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COMINT?

Posted: Sat Mar 19, 2016 8:24 pm
by Gneckes
Hello gentlemen,

I'm curious as to how COMINT sensors are currently modelled in the, or if they are modelled at all?
Please enlighten me!

RE: COMINT?

Posted: Sun Mar 20, 2016 12:08 am
by mikmykWS
Not yet.

Mike

RE: COMINT?

Posted: Sun Mar 20, 2016 12:11 am
by Gneckes
Is it planned for the future?

RE: COMINT?

Posted: Sun Mar 20, 2016 12:14 am
by mikmykWS
Yes.

Mike

RE: COMINT?

Posted: Wed Mar 23, 2016 6:30 am
by hellfish6
I'm very curious to see how this will be implemented!

RE: COMINT?

Posted: Wed Mar 23, 2016 6:56 am
by Sardaukar
Same with Communications Jammers, I think they are also planned but not yet implemented (though they are in database). [8D]

RE: COMINT?

Posted: Wed Mar 23, 2016 7:53 am
by Rhygin00
I'm really looking forward to it too. I also hope for the possibility to create scenarios that are more about SIGINT. Create a puzzle where the player pieces together the true picture of the other side's disposition and intentions to facilitate the armored breakthrough later. And besides all that beautiful violence, COMINT mechanics could give a framework for storytelling. More like police work or intelligence operations.

In order to do it, the game has to keep track of who directly sees what I guess. And if the observer is being COM-jammed, nobody else can shoot at the target?

RE: COMINT?

Posted: Wed Mar 23, 2016 1:13 pm
by cns180784
Same with HF/DF that isnt implemented yet either.

RE: COMINT?

Posted: Wed Mar 23, 2016 4:02 pm
by Dimitris
Guys, how about enjoying what you have right now?

RE: COMINT?

Posted: Wed Mar 23, 2016 5:12 pm
by thewood1
What! Actually play the game? Who will find all those bugs and things that are missing? What would I post on the forum? People would forget about me. I would be insignificant?

RE: COMINT?

Posted: Thu Mar 24, 2016 12:45 pm
by cns180784
ORIGINAL: thewood1

What! Actually play the game? Who will find all those bugs and things that are missing? What would I post on the forum? People would forget about me. I would be insignificant?
I do play it funnily enough, check out my AAR for canarys cage and it was great fun. If this is mainly directed at me all i was doing was stating that HF/DF isnt yet implemented just so we all know what sensors can pick stuff up. I think having these other sensors working at some point would be amazing and would surely be difficult to implement so if any of you thought i was having a dig, then you're wrong. Maybe i should have added on the end of my original post- "but these will be difficult to implement and the devs do a great job on a range of additions/fixes" so there you go. TheWood1 why dont you comment on my canarys cage AAR? also Down town Vietnam? would be interesting to hear your thoughts on those and if you've played those scenarios yourself...

RE: COMINT?

Posted: Thu Mar 24, 2016 12:55 pm
by mikmykWS
Could you explain what part of HF/DF is missing?

Mike

RE: COMINT?

Posted: Thu Mar 24, 2016 1:12 pm
by cns180784
ORIGINAL: mikmyk

Could you explain what part of HF/DF is missing?

Mike
Theres' nothing missing from what i can see, only i've never had them detect any contacts which has made me think they're not yet implemented- same as COMINT. Why are you asking me this?

RE: COMINT?

Posted: Thu Mar 24, 2016 1:56 pm
by mikmykWS
To see if you know what you're talking about. With you it's better to determine that early on rather than waste times bunch of time and posts to come to a conclusion on it [:)]

RE: COMINT?

Posted: Thu Mar 24, 2016 2:11 pm
by DrRansom
ORIGINAL: hellfish6

I'm very curious to see how this will be implemented!

Imagine if communication jamming is based upon player input, the more a player commands a unit (clicks and orders it), the greater the unit's communication footprint. That would start putting a realistic cap on player actions in the game....

RE: COMINT?

Posted: Thu Mar 24, 2016 2:41 pm
by cns180784
ORIGINAL: mikmyk

To see if you know what you're talking about. With you it's better to determine that early on rather than waste times bunch of time and posts to come to a conclusion on it [:)]
With me? lol right, well you're doing a bad job with this. Only joking :)

RE: COMINT?

Posted: Thu Mar 24, 2016 2:45 pm
by mikmykWS
Not really.

Mike

RE: COMINT?

Posted: Thu Mar 24, 2016 3:18 pm
by mercho
every time the same person comes out of his hole all the threads go the same way... how nice where the last few months without that guy... But that's the same like in every other forum ;-) There will every time be one person of that kind...

RE: COMINT?

Posted: Thu Mar 24, 2016 3:30 pm
by cns180784
All i said was the HF/DF isnt yet implemented, ok? now i wont comment on this again and it should have ended at that anyway as the question was answered. I added that the HF/DF wasnt yet implemented to save the same guy asking about it in another thread.

RE: COMINT?

Posted: Thu Mar 24, 2016 3:33 pm
by mercho
Sorry cns180784, but my comment really wasn't about you ;-). It was about that guy that is so productive and helpfull especially over in the bugs forum ;-) I know my kind of "english" often is difficult to understand ;-)