Basic Question: Hex Distances

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HistorySmith72
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Joined: Fri Jul 09, 2010 12:46 am

Basic Question: Hex Distances

Post by HistorySmith72 »

I thought that when you were designing a scenario you could specify that a single hex is equal to several hexes in order to create vast distances without actually having hexes on the map, i.e. "set distance".

I have tested several cases and it doesn't seem to be working. What am I missing here?

Example:
Hex1 = Normal
Hex2 = Set distance +5
Hex3 = normal

Unit had 10 movement points goes from Hex1 to Hex3 via Hex2. Shouldn't the unit expend 5 movement points? In all my test cases it expends 2 movement points.[&:]

Thanks!
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sPzAbt653
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RE: Basic Question: Hex Distances

Post by sPzAbt653 »

The distance only applies to ranged units, not physical movement. Set a distance to 100, and an adjacent air unit with a range of 95 can't reach in, but a ground unit can move right in. I think.
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Silvanski
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Location: Belgium, residing in TX-USA

RE: Basic Question: Hex Distances

Post by Silvanski »

It is commonly used to model distant airfields
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HistorySmith72
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RE: Basic Question: Hex Distances

Post by HistorySmith72 »

What about ship or train movement?
ColinWright
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RE: Basic Question: Hex Distances

Post by ColinWright »

ORIGINAL: History_Smith

What about ship or train movement?

I'd put my money on the case being the same as with land movement. The feature basically affects range, not movement.
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