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[imports] web based design tool - release
Posted: Tue Jul 07, 2015 3:39 pm
by blh42
url:
http://www.blh42tools.com
select unit type
click to create something
double click to remove unit
export and enjoy!
feedback appreciated!
blh
RE: [imports] web based design tool - release
Posted: Tue Jul 07, 2015 3:47 pm
by RoryAndersonCDT
Definitely worth checking out!
RE: [imports] web based design tool - release
Posted: Tue Jul 07, 2015 5:25 pm
by Mgellis
That is really cool. I foresee a lot of new .inst files getting created because of this. Thanks!
RE: [imports] web based design tool - release
Posted: Tue Jul 07, 2015 6:05 pm
by Primarchx
Wow! Well done!
RE: [imports] web based design tool - release
Posted: Tue Jul 07, 2015 8:19 pm
by hellfish6
Ha! That's great!
RE: [imports] web based design tool - release
Posted: Wed Jul 08, 2015 5:34 am
by OnFire
Great tool!
RE: [imports] web based design tool - release
Posted: Wed Jul 08, 2015 6:27 am
by Gunner98
Excellent - thank you!
RE: [imports] web based design tool - release
Posted: Wed Jul 08, 2015 2:08 pm
by Rory Noonan
Absolutely amazing. Thank you so much!!!
RE: [imports] web based design tool - release
Posted: Wed Jul 08, 2015 3:07 pm
by Yokes
RE: [imports] web based design tool - release
Posted: Sat Jul 11, 2015 7:50 pm
by hellfish6
Just used it to make a pair of airports in Guyana. Great tool!
RE: [imports] web based design tool - release
Posted: Sun Aug 30, 2015 6:12 am
by butch4343
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> Mods and Scenarios
Brilliant, wish I had read this about 4 weeks ago when i started mapping NATO / Warsaw pact Airfields and locations, would have saved me a pile of work in copying map tiles I didnt really need.
Can I suggest a couple things would be a nice to have feature?
And I dont have a tenth of your abilites so I have no idea if this is possible.
Could a search function be included in the unit list, like in CMANO, so I start to type RUN for runway and it will only show the Runways/ Runway Taxiways...... ect ect
Also an option to limit the drop down to either , Aircraft/Surface Ships/Submarine/ Facilty
If not its no worries, it a great tool though cuts down creating an airfield by a good 10 mins
RE: [imports] web based design tool - release
Posted: Sun Aug 30, 2015 9:42 am
by butch4343
[:(]
Seem to have spoke too soon, I have just tried to load up the inst file and when I do CMANO says completed , but no Icons appear on the map anywhere.
I am clearly missing a step, but cant figure out where. I added a SAM site as a test both in the browser and the I did it within the game and compared the two and they are significantly different, but I cant figure out why.
I have included both the inst files the game compiled one that works fine and the other browser generated one, anyone got any ideas?
RE: [imports] web based design tool - release
Posted: Sun Mar 20, 2016 7:24 am
by BradOrbital
Does the drop down menu get updated for new databases?
EDIT: Ouch just saw this was an old post... no worries.
RE: [imports] web based design tool - release
Posted: Tue Mar 29, 2016 7:53 pm
by B52H
I might be a little late just discovering this, but I can't seem to get the imports to show up in the game. CMANO says that it is completed loading the import but the icons don't appear in the game. CMANO also detects the facilities in the side box below the import description. The formatting quite is different than the game-generated ones so might this be the culprit?
RE: [imports] web based design tool - release
Posted: Tue Mar 29, 2016 8:06 pm
by mikmykWS
Works fine here.
Just a couple of thing about that dialog.
You can only do one load at a time. You've got to close and reopen to follow up with another.
If you have a multilevel folder hierarchy make sure to select the files themselves.
RE: [imports] web based design tool - release
Posted: Tue Mar 29, 2016 8:59 pm
by B52H
ORIGINAL: mikmyk
Works fine here.
Just a couple of thing about that dialog.
You can only do one load at a time. You've got to close and reopen to follow up with another.
If you have a multilevel folder hierarchy make sure to select the files themselves.
Sadly, this has not seemed to have worked.
RE: [imports] web based design tool - release
Posted: Tue Mar 29, 2016 9:07 pm
by mikmykWS
If you add any unit outside of the import function can you see it?
Can you give me a click through of what you're trying to add.
Thanks!
Mike
RE: [imports] web based design tool - release
Posted: Tue Mar 29, 2016 9:49 pm
by B52H
If I add any unit outside of the import function, I can see it.
A walkthrough of what I am doing is by first loading the blh42 import website, and then switching to satellite view in the upper left hand corner. Next, I browse through the facilities drop down menu and add the facilities in their respective locations (I tried doing Fort Ord, Hector ANGB, and RAF Upper Heyford; none of these worked). Following that, I enter the name of the facilities in the name box and select them as grouped. Finally, I export them and try to load them in CMANO, but so far I've had no luck, only to see the facility names in the box below the descriptions.
RE: [imports] web based design tool - release
Posted: Tue Mar 29, 2016 10:59 pm
by mikmykWS
Seems like you've got adding them to a scenario and actually creating them jumbled together.
This vid should help. If it doesn't let me know.
https://www.youtube.com/watch?v=ogKL-96eFtM
Mike
RE: [imports] web based design tool - release
Posted: Wed Mar 30, 2016 12:32 am
by B52H
I'm obviously missing something here so can you clarify things by providing a walkthrough? I'm confused on how I get the import into Command or if I create the import in Command.