Soviet Dawn Beta Test

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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terminator
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Soviet Dawn Beta Test

Post by terminator »

Minsk 1941 :

In the Soviet Player's Objectives, Brilliant Victory should be above Normal Victory :

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RE: Soviet Dawn Beta Test

Post by terminator »

Minsk 1941 :

Cosmetic map bug, road to nowhere :

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RE: Soviet Dawn Beta Test

Post by terminator »

Minsk 1941

Difficulty hard :

I thought the first scenario would not be very difficult but I was wrong :

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RE: Soviet Dawn Beta Test

Post by terminator »

Minsk 1941

Why it is not the "Grossdeutschland an Elite Infantry ?

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RE: Soviet Dawn Beta Test

Post by terminator »

Minks 1941, second try, difficulty hard :

I lost all my ground units in turn 14, I only have the 2 planes that are out of ammo. I only had 8 damages left to win the scenario. I received the message "German occupation" but what can I do without any ground unit ? It seems that there is no no-units event for the Soviets.
This scenario seems too difficult.

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RE: Soviet Dawn Beta Test

Post by Ronald Wendt »

Hi terminator,

thanks for your reports. The bugs will be addressed.

As for the difficulty i need a direction as to what you feel was too hard. Its solvable with the setting "very hard" as i play it that way.

Maybe its your tactics ? You need to focus on stalling and using as much artillery cover as possible so the Germans pay for their aggression. Going on the offense is only advisable in some cases in this battle.
Let me know what you think.
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RE: Soviet Dawn Beta Test

Post by AngrySwan »

Hi terminator,

Grossdeutschland was an Army unit, although a special one, the only one of its kind.

It is Elite Panzergrenadiere unit in Zitadelle scenario but it should be Army Panzergrenadiere. In Third Kharkov it is an Army tank division.

The art of war is simple and esay to understand but fighting a war is hard.
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RE: Soviet Dawn Beta Test

Post by terminator »

ORIGINAL: AngrySwan

Hi terminator,

Grossdeutschland was an Army unit, although a special one, the only one of its kind.

It is Elite Panzergrenadiere unit in Zitadelle scenario but it should be Army Panzergrenadiere. In Third Kharkov it is an Army tank division.

Did you begin to test the Soviet Dawn Campaign ?
I found the first scenario very hard.
Grossdeutschland is a detail.
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RE: Soviet Dawn Beta Test

Post by AngrySwan »

I looked at Minsk. It is not the usual type of scenario. Local counterattacks on day 1 are suicidal. The Soviet Western front has been caught off guard, we have lost the airfield, all troops are in the wrong places and we lack artillery.

I was thinking about pulling back behind the river and holding that position, maybe that would work?

Grossdeutschland is just another unit, we are lucky they have not sent Das Reich to Minsk, that would be much tougher.
The art of war is simple and esay to understand but fighting a war is hard.
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RE: Soviet Dawn Beta Test

Post by terminator »

Minsk 41 :

Difficulty Hard -> Brilliant Victory
Finally, I had not understood very well the condition of brilliant victory.
Normal victory is very difficult.

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RE: Soviet Dawn Beta Test

Post by Ronald Wendt »

Hi terminator,

congratulations at your victory. The victory conditions are now sorted as they should be and the Germans also win if all Soviet units are gone (see image).

The roads are also fixed.

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RE: Soviet Dawn Beta Test

Post by terminator »

Vyasma 1941 :

In the Soviet Player's Objectives, Brilliant Victory should be above Normal Victory :

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RE: Soviet Dawn Beta Test

Post by Ronald Wendt »

Now the sorting is also right at Vyasma.



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RE: Soviet Dawn Beta Test

Post by Zovs »

In the above in post 9 screenshot there is a typo in the Victory message:

The word proof should be prove.
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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RE: Soviet Dawn Beta Test

Post by terminator »

Moscow 1942

These two artillery units should be German and not Russian :

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RE: Soviet Dawn Beta Test

Post by terminator »

Kursk-Rumiantsev

If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :

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RE: Soviet Dawn Beta Test

Post by Ronald Wendt »

ORIGINAL: Zovs

In the above in post 9 screenshot there is a typo in the Victory message:

The word proof should be prove.
Thanks, is corrected and will be delivered with the next Beta version next week.

ORIGINAL: terminator

Moscow 1942

These two artillery units should be German and not Russian :

Indeed, i changed that to the right order. Thanks.
ORIGINAL: terminator

Kursk-Rumiantsev

If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :

Cavalry has higher view points than tanks or infantry (3 instead of 2) - it does seem to be in the normal range ?

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RE: Soviet Dawn Beta Test

Post by terminator »

Leningrad 1944

There is a problem with the number of days for the Enemy Objective "Delay the Soviet advance".
Instead of 13 days, it should be 10 days (Normal Victory for the Player = 10 days):

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RE: Soviet Dawn Beta Test

Post by terminator »

Berlin

No Objectives for Player ?

I'm going to Revenge - South in that case.

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RE: Soviet Dawn Beta Test

Post by terminator »

Bagration

The list of objectives is not in the same order for a Brilliant or Normal victory :

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