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1.04.10 Fulkerson vs Pelton
Posted: Thu Apr 21, 2011 1:46 am
by larryfulkerson
Turn 1:
Here's the front lines before I've moved anything. Oh, this is the game between Fulkerson ( as Soviet ) and Pelton ( as Axis ) using
version 1.04.10

RE: Fulkerson vs Pelton
Posted: Thu Apr 21, 2011 1:48 am
by larryfulkerson
Here's the Soviet air losses:

RE: Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 1:49 am
by larryfulkerson
Here's the Soviet units destroyed in Turn 1 :

RE: Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 1:54 am
by larryfulkerson
Here's the front lines for turn 1 AFTER I've moved the Soviet stuff:

RE: Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 6:20 am
by Greyhunterlp
Isn't it annoying when you fail to break a pockey by 1 hex.
RE: Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 10:59 am
by Ridgeway
One mistake I think your opponent made was not taking Ventspils with TotKopf on T1. I think this allows your cut-off units in Lithuania to naval move out through there to L-grad or Talinn (if in good order), or else to rout out through there. They shouldn't surrender in any event.
RE: Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 11:25 am
by Ketza
Your opponents opening has given you an extra turn or 2 for your Leningrad defence to set up. You should have infantry divisions set on refit in the hexes in or around leningrad starting to dig. With the new 1.04 rules where forts take a bit longer to build you cant lose any time setting up your defence.
RE: Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 3:43 pm
by Sabre21
Could you do me a favor and put 1.04 up in the title line so I know this is one of the new game starts. Also every few turns if you would post the OOb screen and also the production screen showing your manpower and armament pools. Not every turn, every 3rd turn or so would be nice.
Thanks
Andy
1.04.10 Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 4:17 pm
by larryfulkerson
ORIGINAL: Sabre21
Could you do me a favor and put 1.04 up in the title line so I know this is one of the new game starts.
okie dokie
ORIGINAL: Sabre21
Also every few turns if you would post the OOb screen and also the production screen showing your manpower and armament pools. Not every turn, every 3rd turn or so would be nice.
I can do that okie dokie.
RE: 1.04.10 Fulkerson vs Pelton turn 1
Posted: Thu Apr 21, 2011 7:20 pm
by larryfulkerson
Here's the turn 2 front lines after I've moved all the Soviet stuff:

RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 12:13 am
by larryfulkerson
Here's the turn 3 front lines before any Soviet stuff is moved. Gerald has got a really good pocket going there by the Marshes and
around the Kiev area there is a gigantic pocket being formed. I'd better move those people ASAP, although it's probably too late now.

RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 12:19 am
by PeeDeeAitch
If that nothern "blue" infantry can move into one controled hex he can re-open the whole Minsk pocket, I believe. Having a resupplied pocket that you are running to escape from will cost him a turn at least.
RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 12:34 am
by larryfulkerson
Here's the OOB for early turn 3:

RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 12:35 am
by larryfulkerson
Here's the production figures for early turn 3:

RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 1:29 am
by larryfulkerson
The Soviet unit to the immediate right of Kiev used to be sitting in Kiev. I moved him out of there to avoid the fighting that may tend to destroy the Heavy Industry that's there in Kiev. Once I capture Kiev back from the Axis dudes hopefully it won't have very much damage so I can start producing Heavy Industry stuff again real soon. Maybe. I could be wrong. Anybody know if fighting damages industry in a city?

RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 3:14 am
by 76mm
Bad news. Section 21.2 of the manual says that other than manpower, port, rail, resource, and oil, all other factories in captured hexes are destroyed and permanently removed. Manpower in captured cities decreases over time (21.1.10.3).
RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 3:14 am
by 76mm
double post
RE: 1.04.10 Fulkerson vs Pelton turn 3
Posted: Fri Apr 22, 2011 7:36 am
by larryfulkerson
ORIGINAL: 76mm
Bad news. Section 21.2 of the manual says that other than manpower, port, rail, resource, and oil, all other factories in captured hexes are destroyed and permanently removed. Manpower in captured cities decreases over time (21.1.10.3).
D'oh. I've read the manual about 4 times now and one of these days I gotta read it again to learn things like this. Thanks for your post my friend.
1.04.11 Fulkerson vs Pelton turn 4
Posted: Fri Apr 22, 2011 8:03 am
by larryfulkerson
Here's the front lines before the Soviets moved anything. Notice the HUGE pocket just north of Kiev that is being constructed. D'oh.

RE: 1.04.11 Fulkerson vs Pelton turn 4
Posted: Fri Apr 22, 2011 8:10 am
by larryfulkerson
Here's a list of the destroyed Soviet units for turns 3 and 4:
