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Moding Questions

Posted: Fri Jun 26, 2009 4:53 pm
by NormS3
I have not yet got FOF but am getting pretty interested in it. I have done a lot of moding of other games and was wondering about a couple things . . .

1. Can you mod the commanders, adding new (any mising ones), change stats, arrival times, ect.
2. SAme with the Brigades
3. Territories/provinces, can they have mints, armories, horse farms added or subtracted?


Thanks in advance

RE: Moding Questions

Posted: Fri Jun 26, 2009 5:42 pm
by cesteman
I am under the impression that you can mod all of these except adding new commanders. I'd suggest looking in this sub-forum maybe with a search for what you need. I know you can change generals that show up only 25% of the time to 100%. As for stats, not sure just try a search. Gil is probably the one who can answer all of these questions better than me but he doesn't check this forum much.

RE: Moding Questions

Posted: Mon Jun 29, 2009 3:12 pm
by NormS3
how about moding the names of generals?

RE: Moding Questions

Posted: Tue Jun 30, 2009 5:10 pm
by NormS3
another question,

if an officer is captured, is he exchanged later? And for what?

RE: Moding Questions

Posted: Tue Jun 30, 2009 5:27 pm
by cesteman
Officers are never captured. Their either healthy or wounded (or dead). As for renaming them I'm sure it's possible but you'll have to ask either Gil or eric.

RE: Moding Questions

Posted: Tue Jun 30, 2009 5:33 pm
by NormS3
I was reading a couple of the AARs and several mentioned capturing officers? Creative License?

RE: Moding Questions

Posted: Wed Jul 01, 2009 1:26 pm
by Gil R.
1. Yes to all that, except that the number of overall commanders is of necessity fixed by the code, so to add someone you'd have to take someone away. However, with more than 1000 commanders in the database I doubt you'll have trouble finding someone to oust.
2. Brigades are generic, but you can add historical ones to the opening of the scenario, or for possible random appearance later in the game. Just add new units to the file with the "Legendary Units," and to have them show up when the game begins also put them in the ACWStart.txt file.
3. Yes, easy to do once you figure out the system for assigning code numbers to places and buildings.

RE: Moding Questions

Posted: Wed Jul 01, 2009 1:40 pm
by NormS3
thanks.

Does FOF have a tutorial for it's editor.

RE: Moding Questions

Posted: Wed Jul 01, 2009 1:57 pm
by Gil R.
There's no editor. Everything is done in .txt files, which are easily edited in Excel (or a similar program).

I believe that there are other threads in this sub-forum explaining what's what, but if not then you can post questions here. Sounds to me like you'd only need to worry about perhaps a half-dozen files to do what you want.

RE: Moding Questions

Posted: Wed Jul 01, 2009 2:11 pm
by NormS3
Great thanks for the replies.
Am looking forward to getting FOF!

RE: Moding Questions

Posted: Thu Jul 02, 2009 3:21 pm
by Gil R.
Excellent. I hope you enjoy it.

RE: Moding Questions

Posted: Tue Jul 07, 2009 8:50 am
by Mutation2241
Yes leaders can be added too. So far I have added
Munford,_T.T. Poague,_W.T. Cutshaw,_W.E. Beckham,_R.F. McIntosh,_D.G. Haskell,_J.C. Hallonquist,_J.H. Smith,_M. Cabell,_H.C. Nethercutt,_J.H.

Odd to see cesteman say Officers are never captured. In my games they are(they surrender alongside their brig if no escape route available)

Edit: You can also change pics for existing Generals but I couldnt have done without Photoshop

RE: Moding Questions

Posted: Tue Jul 07, 2009 4:49 pm
by cesteman
Well, stupid me I didn't consider combat