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Basic Question: Hex Distances

Posted: Fri Jul 09, 2010 12:56 am
by HistorySmith72
I thought that when you were designing a scenario you could specify that a single hex is equal to several hexes in order to create vast distances without actually having hexes on the map, i.e. "set distance".

I have tested several cases and it doesn't seem to be working. What am I missing here?

Example:
Hex1 = Normal
Hex2 = Set distance +5
Hex3 = normal

Unit had 10 movement points goes from Hex1 to Hex3 via Hex2. Shouldn't the unit expend 5 movement points? In all my test cases it expends 2 movement points.[&:]

Thanks!

RE: Basic Question: Hex Distances

Posted: Fri Jul 09, 2010 2:34 am
by sPzAbt653
The distance only applies to ranged units, not physical movement. Set a distance to 100, and an adjacent air unit with a range of 95 can't reach in, but a ground unit can move right in. I think.

RE: Basic Question: Hex Distances

Posted: Fri Jul 09, 2010 8:25 am
by Silvanski
It is commonly used to model distant airfields

RE: Basic Question: Hex Distances

Posted: Fri Jul 09, 2010 10:02 pm
by HistorySmith72
What about ship or train movement?

RE: Basic Question: Hex Distances

Posted: Sat Jul 10, 2010 5:32 am
by ColinWright
ORIGINAL: History_Smith

What about ship or train movement?

I'd put my money on the case being the same as with land movement. The feature basically affects range, not movement.