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Soviet Dawn Beta Test
Posted: Sat Aug 03, 2019 3:16 am
by terminator
Minsk 1941 :
In the Soviet Player's Objectives,
Brilliant Victory should be above
Normal Victory :

RE: Soviet Dawn Beta Test
Posted: Sat Aug 03, 2019 5:02 pm
by terminator
Minsk 1941 :
Cosmetic map bug, road to nowhere :

RE: Soviet Dawn Beta Test
Posted: Sat Aug 03, 2019 5:06 pm
by terminator
Minsk 1941
Difficulty hard :
I thought the first scenario would not be very difficult but I was wrong :

RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 12:58 am
by terminator
Minsk 1941
Why it is not the "Grossdeutschland an Elite Infantry ?

RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 1:08 am
by terminator
Minks 1941, second try, difficulty hard :
I lost all my ground units in turn 14, I only have the 2 planes that are out of ammo. I only had 8 damages left to win the scenario. I received the message "
German occupation" but what can I do without any ground unit ? It seems that there is no
no-units event for the Soviets.
This scenario seems too difficult.

RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 3:13 am
by Ronald Wendt
Hi terminator,
thanks for your reports. The bugs will be addressed.
As for the difficulty i need a direction as to what you feel was too hard. Its solvable with the setting "very hard" as i play it that way.
Maybe its your tactics ? You need to focus on stalling and using as much artillery cover as possible so the Germans pay for their aggression. Going on the offense is only advisable in some cases in this battle.
Let me know what you think.
RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 5:01 am
by AngrySwan
Hi terminator,
Grossdeutschland was an Army unit, although a special one, the only one of its kind.
It is Elite Panzergrenadiere unit in Zitadelle scenario but it should be Army Panzergrenadiere. In Third Kharkov it is an Army tank division.
RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 6:22 am
by terminator
ORIGINAL: AngrySwan
Hi terminator,
Grossdeutschland was an Army unit, although a special one, the only one of its kind.
It is Elite Panzergrenadiere unit in Zitadelle scenario but it should be Army Panzergrenadiere. In Third Kharkov it is an Army tank division.
Did you begin to test the Soviet Dawn Campaign ?
I found the first scenario very hard.
Grossdeutschland is a detail.
RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 9:12 am
by AngrySwan
I looked at Minsk. It is not the usual type of scenario. Local counterattacks on day 1 are suicidal. The Soviet Western front has been caught off guard, we have lost the airfield, all troops are in the wrong places and we lack artillery.
I was thinking about pulling back behind the river and holding that position, maybe that would work?
Grossdeutschland is just another unit, we are lucky they have not sent Das Reich to Minsk, that would be much tougher.
RE: Soviet Dawn Beta Test
Posted: Sun Aug 04, 2019 4:39 pm
by terminator
Minsk 41 :
Difficulty Hard -> Brilliant Victory
Finally, I had not understood very well the condition of brilliant victory.
Normal victory is very difficult.

RE: Soviet Dawn Beta Test
Posted: Mon Aug 05, 2019 1:33 am
by Ronald Wendt
Hi terminator,
congratulations at your victory. The victory conditions are now sorted as they should be and the Germans also win if all Soviet units are gone (see image).
The roads are also fixed.

RE: Soviet Dawn Beta Test
Posted: Mon Aug 05, 2019 6:01 pm
by terminator
Vyasma 1941 :
In the Soviet Player's Objectives, Brilliant Victory should be above Normal Victory :

RE: Soviet Dawn Beta Test
Posted: Wed Aug 07, 2019 1:36 am
by Ronald Wendt
Now the sorting is also right at Vyasma.

RE: Soviet Dawn Beta Test
Posted: Wed Aug 07, 2019 5:33 am
by Zovs
In the above in post 9 screenshot there is a typo in the Victory message:
The word proof should be prove.
RE: Soviet Dawn Beta Test
Posted: Wed Aug 07, 2019 8:58 am
by terminator
Moscow 1942
These two artillery units should be German and not Russian :

RE: Soviet Dawn Beta Test
Posted: Wed Aug 07, 2019 1:38 pm
by terminator
Kursk-Rumiantsev
If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :

RE: Soviet Dawn Beta Test
Posted: Fri Aug 09, 2019 3:31 am
by Ronald Wendt
ORIGINAL: Zovs
In the above in post 9 screenshot there is a typo in the Victory message:
The word proof should be prove.
Thanks, is corrected and will be delivered with the next Beta version next week.
ORIGINAL: terminator
Moscow 1942
These two artillery units should be German and not Russian :
Indeed, i changed that to the right order. Thanks.
ORIGINAL: terminator
Kursk-Rumiantsev
If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :
Cavalry has higher view points than tanks or infantry (3 instead of 2) - it does seem to be in the normal range ?
RE: Soviet Dawn Beta Test
Posted: Fri Aug 09, 2019 5:01 pm
by terminator
Leningrad 1944
There is a problem with the number of days for the Enemy Objective "
Delay the Soviet advance".
Instead of 13 days, it should be 10 days (Normal Victory for the Player = 10 days):

RE: Soviet Dawn Beta Test
Posted: Sat Aug 10, 2019 11:36 am
by terminator
Berlin
No
Objectives for
Player ?
I'm going to
Revenge - South in that case.

RE: Soviet Dawn Beta Test
Posted: Sat Aug 10, 2019 4:39 pm
by terminator
Bagration
The list of objectives is not in the same order for a Brilliant or Normal victory :
