Could be a really fun game
Posted: Fri Dec 21, 2018 4:49 pm
Hi,yesterday I bought the game. First of all, its really cheap so no big deal. Matrix server doesnt let me update so perhaps some of the complaints are not up to date anymore.
However it could be a nice casual fun game if would have been a bit more thought out and its controls weren´t so awkward. Some Things are Pretty complicated and Deep and other Things are so damn shallow. Here a few suggestions ( of which I honestly not really expect answer or improvement)
- selection box around Units would be nice, sometimes they are clustered above each other and hard to pick a unit
- marching together after grouping would be nice ( unless you manually ping-pong the Units you cannot prevent faster Units to reach the enemy first and get slaughtered while the slower Units drag their knuckles )
- autoreplacement ( at least a trickle ).
- explanation of the difference between regular and reserve infantry replacements missing ( I have no idea ).
- Units with at least equal number of tank units than infantry are apparantly "motorized", so please have a non-tank icon to show the non-motorized status on map
- overview About your onmap TOE and current strength ( to Judge your strategic balance )
- ability to redesign a unit after you added a battalion ( subtract a unit ) after you add a 4 infantry it can never be motorized ever again
Maybe some Things are possible and I just didnt read the manual good enough but then is not easily
However it could be a nice casual fun game if would have been a bit more thought out and its controls weren´t so awkward. Some Things are Pretty complicated and Deep and other Things are so damn shallow. Here a few suggestions ( of which I honestly not really expect answer or improvement)
- selection box around Units would be nice, sometimes they are clustered above each other and hard to pick a unit
- marching together after grouping would be nice ( unless you manually ping-pong the Units you cannot prevent faster Units to reach the enemy first and get slaughtered while the slower Units drag their knuckles )
- autoreplacement ( at least a trickle ).
- explanation of the difference between regular and reserve infantry replacements missing ( I have no idea ).
- Units with at least equal number of tank units than infantry are apparantly "motorized", so please have a non-tank icon to show the non-motorized status on map
- overview About your onmap TOE and current strength ( to Judge your strategic balance )
- ability to redesign a unit after you added a battalion ( subtract a unit ) after you add a 4 infantry it can never be motorized ever again
Maybe some Things are possible and I just didnt read the manual good enough but then is not easily