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Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 9:17 am
by laska2k8
Hi,
that's my first attempt to make an AAR with CotA (patched) and before I start you must
know that:
- this is the first time I play this scenario
- I'm relative new to CotA, quite experienced in HttR but different engine
- I'm doing this to learn, expecially to receive critics and tips
- English isn't my motherlanguage, mistakes are on the corner.
ok, let's go..
My initial thoughts was to reach the Malene airport and the Point 107 while waiting the
first wave of reinforces (guns unit) to arrive.
1) II Fj Bn move up to Point 107
2) I Glider Bn go to airport
3) Luftlande Hq and IV Hvy Bn Hq stay in middle
4) 1 Arty Bty Fallsch move near in the light wood just to cover the whole map and to
detach from its Hq

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 9:27 am
by laska2k8
forgot to say that 9th Fj Coy III try to sneak behind the enemy lines seeking guns (?)
that's all moves

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 9:46 am
by laska2k8
D1 07:05
three hours later I gained control of the two objectives of the initial plan.
9th Fj Coy III take some casualties, I'm surprised to see enemy units at Kondomari, I thought
they were along the main road, but I spotted arty units, it's time to use first airstrike.

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 10:25 am
by laska2k8
D1 13:00
Allies fall back a while, time to attack Pyrgos.
Luftlande directly attack (13:00), II Fj Bn (13:36) and Glider (13:34) approach as reserves
bombardment start at at 15:00
9th Fj Coy III still seeking for enemies, heading to Platanias

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 10:57 am
by laska2k8
D1 17:00
- GJ Regt just arrived and headed to Pyrgos
- I Glider now cooperate attack with Luftlande
- II FJ approach the nearby fort/church

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 11:01 am
by laska2k8
D1 17:00
on the east side 5th and 6th FJ try to reach good position
the 9th FJ approach eastern objective

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 12:24 pm
by laska2k8
D1 21:00
Pyrgos fallen, all my units reach the planned positions.
A good air support make things easier, II FJ Bn suffered casualties but kepts enemy away.

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 12:26 pm
by laska2k8
far East, not enough to capture but gained positions

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 1:00 pm
by laska2k8
D2 04:00
After a night rest some small fights I try to advance to nearest objective. I think that my advance is much slower than real "blitzkrieg" so I have doubt to reach Platanias in time before scenario ends.
by the way..
- GJ Regt 100 try to go straigh to Pyrgos-Platanias road avoiding (as possible) to be slowered by fights along the walk.
- II FJ Btn and Luflande SturmRegt Btn (I Glider reattached) attack nearest enemy just to distract them
- The three companies at East head to Platanias

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 1:28 pm
by laska2k8
The End
At last I had a marginal victory...
GJ Regt 100 successfully occupied Pyrgos-Platanias road toegether with II FJ regt & GJ 100 regt.
I sent Geb Prn Bn 95 to Platanias as soon as possible but it didn't reach the position in time to capture the objective.

RE: Kiwi fight back by laska2k4
Posted: Thu Oct 12, 2006 1:29 pm
by laska2k8
Conclusion:
frontline at the end.
please send critics/tips

RE: Kiwi fight back by laska2k4
Posted: Sat Oct 28, 2006 10:02 pm
by GoodGuy
ORIGINAL: laska2k4
- I'm doing this to learn, expecially to receive critics and tips
Ciao!
Ok here we go.
I'd have pushed forward more aggressively. While your troops had only 113 casualties, they barely accomplished their mission. It looks like you're holding back around 2 Bns at Pyrgos, if I'm correct, although they would've been valuable for the task to drive off enemy forces at Platanias, or in the middle. 2-4 detached companies at Pyrgos to form a defensive perimeter would have been sufficient..... also, try detaching artillery units, and use them to soften enemy strongpoints, or bombard enemy units (dug in) that appear to slow down the advance.
Pyrgos would have been a good base for your arty units. You might want to detach mortar units in the future, several (detached) mortar units placed along the road would have done a terrific job at dealing with those enemies who are coming back to occupy the main road, your main supply line in this scenario.
You might want to have a few rear guards at night though, to make sure the main road is being kept clean, and to ensure that the mortar units don't get surprised.
My 2 cents