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[1.06b10]Unable to disband SHQ due to militia
Posted: Sun Dec 20, 2020 3:33 pm
by DTurtle

I can't disband the SHQ, because there are still troops in there. However, I can't disband the troops (or force them to go to a militia unit), because they are militia.
There should still be some way of getting rid of that SHQ.
RE: [1.06b10]Unable to disband SHQ due to militia
Posted: Mon Dec 21, 2020 9:28 am
by Vic
Disbanding Militia option is on the to-do list.
Re: [1.06b10]Unable to disband SHQ due to militia
Posted: Fri Jun 27, 2025 6:34 am
by xerjin
Vic wrote: Mon Dec 21, 2020 9:28 am
Disbanding Militia option is on the to-do list.
Good to know.
Do we have to disband them tho? Maybe you could make another solution to it? Being able to change TOE of the militia unit would allow you to create larger size units making them useful earlier.
The only question might be, how to limit or control TOE changes. You could control that via cards, decisions, or even a militia council member.
It might be cool

to have a new position on your council very similar to the advisor who could be the Militia General. They could help you alter units TOE or be assigned to a gov to increase zone militancy, much like the trait militia chief does.
Hope these something there for you to mull over.
Re: [1.06b10]Unable to disband SHQ due to militia
Posted: Sun Jun 29, 2025 8:57 am
by Drooog
You can scrap militia, can't you?
Re: [1.06b10]Unable to disband SHQ due to militia
Posted: Fri Jul 04, 2025 4:54 am
by Don_Kiyote
Drooog wrote: Sun Jun 29, 2025 8:57 am
You can scrap militia, can't you?
Yes.
The original issue is years past, but Militia management is in sight again these days.