Improving AI depth assignments - KR change
Posted: Fri Dec 19, 2008 2:28 am
I noticed that when I redid the teampos.dat, and changed the kick returners to WRs, the AI had better luck making adjustments.
I changed the entry below, as an example:
[KICKOFFRET8]
1:DL:DL
2:DL:DL
3:DL:DL
4:DB:DB
5:DB:DB
6:DB:DB
7:KR:WR
8:KR:WR
9:
10:
11:
12:
Notice #s 7 and 8 have the KR position now looking for WRs. The default was KR:KR
But I dont like carrying the KR specialist, so I want to use WRs. I checked and now the AI assigns WRs to those spots. No duplicates, no '0'
You do have to create a new formation and a new play. Editing the teampos.dat seems to only affect plays created after the edit.
Notice the pic....the bottom team has 2 players appearing twice each(old KO return)
Top team is proper. Both set by AI

I changed the entry below, as an example:
[KICKOFFRET8]
1:DL:DL
2:DL:DL
3:DL:DL
4:DB:DB
5:DB:DB
6:DB:DB
7:KR:WR
8:KR:WR
9:
10:
11:
12:
Notice #s 7 and 8 have the KR position now looking for WRs. The default was KR:KR
But I dont like carrying the KR specialist, so I want to use WRs. I checked and now the AI assigns WRs to those spots. No duplicates, no '0'
You do have to create a new formation and a new play. Editing the teampos.dat seems to only affect plays created after the edit.
Notice the pic....the bottom team has 2 players appearing twice each(old KO return)
Top team is proper. Both set by AI
