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witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:26 pm
by Woos
A new 'major' version of witpDecoder is ready. This time it is Version 0.5

What is WitpDecoder?
A general explanation can be found at the beginning of the old witpdecoder thread. Preferably do not read too much of it as most of it is hopelessly outdated (thus this new thread).

Where do you get it?
Download the zip file from http://extweb.retsiemuab.de/witp/witpdecoder0.5a.zip and follow the instructions in the included PDF file.

If you used previous versions of witpDecoder, please install this in a new directory. It contains new a hsqldb and SWT version, major changes to the database schema which require reinitialization, and a new way to create a more readable map overview map (thanks to VSWG for the tip). You may want to copy any clusters.csv and clusterbases.csv file over from your old directory.

What's new?
From the latest version (0.4c) at least the following improvements where made:
  • A sidebar was added to the Map overview tab to show info on clicked on hexes (using pop-ups was considered a bit difficult)
  • An overview of the aircraft classes was added which allows sorting them after various criteria and also tells you where they are build (and how many you have researched yet).
  • The "Prefs" button in the leader tab finally works.
  • DB update routines where reworked (and should be faster now). So witpDecoder should no longer crash after excessive use of the "Load Batch" function. As a side effect changes to leader skills and completed ship repairs are shown in the shell window created at startup (if you are using witpdecoder.bat)
  • Future inconsistencies are no longer shown by default (although you can switch them on again).
  • Probably lots of bug fixes.
  • Any enterprising Java & SQL Programmer with too much time on his hands can write plugins for the Map overview tab to replace the current "Positioning test".

Future updates
This is probably the last 'major' release before the AE version. Unless lots of time mysteriously appears minor releases will only fix bugs and allow more than one plugin.

First picture: The "Ship Repair" mode of the "Map Overview" tab with the new sidebar.
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RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:30 pm
by wernerpruckner
does it now also work with vista ???

RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:30 pm
by Woos
Did it ever not work with Vista? It's simply Java so there shouldn't be any problem.


Second picture: The new AC Classes showing all fighter like planes of the IJA.
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RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:32 pm
by Woos
Third picture: The new "Prefs" button in the leaders tab for faster query selection.

Image

BTW, no support over Christmas, so keep your old version in case there is a major problem well hidden.

RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:34 pm
by Helpless
Danke Woos!! [&o]


Downloading.. [:)]

RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:40 pm
by Marc
Hello Woos,

there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

With version 0.4 this problem didn't exist.



Danke, für das tolle Tool.

Marc

RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 10:55 pm
by bobogoboom
does it work with big b or do i need some extra files?

RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 11:08 pm
by Woos
ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?

RE: witpDecoder 0.5 released

Posted: Sat Dec 22, 2007 11:23 pm
by USSAmerica
Thanks for the Christmas present, Woos. 
 
I have just started a CHS 155 PBEM game, so I'll be d/l and installing later this evening.  [8D]

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 12:37 am
by bobogoboom
getting this error at startup.


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RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 1:12 am
by Nomad
Thanks Woos. Just downloaded and set up a CHS 155 set. I love the new look and features.

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 1:21 am
by Woos
@bobogoboom
You seem to be missing a Windows Graphics library. See the 'Why do I get "SWTException: Unable to load graphics library" using GC?' question on http://www.eclipse.org/swt/faq.php#nographicslibrary

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 3:16 am
by 1EyedJacks
Hi Woos,

Does this new version by any chance work with RHS EOS?

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 7:10 am
by Eskil
Hello!

Have been using v 0.4 while playing Guadalcanal (the official scenario 5) and this have worked fine. I get about fifteen error messages when I load the current savefile. However with v 0.5 I get an additional fatal errormessage at the end, Any idea what this is about?

/Eskil

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RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 9:22 am
by Marc
ORIGINAL: Woos
ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?

I just downloaded the current version of scenario 157 and your tool works with it.
I had an older one that didn't work.
Thank you for your support.

Marc

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 11:31 am
by Yava
ORIGINAL: Woos
ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?
"Numeric value out of range"

Same happens to me with scen 158... [:(]

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 2:34 pm
by RAM
yah, got the problem too, I'm trying to load a savegame of the scenario 157, got exactly the same error.

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 4:18 pm
by Woos
ORIGINAL: RAM
yah, got the problem too, I'm trying to load a savegame of the scenario 157, got exactly the same error.

Can't be since other people reported the problem during initialization, not during save game loading.

This is most probably a mismatch between the value range witpDecoder's database expect for some AC attribute and what CHS choose to set it to. Unless someone with this error sends me the generated WITP???.csv files from his witpdecoder directory I can't do anything about it. I got CHS 158c (due to some other issues) and with that the problems doesn't seem to occur.

Oh, and no fix before Christmas anyway, have a nice holiday.


RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 4:25 pm
by VSWG
Works fine with CHS Scen 158 for me! [:)] Woos, whatever you did, it fixed the issue with daily resource/oil at "United States". [8D]

Thanks for the new version, and happy holidays!!

RE: witpDecoder 0.5 released

Posted: Sun Dec 23, 2007 4:38 pm
by Roger Neilson II
Ok, its 158 that is not working for me. Have you fixed something so I need to download a new version?

Or did you send VSWG something that fixed it?

Roger