witpDecoder 0.5 released

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
Woos
Posts: 277
Joined: Sun Jun 05, 2005 5:12 pm
Location: Germany

witpDecoder 0.5 released

Post by Woos »

A new 'major' version of witpDecoder is ready. This time it is Version 0.5

What is WitpDecoder?
A general explanation can be found at the beginning of the old witpdecoder thread. Preferably do not read too much of it as most of it is hopelessly outdated (thus this new thread).

Where do you get it?
Download the zip file from http://extweb.retsiemuab.de/witp/witpdecoder0.5a.zip and follow the instructions in the included PDF file.

If you used previous versions of witpDecoder, please install this in a new directory. It contains new a hsqldb and SWT version, major changes to the database schema which require reinitialization, and a new way to create a more readable map overview map (thanks to VSWG for the tip). You may want to copy any clusters.csv and clusterbases.csv file over from your old directory.

What's new?
From the latest version (0.4c) at least the following improvements where made:
  • A sidebar was added to the Map overview tab to show info on clicked on hexes (using pop-ups was considered a bit difficult)
  • An overview of the aircraft classes was added which allows sorting them after various criteria and also tells you where they are build (and how many you have researched yet).
  • The "Prefs" button in the leader tab finally works.
  • DB update routines where reworked (and should be faster now). So witpDecoder should no longer crash after excessive use of the "Load Batch" function. As a side effect changes to leader skills and completed ship repairs are shown in the shell window created at startup (if you are using witpdecoder.bat)
  • Future inconsistencies are no longer shown by default (although you can switch them on again).
  • Probably lots of bug fixes.
  • Any enterprising Java & SQL Programmer with too much time on his hands can write plugins for the Map overview tab to replace the current "Positioning test".

Future updates
This is probably the last 'major' release before the AE version. Unless lots of time mysteriously appears minor releases will only fix bugs and allow more than one plugin.

First picture: The "Ship Repair" mode of the "Map Overview" tab with the new sidebar.
Image
Attachments
overviewrepair.jpg
overviewrepair.jpg (139.02 KiB) Viewed 515 times
User avatar
wernerpruckner
Posts: 4138
Joined: Thu May 05, 2005 1:00 pm

RE: witpDecoder 0.5 released

Post by wernerpruckner »

does it now also work with vista ???
Woos
Posts: 277
Joined: Sun Jun 05, 2005 5:12 pm
Location: Germany

RE: witpDecoder 0.5 released

Post by Woos »

Did it ever not work with Vista? It's simply Java so there shouldn't be any problem.


Second picture: The new AC Classes showing all fighter like planes of the IJA.
Image
Attachments
ACClasses.jpg
ACClasses.jpg (194.44 KiB) Viewed 516 times
Woos
Posts: 277
Joined: Sun Jun 05, 2005 5:12 pm
Location: Germany

RE: witpDecoder 0.5 released

Post by Woos »

Third picture: The new "Prefs" button in the leaders tab for faster query selection.

Image

BTW, no support over Christmas, so keep your old version in case there is a major problem well hidden.
Attachments
leaders.jpg
leaders.jpg (170.13 KiB) Viewed 517 times
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: witpDecoder 0.5 released

Post by Helpless »

Danke Woos!! [&o]


Downloading.. [:)]
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Marc
Posts: 303
Joined: Tue Sep 05, 2000 8:00 am
Location: Braunschweig, Germany

RE: witpDecoder 0.5 released

Post by Marc »

Hello Woos,

there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

With version 0.4 this problem didn't exist.



Danke, für das tolle Tool.

Marc
Image
IJN Chokai
User avatar
bobogoboom
Posts: 3799
Joined: Mon Feb 13, 2006 7:02 pm
Location: Dallas

RE: witpDecoder 0.5 released

Post by bobogoboom »

does it work with big b or do i need some extra files?
I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.
Image
Sig art by rogueusmc
Woos
Posts: 277
Joined: Sun Jun 05, 2005 5:12 pm
Location: Germany

RE: witpDecoder 0.5 released

Post by Woos »

ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: witpDecoder 0.5 released

Post by USSAmerica »

Thanks for the Christmas present, Woos. 
 
