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Patch 2.50
Posted: Wed Nov 01, 2006 7:24 pm
by Mike Wood
Hello...
Gary found a bug that has been around for a while. He said it is not in WIP or WPO, because he had rewritten the offending function. It caused aircraft to vanish. Tried it and it worked. Combined with similar bug I found and fixed in version 2.422, players should not have that problem, any more.
Sent to production. May take a bit, before it is posted.
Bye...
Michael Wood
Version 2.50
Bugs Fixed:
1) Aircraft were still disappearing for no apparent reason. Found second bug. Fixed.
New Features:
1) The assault value of each land unit is now displayed on the unit orders screen.
2) The number of defensive mines at a base now appears on the base orders screen.
RE: Patch 2.50
Posted: Wed Nov 01, 2006 7:56 pm
by USSAmerica
Mike, you guys friggin' ROCK! How old is this game now, and we get another patch?
Just awesome. [8D] Thanks!
RE: Patch 2.50
Posted: Thu Nov 02, 2006 1:51 am
by Denniss
What about giving us a new beta version, the more playtesters the more feedback !
It's great to hear that awful bug will be (hopefully) fixed.
RE: Patch 2.50
Posted: Thu Nov 02, 2006 12:35 pm
by tocaff
Upgrade from V2.42 in mid game is OK to do? Any particulars to do first?
RE: Patch 2.50
Posted: Thu Nov 02, 2006 3:47 pm
by tanjman
Mike,
Great news! Looking forward to it.
BTW any news on UVII?
RE: Patch 2.50
Posted: Thu Nov 02, 2006 6:01 pm
by Skyfire7631
Great news, Mike Wood, can't wait ... and thanks [;)] [:)]
Regards.
RE: Patch 2.50
Posted: Thu Nov 02, 2006 11:40 pm
by DEB
Zzzz ... Eh - What ??!! - a PATCH ??!! - at last !! Hooray!!
Better late than never I suppose.
(Nothing re my Sc.11 Grounded Sub. though ! )
RE: Patch 2.50
Posted: Fri Nov 03, 2006 1:24 am
by waterwings
Yippeeee [:D] Wonderful news! I knew there was no "Australian Triangle." Missing items only happen near Bermuda and in my toolbox.
Cheers,
waterwings
RE: Patch 2.50
Posted: Fri Nov 03, 2006 5:24 am
by Mike Wood
deleted
RE: Patch 2.50
Posted: Fri Nov 03, 2006 12:58 pm
by tanjman
Mike,
Thanks for the update on Carrier Force. I'm looking forward to it.
RE: Patch 2.50
Posted: Fri Nov 03, 2006 7:47 pm
by DEB
Bug was discovered, while working on another game. Decided to send it out, with couple small feature additions.
Ooo, how kind. Patch 2.50 is very useful & very kind of you, as several people have waited since approx. 7th Sept. 05 for this patch.
It's sad though that it's exsistance appears to be just a fluke, and we would have had to wait for ever with no action from Matrix but for this.
Nothing re my Sc.11 Grounded Sub. though!
Not code issue. Map data issue. I have never worked on map data. Some third party folks (players) have in WIP. They could help you. Path finding routine traces hex to hex, looking for shore line. If none found, it moves into hex. Cannot move out of hex, if land hex. Map error causes sub to move into hex and then it can't get out. Even if error fixed, sub might still be stuck.
So its a map data issue. Exactly this problem was solved by MATRIX (?) in an earlier UV patch (
1.20 ) for 2 scenario's. My problem was reported on
11th April 05. We have had two other patches since then without any action to correct it. WHY CAN'T MATRIX FIX IT!!!
I realise that any fix will proberly leave my sub stuck now, but can the problem not be fixed for all future plays of SC. 11 !!
Also I may be missing something but I fail to see how WIP players can help fix this error.
If YOU can't fix it , then PLEASE trace someone who can & pass it on to them !!
The Bug & Errors support here is ( being polite ) very poor - even a courtesy reply is more often than not completely non-exsistant.
It really does need to improve. All effort seems to fade away once any game has been "on the shelves" for a while. Matrix really should concentrate more on keeping exsisting customers happy with their current game portfolio as we are usually those who purchase any new games produced.
RE: Patch 2.50
Posted: Sat Nov 04, 2006 3:46 pm
by waterwings
I totally agree with DEB. Support to customers leads to a loyal customer base. It will be some time before I buy another Matrix game if they can't or won't fix the games they are currently selling.
RE: Patch 2.50
Posted: Sat Nov 04, 2006 11:18 pm
by Reg
ORIGINAL: USS America
Mike, you guys friggin' ROCK! How old is this game now, and we get another patch?
Just awesome. [8D] Thanks!
Gotta agree. Thanks guys.
(When's it being posted....)
RE: Patch 2.50
Posted: Fri Nov 17, 2006 6:16 pm
by USSAmerica
Any word on when production will have this patch available?
RE: Patch 2.50
Posted: Fri Nov 17, 2006 8:01 pm
by DEB
ORIGINAL: USS America
Any word on when production will have this patch available?
It's only been 16 days! Give them a break !! [:D]
RE: Patch 2.50
Posted: Fri Nov 17, 2006 8:32 pm
by btaft
The Bug & Errors support here is ( being polite ) very poor - even a courtesy reply is more often than not completely non-exsistant.
It really does need to improve. All effort seems to fade away once any game has been "on the shelves" for a while. Matrix really should concentrate more on keeping exsisting customers happy with their current game portfolio as we are usually those who purchase any new games produced.
I think I would have to disagree with some of this statement. Of course it is an opinion to which you are entitled to, but I have found it to be quite the opposite. The simple fact that they plan to patch a game in the tail end of 2006 that was originally released in May of 2002 says quite a bit about the company's commitment to their customer base. Even though the squashing of this bug seems to be related to work on another game, matrix will still incur costs associated with updating the code and testing. It would have been easy for them to just ignore this for UV and possibly just save it for the UV2 production.
Most companies typically stop patching a game about 6 months after it is released often leaving some very serious bugs unsquashed do to there being no funding allocated for future work on the title. If you are lucky the game will have a strong fan base with talented people that are able to squash the remaining bugs.
Respectively,
BT
RE: Patch 2.50
Posted: Fri Nov 17, 2006 9:18 pm
by DEB
With respect , I don't think you have been viewing these forums for long enough to be able to disagree with me. I note that those who have been around even longer than me have not passed any adverse comment, and yes some do still post here.
I think you would feel the same as me if you had waited as long for a patch particularly considering the circumstances behind its production and knowing that other errors still exsisted etc..
Did you read the detail provided in my post? Would that not irk you?
You may well be correct that many companies would have given up on a game this old by now; however it is not beyond the bounds of politness to respond to queries, particularly those entered in the "Bug reports and problems" forum. If the "Bug reports and problems" forum is redundant then it should be removed, but that thought may be beyond them.
It may be standard practise, but unless people complain nothing will ever improve and we do deserve better.
RE: Patch 2.50
Posted: Sat Nov 18, 2006 6:28 am
by Forwarn45
This is good news. No complaint as to support for patches, as Matrix has been great in my experience. Just wish they had made the more stable earlier version (2.3) of this game available those of us who bought later - at 2.41.
RE: Patch 2.50
Posted: Sat Nov 18, 2006 11:54 am
by SuluSea
I'm looking forward to the patch ,thanks for y'alls continued work on the game. <thumbsup>
RE: Patch 2.50
Posted: Sat Nov 18, 2006 12:50 pm
by tocaff
Why does it seem that patches that fix one thing seem to cause another to go wrong? Why is this acceptable?