
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Mgellis
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Re: Please use this to post ready scenarios for Community

Post by Mgellis »

Sea of Japan Crisis - Convoy to Taoyuan, 1985 [final version]
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Sea of Japan Crisis - Convoy to Taoyuan, 1985.zip
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DWReese
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Re: Please use this to post ready scenarios for Community

Post by DWReese »

Amphibious Assault on Kharg Island (2026)
By DWReese
B1892, DB 517

This scenario represents a hypothetical battle involving the assault on Kharg Island in the near future. It does not represent what will happen. It is merely a hypothetical of what could happen.

This isn’t a grand scenario. This is really just a small battle, and only involves the taking of the island. The Iranian forces are defending, and their unit appearance has been randomized. The Iranian side could be normal size, less, or more. No two games should ever be the same.

The scenario is built on the premise that the US has the power to obliterate the island, if it desires. But, since the rules of engagement state that they cannot damage or destroy the oil refinery equipment, or the airport, and they have to keep from targeting the civilians, things can become a little more challenging. Please try to strictly adhere to the ROE. If not, the scenario will be over very quickly, and it won’t be very much fun.

The US has a plethora of assets everywhere. It is not my intention for the US player to use everything. It is my intention for the gamer to try different things. For example, try using some F-35s this time, or some F-15s the next. Try it again with some A-10s. Each is different. Additionally, I’d recommend using only about 4 strike aircraft each time, otherwise the battle could become lopsided. I have included lots of platforms so that you can try it with one this time, and something else the next.

The scenario is for fun, and should only last about one hour. It involves some sub action, SEAL action, air strikes, and possibly one or more Amphibious Assaults using Ospreys. There are gaps of time due to preparation, so feel free to flame forward.

Preparation is the key. If everything is perfectly coordinated, you will likely achieve a Triumph. If you lose one or two planes, or a loaded chopper, then it will likely result in a disaster. The win/loss margin is very small.

I love missions. I have played the entire scenario using nothing but missions, so I know that that works just fine. But, many people enjoy making all of the decisions for each unit, and that is perfectly fine as well. Having fun is the key.

I’d like to thank Knightpawn and Nikel for their countless hours of playtesting, and suggestions. Without them, I could not have accomplished this.
I do hope that you enjoy this.

Amphibious Assault on Kharg Island (2026).zip
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