I have just started a CHS 155 PBEM game, so I'll be d/l and installing later this evening.  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
bobogoboom
Posts: 3799
Joined: Mon Feb 13, 2006 7:02 pm
Location: Dallas

RE: witpDecoder 0.5 released

Post by bobogoboom »

getting this error at startup.


Image
Attachments
witpdecoder.jpg
witpdecoder.jpg (66.92 KiB) Viewed 516 times
I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.
Image
Sig art by rogueusmc
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: witpDecoder 0.5 released

Post by Nomad »

Thanks Woos. Just downloaded and set up a CHS 155 set. I love the new look and features.
Woos
Posts: 277
Joined: Sun Jun 05, 2005 5:12 pm
Location: Germany

RE: witpDecoder 0.5 released

Post by Woos »

@bobogoboom
You seem to be missing a Windows Graphics library. See the 'Why do I get "SWTException: Unable to load graphics library" using GC?' question on http://www.eclipse.org/swt/faq.php#nographicslibrary
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: witpDecoder 0.5 released

Post by 1EyedJacks »

Hi Woos,

Does this new version by any chance work with RHS EOS?
TTFN,

Mike
Eskil
Posts: 25
Joined: Sat Sep 18, 2004 9:17 pm

RE: witpDecoder 0.5 released

Post by Eskil »

Hello!

Have been using v 0.4 while playing Guadalcanal (the official scenario 5) and this have worked fine. I get about fifteen error messages when I load the current savefile. However with v 0.5 I get an additional fatal errormessage at the end, Any idea what this is about?

/Eskil

Image
Attachments
witpdecoder_error.jpg
witpdecoder_error.jpg (64.54 KiB) Viewed 517 times
User avatar
Marc
Posts: 303
Joined: Tue Sep 05, 2000 8:00 am
Location: Braunschweig, Germany

RE: witpDecoder 0.5 released

Post by Marc »

ORIGINAL: Woos
ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?

I just downloaded the current version of scenario 157 and your tool works with it.
I had an older one that didn't work.
Thank you for your support.

Marc
Image
IJN Chokai
User avatar
Yava
Posts: 2129
Joined: Fri Jul 21, 2006 10:36 am
Location: Poland/Kolobrzeg

RE: witpDecoder 0.5 released

Post by Yava »

ORIGINAL: Woos
ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?
"Numeric value out of range"

Same happens to me with scen 158... [:(]
Image
Art by Dixie.
RAM
Posts: 356
Joined: Mon May 01, 2000 8:00 am
Location: Bilbao,Vizcaya,Spain
Contact:

RE: witpDecoder 0.5 released

Post by RAM »

yah, got the problem too, I'm trying to load a savegame of the scenario 157, got exactly the same error.
RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"
Woos
Posts: 277
Joined: Sun Jun 05, 2005 5:12 pm
Location: Germany

RE: witpDecoder 0.5 released

Post by Woos »

ORIGINAL: RAM
yah, got the problem too, I'm trying to load a savegame of the scenario 157, got exactly the same error.

Can't be since other people reported the problem during initialization, not during save game loading.

This is most probably a mismatch between the value range witpDecoder's database expect for some AC attribute and what CHS choose to set it to. Unless someone with this error sends me the generated WITP???.csv files from his witpdecoder directory I can't do anything about it. I got CHS 158c (due to some other issues) and with that the problems doesn't seem to occur.

Oh, and no fix before Christmas anyway, have a nice holiday.

User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: witpDecoder 0.5 released

Post by VSWG »

Works fine with CHS Scen 158 for me! [:)] Woos, whatever you did, it fixed the issue with daily resource/oil at "United States". [8D]

Thanks for the new version, and happy holidays!!
Image
User avatar
Roger Neilson II
Posts: 1419
Joined: Sun Jul 16, 2006 11:16 am
Location: Newcastle upon Tyne. England

RE: witpDecoder 0.5 released

Post by Roger Neilson II »

Ok, its 158 that is not working for me. Have you fixed something so I need to download a new version?

Or did you send VSWG something that fixed it?

Roger
Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”