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Re: Hierarchy Module Document
Posted: Thu Apr 23, 2026 7:04 pm
by Curtis Lemay
Curtis Lemay wrote: Thu Apr 23, 2026 5:38 pm
I finally heard back from MaximKI. I'll text the five new guys the drill to gain access to the site directly.
I've now done so. Each should confirm that they've received a text from me about it.
Re: Hierarchy Module Document
Posted: Thu Apr 23, 2026 7:25 pm
by Curtis Lemay
I can't tell if my text even went out. Regardless, the new five can just go to the link above and follow the instructions. Once done, Max added the following instruction:
"Once they have completed the sign-up process, please ask them to reach out to me and confirm that they have completed the application process. I can approve them afterwards."
Edit: I'm moving this issue out of this thread, since it will get buried in here.
New Thread is here:
https://forums.matrixgames.com/viewtopic.php?t=416803
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:27 pm
by Curtis Lemay
I've finished Additional Features item #21. This gives designers/players the option to toggle between displaying a commander's rank with either text or insignia. Rank text varies depending upon the nationality. It can be confusing due to differing names. Also, with Japanese and Chinese, almost incomprehensible. So, displaying the ranks with insignia (which are universal) seemed needed. I've been working on it for weeks and I've got it as good as I can for now. Unfortunately, I could not apply transparency to the insignia here. Instead they are displayed with a black background. I don't think that too much of a hardship, so I won't waste any more time on this now. I think I could get it perfected, but it would require making masks for each bitmap and that is a bridge too far for now.
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:29 pm
by Curtis Lemay
Here is the Commander List dialog. The ranks are shown in text. Note that the Australian "General" is four stars, while the Austrian "Generals" are three stars. Confusing.
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:30 pm
by Curtis Lemay
Now the ranks are shown with insignia. Clearer. (But note the black background):
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:31 pm
by Curtis Lemay
Here is the Commander Inventory dialog showing text ranks like before:
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:31 pm
by Curtis Lemay
Here is the same but with insignia ranks:
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:32 pm
by Curtis Lemay
Here is the Commander Inventory page 2 with text ranks:
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 6:32 pm
by Curtis Lemay
And here with insignia:
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 8:13 pm
by Telumar
Curtis Lemay wrote: Fri Apr 24, 2026 6:30 pm
(But note the black background):
Actually looks good, even a bit epaulette like.
Re: Hierarchy Module Document
Posted: Fri Apr 24, 2026 11:14 pm
by Curtis Lemay
Telumar wrote: Fri Apr 24, 2026 8:13 pm
Curtis Lemay wrote: Fri Apr 24, 2026 6:30 pm
(But note the black background):
Actually looks good, even a bit epaulette like.
Thanks. Now I feel a little better about it.
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 2:52 am
by Curtis Lemay
I completed the creation of a variant of my Gettysburg 1863 scenario: "Gettysburg 1863 GotS". This is a variant of Gettysburg 1863 based upon the science fiction novel "Guns of the South":
https://en.wikipedia.org/wiki/The_Guns_of_the_South
In this novel, South African Neo-Nazis time travel back to 1864 to reverse the results of the ACW by gifting the CSA 100,000 AK-47s. It works. The main battle in that novel was The Wilderness. Since I don't have a Wilderness scenario ready, Gettysburg will have to substitute. Quite simply, all CSA small-arms are replaced with AK-47s and away we go. While the Army of the Potomac will still enjoy very good terrain on the defensive and artillery superiority, it probably won't be enough. But, it will be interesting (at least to Southerners).
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 2:57 am
by Curtis Lemay
Here are the CSA Inventories before and after the changes.
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 2:59 am
by Curtis Lemay
This compares the on-map units before and after the changes. Note that the game is now scaled to the biggest CSA unit and this shrinks the values on the Union units:
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 3:01 am
by Curtis Lemay
Here are the equipment reports for the old and new equipment involved. Note the obvious superiority of the new equipment vs. the old:
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 3:03 am
by Curtis Lemay
In the Original, the Union's Costner Brigade was the largest unit in the game. It's been shrunk in the Guns of the South version:
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 3:04 am
by Curtis Lemay
In contrast, the Stonewall Brigade is the largest unit in the Guns of the South version:
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 3:05 am
by Curtis Lemay
The 47th North Carolina Regiment was the featured unit in the Novel. Here it is in the original and in the Guns of the South version:
Re: Hierarchy Module Document
Posted: Fri May 01, 2026 3:11 am
by Curtis Lemay
Finally, we have the strength comparision. Note that rearming with AK-47s increases AP by a factor of 6.1 and DF by a factor of 2.4. Add in Artillery and the change is 4.5 and 2.3.
Comparision to USA strengths show the USA originally had an edge of 1.29 and 1.28. But in the Guns of the South version, it is at a 0.29 and 0.55 disadvantage. It can only hope that terrain and artillery can save it.
Re: Hierarchy Module Document
Posted: Wed May 06, 2026 9:38 pm
by Curtis Lemay
I've been conducting a test of my new Gettysburg 1863 GotS scenario. This scenario, like its historical predicessor, has subordinate regiments inside the brigades/demi-brigades. Thanks to this test, I discovered a bug with the arrival of subordinates as reinforcements. Reinforcements should always arrive in-supply. But, it turns out, subordinates do not. So I had to dig around and fix that issue (bug #34 below). I've now done so.