Patch 2.50

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Mike Wood
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Patch 2.50

Post by Mike Wood »

Hello...

Gary found a bug that has been around for a while. He said it is not in WIP or WPO, because he had rewritten the offending function. It caused aircraft to vanish. Tried it and it worked. Combined with similar bug I found and fixed in version 2.422, players should not have that problem, any more.

Sent to production. May take a bit, before it is posted.

Bye...

Michael Wood

Version 2.50

Bugs Fixed:

1) Aircraft were still disappearing for no apparent reason. Found second bug. Fixed.

New Features:

1) The assault value of each land unit is now displayed on the unit orders screen.
2) The number of defensive mines at a base now appears on the base orders screen.
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USSAmerica
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RE: Patch 2.50

Post by USSAmerica »

Mike, you guys friggin' ROCK!  How old is this game now, and we get another patch? 
 
Just awesome.  [8D]  Thanks!
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Denniss
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RE: Patch 2.50

Post by Denniss »

What about giving us a new beta version, the more playtesters the more feedback !

It's great to hear that awful bug will be (hopefully) fixed.
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tocaff
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RE: Patch 2.50

Post by tocaff »

Upgrade from V2.42 in mid game is OK to do?  Any particulars to do first?
Todd

I never thought that doing an AAR would be so time consuming and difficult.
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tanjman
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RE: Patch 2.50

Post by tanjman »

Mike,

Great news! Looking forward to it.

BTW any news on UVII?
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Skyfire7631
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RE: Patch 2.50

Post by Skyfire7631 »

Great news, Mike Wood, can't wait ... and thanks [;)] [:)]
 
Regards.
 
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DEB
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RE: Patch 2.50

Post by DEB »

 Zzzz ... Eh - What ??!! - a PATCH ??!! - at last !! Hooray!!
 
Better late than never I suppose.
(Nothing re my Sc.11 Grounded Sub. though ! )
waterwings
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RE: Patch 2.50

Post by waterwings »

Yippeeee [:D] Wonderful news! I knew there was no "Australian Triangle." Missing items only happen near Bermuda and in my toolbox.

Cheers,
waterwings
Salt water is good for the sole.
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Mike Wood
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RE: Patch 2.50

Post by Mike Wood »

deleted




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tanjman
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RE: Patch 2.50

Post by tanjman »

Mike,

Thanks for the update on Carrier Force. I'm looking forward to it.
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DEB
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RE: Patch 2.50

Post by DEB »

Bug was discovered, while working on another game. Decided to send it out, with couple small feature additions.

Ooo, how kind. Patch 2.50 is very useful & very kind of you, as several people have waited since approx. 7th Sept. 05 for this patch.
It's sad though that it's exsistance appears to be just a fluke, and we would have had to wait for ever with no action from Matrix but for this.
Nothing re my Sc.11 Grounded Sub. though!

Not code issue. Map data issue. I have never worked on map data. Some third party folks (players) have in WIP. They could help you. Path finding routine traces hex to hex, looking for shore line. If none found, it moves into hex. Cannot move out of hex, if land hex. Map error causes sub to move into hex and then it can't get out. Even if error fixed, sub might still be stuck.

So its a map data issue. Exactly this problem was solved by MATRIX (?) in an earlier UV patch ( 1.20 ) for 2 scenario's. My problem was reported on 11th April 05. We have had two other patches since then without any action to correct it. WHY CAN'T MATRIX FIX IT!!!
I realise that any fix will proberly leave my sub stuck now, but can the problem not be fixed for all future plays of SC. 11 !!
Also I may be missing something but I fail to see how WIP players can help fix this error.
If YOU can't fix it , then PLEASE trace someone who can & pass it on to them !!

The Bug & Errors support here is ( being polite ) very poor - even a courtesy reply is more often than not completely non-exsistant.
It really does need to improve. All effort seems to fade away once any game has been "on the shelves" for a while. Matrix really should concentrate more on keeping exsisting customers happy with their current game portfolio as we are usually those who purchase any new games produced.




waterwings
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RE: Patch 2.50

Post by waterwings »

I totally agree with DEB.  Support to customers leads to a loyal customer base.  It will be some time before I buy another Matrix game if they can't or won't fix the games they are currently selling.
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Reg
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RE: Patch 2.50

Post by Reg »

ORIGINAL: USS America

Mike, you guys friggin' ROCK!  How old is this game now, and we get another patch? 

Just awesome.  [8D]  Thanks!

Gotta agree. Thanks guys.

(When's it being posted....)
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
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USSAmerica
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RE: Patch 2.50

Post by USSAmerica »

Any word on when production will have this patch available?
Mike

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"They need more rum punch" - Me

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DEB
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RE: Patch 2.50

Post by DEB »

ORIGINAL: USS America

Any word on when production will have this patch available?

It's only been 16 days! Give them a break !! [:D]
btaft
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RE: Patch 2.50

Post by btaft »

The Bug & Errors support here is ( being polite ) very poor - even a courtesy reply is more often than not completely non-exsistant.
It really does need to improve. All effort seems to fade away once any game has been "on the shelves" for a while. Matrix really should concentrate more on keeping exsisting customers happy with their current game portfolio as we are usually those who purchase any new games produced.

I think I would have to disagree with some of this statement. Of course it is an opinion to which you are entitled to, but I have found it to be quite the opposite. The simple fact that they plan to patch a game in the tail end of 2006 that was originally released in May of 2002 says quite a bit about the company's commitment to their customer base. Even though the squashing of this bug seems to be related to work on another game, matrix will still incur costs associated with updating the code and testing. It would have been easy for them to just ignore this for UV and possibly just save it for the UV2 production.

Most companies typically stop patching a game about 6 months after it is released often leaving some very serious bugs unsquashed do to there being no funding allocated for future work on the title. If you are lucky the game will have a strong fan base with talented people that are able to squash the remaining bugs.

Respectively,

BT
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DEB
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RE: Patch 2.50

Post by DEB »

With respect , I don't think you have been viewing these forums for long enough to be able to disagree with me. I note that those who have been around even longer than me have not passed any adverse comment, and yes some do still post here.

I think you would feel the same as me if you had waited as long for a patch particularly considering the circumstances behind its production and knowing that other errors still exsisted etc..
Did you read the detail provided in my post? Would that not irk you?

You may well be correct that many companies would have given up on a game this old by now; however it is not beyond the bounds of politness to respond to queries, particularly those entered in the "Bug reports and problems" forum. If the "Bug reports and problems" forum is redundant then it should be removed, but that thought may be beyond them.
It may be standard practise, but unless people complain nothing will ever improve and we do deserve better.
Forwarn45
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RE: Patch 2.50

Post by Forwarn45 »

This is good news. No complaint as to support for patches, as Matrix has been great in my experience. Just wish they had made the more stable earlier version (2.3) of this game available those of us who bought later - at 2.41.
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SuluSea
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RE: Patch 2.50

Post by SuluSea »

I'm looking forward to the patch ,thanks for y'alls continued work on the game. <thumbsup>
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tocaff
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RE: Patch 2.50

Post by tocaff »

Why does it seem that patches that fix one thing seem to cause another to go wrong?&nbsp; Why is this acceptable?
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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