Page 1 of 1

Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 9:07 pm
by kieferpl
Is there discussion about adding the ability to program in waypoints for ASCMs that have the capability? Is it currently possible in the game?

RE: Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 9:22 pm
by mikmykWS
Yes we're thinking about a strike editor at some point but no promises yet.

You can technically steer missles but we don't really suggest it.

Mike

RE: Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 9:44 pm
by kieferpl
Thanks for the reply, I thought as much.

RE: Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 9:54 pm
by kieferpl
I was also wondering about fixing CAP or helo search sectors based upon HVU/CVN location, regardless off of

i.e., CAP/DCA stations based upon vector logic/bearing-range from CVN? of SH-60F or SH-60B/MH-60R searching 000T-090T 20,000-60,000 yards in front of formation/HVU?


RE: Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 10:07 pm
by mikmykWS
You can do that now if I understand your question correctly.

You can already set reference points relative to the position of a ship or a unit in the group so that it moves along with it Take a look at the set reference point relative to sections in the manual. You can set it to a fixed bearing or rotating bearing.


RE: Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 10:08 pm
by kieferpl
Ok. Nice. Will do. Thanks again.

RE: Waypoint Capable ASCMs?

Posted: Wed Oct 09, 2013 11:06 pm
by jomni
Last time I did that the ref point did not follow the unit. Will observe in my next session.

RE: Waypoint Capable ASCMs?

Posted: Fri Oct 11, 2013 3:46 am
by ComDev
Don't forget to attach the ref points to the group [:D]