War in the East - New Open Beta v1.12.07 (March 5 2024)
Posted: Tue Nov 17, 2020 9:01 am
Hi all, we are releasing a new open beta for War in the East. You will be able to download the patch directly from the My Page section of the Matrix Games site or directly form this link HERE
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Public Beta". You can opt out at any time.
If you prefer GOG, you can switch to it by going to your gane in your GOG Library, selecting it, then clicking on the button next to "Play" that looks like two horizontal lines with small offset circles, choosing Manage Installation -> Configure then picking the latest Beta from the Beta channels drop-down list and allowing GOG to update.
You can find the full changelog down below. Your feedback is essential to improving the game, so we're deeply grateful to everyone testing the update and offering us their opinion.
v1.12.07 – March 5, 2024
IMPORTANT NOTE:All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.12.07 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
Bug fixes
- Fixed a bug where moving a unit lacking enough fuel to move, but having the MP to do so, would result in almost fully refueling it.
v1.12.06 - 17th November 2020:
New features
- New method of loading and saving the game in smaller blocks, reducing chances of out of memory errors (courtesy of Pavel Zagzin).
- Reverted to the old method of calculating movement reduction of motorized units due to fuel shortages, based on needs rather than actual use of elements and vehicles present in the unit.
- Retreat hexes will now be sorted when selecting the best one in the same way as displacement hexes. Units will still try to retreat as little as possible, but their target will change. Hopefully less units will retreat towards the enemy.
- AA strength increased by 33%.
- Parts of Finland captured by the Soviets will remain Soviet after Finland will surrender, so that Soviet units in Finland will not be destroyed.
Bug fixes
- Fixed a bug where construction units could deploy to repair isolated hexes.
- Fixed multiple bugs related to provision of HQ Support.
- Fixed a bug where intercept flights were not calling base resupply routines, which caused low numbers of fighters flying those missions.
- Fixed a bug where routed or isolated units were deprived of SMP at start of turn, but remained loaded. They will be now automatically unloaded.
- Fixed a bug where in supply units that were surrounded during enemy turn could not make a displacement move through enemy controlled hexes.
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Public Beta". You can opt out at any time.
If you prefer GOG, you can switch to it by going to your gane in your GOG Library, selecting it, then clicking on the button next to "Play" that looks like two horizontal lines with small offset circles, choosing Manage Installation -> Configure then picking the latest Beta from the Beta channels drop-down list and allowing GOG to update.
You can find the full changelog down below. Your feedback is essential to improving the game, so we're deeply grateful to everyone testing the update and offering us their opinion.
v1.12.07 – March 5, 2024
IMPORTANT NOTE:All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.12.07 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
Bug fixes
- Fixed a bug where moving a unit lacking enough fuel to move, but having the MP to do so, would result in almost fully refueling it.
v1.12.06 - 17th November 2020:
New features
- New method of loading and saving the game in smaller blocks, reducing chances of out of memory errors (courtesy of Pavel Zagzin).
- Reverted to the old method of calculating movement reduction of motorized units due to fuel shortages, based on needs rather than actual use of elements and vehicles present in the unit.
- Retreat hexes will now be sorted when selecting the best one in the same way as displacement hexes. Units will still try to retreat as little as possible, but their target will change. Hopefully less units will retreat towards the enemy.
- AA strength increased by 33%.
- Parts of Finland captured by the Soviets will remain Soviet after Finland will surrender, so that Soviet units in Finland will not be destroyed.
Bug fixes
- Fixed a bug where construction units could deploy to repair isolated hexes.
- Fixed multiple bugs related to provision of HQ Support.
- Fixed a bug where intercept flights were not calling base resupply routines, which caused low numbers of fighters flying those missions.
- Fixed a bug where routed or isolated units were deprived of SMP at start of turn, but remained loaded. They will be now automatically unloaded.
- Fixed a bug where in supply units that were surrounded during enemy turn could not make a displacement move through enemy controlled hexes.