Basic Question: Hex Distances
Posted: Fri Jul 09, 2010 12:56 am
I thought that when you were designing a scenario you could specify that a single hex is equal to several hexes in order to create vast distances without actually having hexes on the map, i.e. "set distance".
I have tested several cases and it doesn't seem to be working. What am I missing here?
Example:
Hex1 = Normal
Hex2 = Set distance +5
Hex3 = normal
Unit had 10 movement points goes from Hex1 to Hex3 via Hex2. Shouldn't the unit expend 5 movement points? In all my test cases it expends 2 movement points.[&:]
Thanks!
I have tested several cases and it doesn't seem to be working. What am I missing here?
Example:
Hex1 = Normal
Hex2 = Set distance +5
Hex3 = normal
Unit had 10 movement points goes from Hex1 to Hex3 via Hex2. Shouldn't the unit expend 5 movement points? In all my test cases it expends 2 movement points.[&:]
Thanks!